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No. Johan said if anything it would be CKII to EUIV. It makes more sense as the maps are similar and you can continue your dynasty into the early modern era. Vicky starts in 1836. EUIV isn't going to go to 1836 so the conversion will not work anyway.
 
Getting a decent V2 game out of a converted EU4 save would likely be challenging. Remember that the entire balance of V2 revolves around the concept of great powers. The average EU3 game tended to end with the player so powerful that no one could compete with him/her. So where would that leave you in V2? Your country as a massive invincible empire and 7 other GPs who can't touch you. That might make for a boring game, IMO.

CK2 suffers from similar issues, but at least even a blobber will have East Asia and North America to conquer, right?
 
Getting a decent V2 game out of a converted EU4 save would likely be challenging. Remember that the entire balance of V2 revolves around the concept of great powers. The average EU3 game tended to end with the player so powerful that no one could compete with him/her. So where would that leave you in V2? Your country as a massive invincible empire and 7 other GPs who can't touch you. That might make for a boring game, IMO.

CK2 suffers from similar issues, but at least even a blobber will have East Asia and North America to conquer, right?

Yep, plus you can roleplay in CKII, not blob and continue that RP with your dynasty/nation state into EUIV till the Revolution.
 
Nah, it's not possible. How do you determine POPs sizes, ideologies, issues etc.

You could arbitrarily assign those things based on population sizes, sliders, your economy, etc. Going from CK2 to EU4 seems to have way more challenges than that. I mean, CK2 is a game where every province is a separate tag. What if I finish my CK2 game as a independent count of Middlesex? Do I automatically get annexed to the King of England in the conversion? Most likely!
 
Getting a decent V2 game out of a converted EU4 save would likely be challenging. Remember that the entire balance of V2 revolves around the concept of great powers. The average EU3 game tended to end with the player so powerful that no one could compete with him/her. So where would that leave you in V2? Your country as a massive invincible empire and 7 other GPs who can't touch you. That might make for a boring game, IMO.

CK2 suffers from similar issues, but at least even a blobber will have East Asia and North America to conquer, right?

So Like the UK in Vicky2.
 
You could arbitrarily assign those things based on population sizes, sliders, your economy, etc. Going from CK2 to EU4 seems to have way more challenges than that. I mean, CK2 is a game where every province is a separate tag. What if I finish my CK2 game as a independent count of Middlesex? Do I automatically get annexed to the King of England in the conversion? Most likely!

You cannot arbitrarily assign POP sizes and politics into a game of V2 and hope to have it as anything other than a complete disaster. It's the essence of the game. I assume in a CK>EU game, you would simply take over as sovereign of whatever country you were part of.
 
You cannot arbitrarily assign POP sizes and politics into a game of V2 and hope to have it as anything other than a complete disaster. It's the essence of the game. I assume in a CK>EU game, you would simply take over as sovereign of whatever country you were part of.

Ideologies arent even set in the game files. So the only things would be ruling parties at the start, which doesn't matter too much. Pop sizes would be the problem, but I bet they can find a way. There already is a fan made converter EU3-Vic2 that I have heard works pretty well.
 
Ideologies arent even set in the game files. So the only things would be ruling parties at the start, which doesn't matter too much. Pop sizes would be the problem, but I bet they can find a way. There already is a fan made converter EU3-Vic2 that I have heard works pretty well.

Yeah, they aren't set but the game is balanced so things proceed reasonably realistically. In a totally randomised POP setup, who knows what would happen.
 
Yeah, they aren't set but the game is balanced so things proceed reasonably realistically. In a totally randomised POP setup, who knows what would happen.

Are you talking about how the different pop setup would effect the ideologies? I think the only problem would be more development like our time line, but overall I doubt it would matter that much.
 
Are you talking about how the different pop setup would effect the ideologies? I think the only problem would be more development like our time line, but overall I doubt it would matter that much.

What I mean is if the POPs were created randomly, you could have 700 million ultra liberal pops living in a tiny backwater or something. You cannot randomise something like a POP setup and expect it to be anything but a disaster.
 
What I mean is if the POPs were created randomly, you could have 700 million ultra liberal pops living in a tiny backwater or something. You cannot randomise something like a POP setup and expect it to be anything but a disaster.

Well there wouldn't be 700 million pops there. And also, I'm pretty sure all pops start out with an even amount liberal, conservative, and reactionary, and then change according to the ideology files.
 
How wouldn't there? It's random.

No, it would be based on values in the EU4 save game, like the population in that, the income, manufacturies, etc.
 
Johan has already said that if there's going to be a converter, it would be CKII>EUIV. These two are the games that have most similarities with each other.

Yes, you could be a Duke or Count within a Kingdom at the date of conversion but the aim should be to be King. And if all else fails, start as a Kingdom. I, for one, am looking forward to taking the Capets from 1066 to the French Revolution. That would be incredible.