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btxsqdr

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Aug 9, 2012
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Although I'm playing grand strategy games from the very beginning of PBM games in 80s and 90s, although I'm impressed by VIC2, HOI3 and CK2, ... I must say that I was somehow dissapointed of EU3. So I like to put my issues here for you guys, hoping it helps.

1) Nationalism: In EU you're playing a nation. Problem is, the concept of a "nation" as a culture or institution was invented first, on large scale, by Rousseau and Herder in 18th century; it was Rousseau's idea of a "civil society" which leads to the American and French Revolution. Yes, before the American and French Revolution there were wars between British and French, but more like in CK2: between kings or dynasties, and not between nations. Consider that the British king hold until 1820 still a title as a titular King of France, which has its roots in the 13th and 14th century, which was one of the reasons for many wars between these kingdoms. Probably only one nation, France, has some nationalistic movements, but only in badly ongoing times (compare Jean D'Arc), which got lost in peace times. Those were familiy driven CK2 aristocraties (compare Spanisch Succession War). Also compare the work of Hobbes on the problem of the British society of the Renaissance era at all.

This is one of the biggest ahistorical problems I see in EU, I guess. This whole topic is the main reason why we German needed Napoleon and the 19th century to discover the idea of a German kingdom and empire at all, and EU lacks totally of it. Before that there was no nationalism in Germany at all, no Germany at all, just an elective HRM, some provincial aristocratical kings. The development of "nations", "cultures" (before Herder, the word "culture" has a different meaning than today; more private and personal like "body culture", see Cicero for details) and "state institutions" has largely revolutionized the european kingdoms in the 18th century. Napoleon was kind of a climax of it -- with a large "people's army", which leads first time to "people's battles" (Völkerschlacht von Leipzig oder "Battle of the Nations" in 1813). It was a completely new era (compare the "Hessians" during the American Revolution). It leads to a political system between CK2 and VIC2, and not one from HOI3. Compare this: at that time people fought "for the crown", "for the king", but almost never for their "nation" or some kind of "culture".

2) Bourgeoise: I guess VIC2 and CK2 are one of your most intelligent games, and I appreciate your work, at all. In VIC2 you simulate the tension between peasants, workers and capitalists, which is great. But consider for EU4 that there was an important tension from Late Middle Age to 19th century between the upcoming wealthy but powerless bourgeoisie and the aristocrats. Workers were not invented now. The bourgeoise tried over years to gain small aristocratical titles like Baron or Knight, to increase their social ranks, which leads to deep political problems while Middle Age. While America was discovered and changed the mind of many people, the bourgeoise problems become worse and leads finally to cultural and religious, later to scientific revolutions in 15th and 16th century. It is one of the main reasons for the anti-catholic movements. Could you develop some kind of VIC2 remix of it for EU4? It would make many historicians happier.

3) Battles: Well, I think your combat system could be more exciting, somehow. As a PBM fan, I do not need fancier graphics, but some excitement through in-combat decisions or, I don't know, probably a combat system like in "Imperialism" (SSI) or "Endless Space" (card-based tactics and phase-based real-time combat) would fit too.

If you need help concerning theory of politics, science, culture, or philosophy, history or sciences at all, it would be a pleasure. Just PM me.

(Edit) And, of course, you can leave it as it is or just copy the political system of the Total War series, but I guess, I hope, that you have perhaps something more historical in mind.

Regards, Rafael
 
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We don't play nations in EU, though - we play sovereign states. Not the same thing at all. The concept of nationalism is indeed largely an eighteenth century thing, but the sovereign state had begun developping much earlier, and was enshrined as THE European system by midway through the Europa era, with the Peace of Westphalia. Which is why we still largely refer to this day to the idea that international relations is defined by sovereign states interacting with one another, each having their own territory on which no one else has control as Westphalian Sovereignty.
 
1) Nationalism: In EU you're playing a nation. Problem is, the concept of a "nation" as a culture or institution was invented first, on large scale, by Rousseau and Herder in 18th century;
But what that word describes already existed for long. Just because the words weren't introduced until late, what they describe has always been there.
A nation today is defined as a community of people of common ancestry. That has always existed, and the links that necessarily form between people of common ancestry already existed as well.

