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Kliwarrior

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Oct 27, 2003
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I'm playing with the new exporter and Eu4.
I understand where "gfx" and "asset" files are stored and I'm almost sure to have written all correctly.
But I get this error at runtime:

[pdxassetutil.cpp:317]: Failed to create material with shader PdxMeshRunemaster
[pdxmeshtype.cpp:391]: Pdx mesh type with no meshes: gfx/models/Buildings/Western/mycube.mesh won't render.

(I'm trying to change a simple building because at the moment I don't want to mess with skeleton ad animations of ships/units).

Anyway, I get that error. Any help please ?

The texture works just fine: I can change quite easily a existing texture, and with an existing mesh the new one is correctly applied, so I think that the error is somewhere else.

BTW the exporter seems requiring exactly a phong material, so I have no clue what change.

thanks in advance
 
FOUND IT!!!!

I did some "reverse engineering" on the original mesh files and I discovered that that is no "PdxMeshRunemaster" (perhaps a feature of Stellaris), so I added this to the clausewitz.txt file:

Code:
[EU4]
    animation  s 5  "idle" "moving" "attack" "death" "idle2"
    material s 6 "PdxMeshSnow" "PdxMeshColor" "PdxMeshStandard" "PdxMeshTextureAtlas" "PdxMesh_NoFoW_NoTI" "PdxMeshAlphaBlendNoZWrite"
    path s 1 "c:/Users/Administrator/Desktop/graph"
    target_exe s 1 "c:/Users/Administrator/Desktop/graph/pdx_editor_D.exe"

( note the material list, that is the main point )
add... here is the magic...!!!
 
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