I'm playing with the new exporter and Eu4.
I understand where "gfx" and "asset" files are stored and I'm almost sure to have written all correctly.
But I get this error at runtime:
[pdxassetutil.cpp:317]: Failed to create material with shader PdxMeshRunemaster
[pdxmeshtype.cpp:391]: Pdx mesh type with no meshes: gfx/models/Buildings/Western/mycube.mesh won't render.
(I'm trying to change a simple building because at the moment I don't want to mess with skeleton ad animations of ships/units).
Anyway, I get that error. Any help please ?
The texture works just fine: I can change quite easily a existing texture, and with an existing mesh the new one is correctly applied, so I think that the error is somewhere else.
BTW the exporter seems requiring exactly a phong material, so I have no clue what change.
thanks in advance
I understand where "gfx" and "asset" files are stored and I'm almost sure to have written all correctly.
But I get this error at runtime:
[pdxassetutil.cpp:317]: Failed to create material with shader PdxMeshRunemaster
[pdxmeshtype.cpp:391]: Pdx mesh type with no meshes: gfx/models/Buildings/Western/mycube.mesh won't render.
(I'm trying to change a simple building because at the moment I don't want to mess with skeleton ad animations of ships/units).
Anyway, I get that error. Any help please ?
The texture works just fine: I can change quite easily a existing texture, and with an existing mesh the new one is correctly applied, so I think that the error is somewhere else.
BTW the exporter seems requiring exactly a phong material, so I have no clue what change.
thanks in advance