And people did fought for their nation - very noticeable in independence wars.
 
I've thought for a long time that EU4 should only go up until, say, 1700. EU gameplay can have a rather clunky transition from the dynasties of CK2 era to the nationalisms of Vic2. An entirely different game spanning before the American and French Revolution and ending just after the Concert of Europe would capture this transition better. EU4 would set the stage by developing merchants, colonies, religion and armies.
 
But what that word describes already existed for long. Just because the words weren't introduced until late, what they describe has always been there.
A nation today is defined as a community of people of common ancestry. That has always existed, and the links that necessarily form between people of common ancestry already existed as well.

And people did fought for their nation - very noticeable in independence wars.

I think the OP is talking about Nation states (http://en.wikipedia.org/wiki/Nation_state). As it correspond to the time period it is about and was theorised by those he talks about and indeed did not exists before. There were obviously nations before, however.
 
But what that word describes already existed for long. Just because the words weren't introduced until late, what they describe has always been there.
A nation today is defined as a community of people of common ancestry. That has always existed, and the links that necessarily form between people of common ancestry already existed as well.

And people did fought for their nation - very noticeable in independence wars.
Both the USA and Dutch independence wars were tax revolutions, I think you have those in mind? Other motives were of course religion, defending old rights and veiled dynastical interests. There was no idea of the nation, that's a political construct of the late 18th century onward.

A state is a territory with a permanent population, a more or less into place government and the capability to enter into international relations. A nation is as said before a political construct giving people the sense they belong together. A nation-state is an entity where the nation and state coincide.
 
I think the OP is talking about Nation states (http://en.wikipedia.org/wiki/Nation_state). As it correspond to the time period it is about and was theorised by those he talks about and indeed did not exists before. There were obviously nations before, however.
Not really how can there be a French nation (before the 19th century) if half of the people in France couldn't speak French?
 
3) Battles: Well, I think your combat system could be more exciting, somehow. As a PBM fan, I do not need fancier graphics, but some excitement through in-combat decisions or, I don't know, probably a combat system like in "Imperialism" (SSI) or "Endless Space" (card-based tactics and phase-based real-time combat) would fit too.
I'll take a calculated risk here and say that player interaction in battles is not going to happen. Full stop.

And the reason it is not going to happen is the same reason that it hasn't happened in any of the Paradox grand strategy games to date: They are all N-player real-time games where any number of battles between any number of human players can be ongoing simultaneously, where the game does not pause for battles, and where any human player can initiate actions that will cause other players to enter battle.

Thus it is of the utmost of importance to the game-flow to minimize the number of things that require time-bounded user interactions, be they extended event chains taking place over a short period of time, battle events/decisions, or whatever.
 
Both the USA and Dutch independence wars were tax revolutions, I think you have those in mind?
No, the Portuguese wars of Independence.

A state is a territory with a permanent population, a more or less into place government and the capability to enter into international relations. A nation is as said before a political construct giving people the sense they belong together. A nation-state is an entity where the nation and state coincide.
By that criteria, Portugal is a nation-state at the start of the EU time-frame.

A nation is as said before a political construct giving people the sense they belong together.
A nation may refer to a community of people who share a common language, culture, ethnicity, descent, or history. - Wikipedia. In Political Sciences, the common option seems to be of common descent.
 
i thik you migght have put your expectations a little bit way too farr up. This is a game not a history simulation. Being a part of the Europa Universalis franchise imposes certain expectations upon that game - first and foremost that the game lets you play a nation/state/country. Paradox might say that they want to make it seem that history is shaped by people but at the end of the day they have to make a game with a single set of rules that could more-or less apply to dozens of entities across a few centuries. And they way to achieve that is to make it a game where you play as a nation/state/country, rather than a person, a group of people or a social class.

If you have a problem with that I'm sure there's a mod for CKII that covers at least partially EU4's timeframe.
 
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As I said before, nation-states are not what we play in EU, though - we're playing sovereign states. It's a different concept that began to emerge much earlier, and reached its full bloom about midway through the EU era.
 
As I said before, nation-states are not what we play in EU, though - we're playing sovereign states. It's a different concept that began to emerge much earlier, and reached its full bloom about midway through the EU era.

Yes, that too, or whatever. Anyway bottom lines is: an entity that is a sovereign party participating in international politics (remember that we can also play non-european entities e.g. "tribal" somethings that can be hard to describe in precise European terms of state or, for that matter, nation).
 
By that criteria, Portugal is a nation-state at the start of the EU time-frame.
During the period of this game, what was the difference between people on one side of the border, and people on the other?

Iberian culture was a continuum, there were no defined "nations" on the peninsula (except maybe the basques).
 
Iberian culture was a continuum, there were no defined "nations" on the peninsula (except maybe the basques).
No, it wasn't a continuum:
Sprachen_auf_der_Iberischen_Halbinsel.jpg

I understand not all countries during the time-frame were as homogeneous as Portugal, but EU3's usage is a good abstraction. Let's not say Oh, nations did not exist, just because most countries were heterogeneous.
 
No, the Portuguese wars of Independence.


By that criteria, Portugal is a nation-state at the start of the EU time-frame.


A nation may refer to a community of people who share a common language, culture, ethnicity, descent, or history. - Wikipedia. In Political Sciences, the common option seems to be of common descent.
Point is, you need a state to create this idea of a common decent. And I highly doubt the Portuguese state had the power and infrastructure to tie people to its imagined community; teaching them why people in village A were like them and people in village B were the vile Spaniards.

No, it wasn't a continuum:
Sprachen_auf_der_Iberischen_Halbinsel.jpg

I understand not all countries during the time-frame were as homogeneous as Portugal, but EU3's usage is a good abstraction. Let's not say Oh, nations did not exist, just because most countries were heterogeneous.
But the concept of the nation wasn't there. People were A) Christians B) subjects of king X, lord Y, or bishop Z
 
No, it wasn't a continuum:
Sprachen_auf_der_Iberischen_Halbinsel.jpg

I understand not all countries during the time-frame were as homogeneous as Portugal, but EU3's usage is a good abstraction. Let's not say Oh, nations did not exist, just because most countries were heterogeneous.

How exactly were they so different from the people just over the border?
 
Not really how can there be a French nation (before the 19th century) if half of the people in France couldn't speak French?

Because, a lots of French are not "French" if you understand it as an ethnic or cultural group. I do not know how the people considered themselves at the time (and probably neither do you), but as far as I know my people never considered they were one homogeneous cultural group (and they still do not). The French state existed, before the French people. Norman, Provencial, Breton, Auvergnat, Basque etc... I would be glad you explain to me how they composed a nation? They simply did not, there were a state before the nation ever existed.
 
Also reading the wiki on that war, taxes raised, nobility losing their influence, the usual stuff. Actually pretty similar to the Dutch.
 
Because, a lots of French are not "French" if you understand it as an ethnic or cultural group. I do not know how the people considered themselves at the time (and probably neither do you), but as far as I know my people never considered they were one homogeneous cultural group (and they still do not). The French state existed, before the French people. Norman, Provencial, Breton, Auvergnat, Basque etc... I would be glad you explain to me how they composed a nation? They simply did not, there were a state before the nation ever existed.
I think I misread your post or quoted the wrong person because I agree with you. My apologies.
Also reading the wiki on that war, taxes raised, nobility losing their influence, the usual stuff. Actually pretty similar to the Dutch.
Pretty much, I'm guessing the people part was added in the Portuguese history books in the 19th/20th century creating an illusion to the great masses that there was a singular nation that existed since the beginning of times. A common occurrence sadly enough.
 
While patriotism was present and actually was born during this era, nationalism was not. A french soldier COULD fight for France - but because it was his country, not his culture. The whole "nation defined by its ruler" was dying in this timeframe, substituted by the sense of country as political (but not cultural) entity. Fight for the country, not the king.