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Davem148

Private
Jan 9, 2025
21
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I love this game. I didn't start to play earnestly until about 2017 and I still play maybe once a week or so. I currently am playing as Novgorod from 1453 and now I'm up to 1789. It's August so I guess I have it until 1821. That being said, I'm a bit confused. I have used "cheats" in the past. Mostly the ones on the cheatbook page.


Not all of them work but most of them do. However, when I go to use the ones at that EU wiki page.

None of them seem to work. I'm not sure which version I have though. Can anybody help me? Also I can't save photos directly into a page in the EUIII folder. I don't have that screenshots folder. That's just in Victoria 2 that I have. I can only "print screen".
 
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Here's how I've done in Eastern Europe as Novgorod.
 

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It turns out my game ends in 1793. O, well. I do want to set Louisiana free though. Not sure when that happened. I'll do that again when I wrap it up.
 

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From the lack of icons at the top, it looks to be the base game. Most of the wiki articles expect that you have at least up to the Napoleon's Ambition or Heir to the Throne expansions. That also explains the shorter timeline, rather than covering from 1399 to 1821.
 
Yeah, it starts in 1453. All of the maps I've seen people in various threads use maps that look like they are in various Victoria games. They say things like "Prussian Africa" or "Swiss North America" or something. Yeah, on the Wiki page it indicates the various add-ons and which cheats work for which ones.
 
Glad you're enjoying the game! Happy to see others like myself still playing it.
O, yeah. I still love it. I don't know what I will do next. I played for 340 years as Novgorod. It was cool. I also kept it as a merchant republic. Maybe I should have made it a monarchy. I couldn't have any royal marriages for example. This made me send off many a gift throughout the years.
 
....
None of them seem to work. I'm not sure which version I have though. Can anybody help me?

Once you launched the game, the main menu should have a picture that might hint at the version you got.
There is also the patch number at the bottom left. Last one is 5.2 QMXZ
EU3Main.png

Also I can't save photos directly into a page in the EUIII folder. I don't have that screenshots folder. That's just in Victoria 2 that I have. I can only "print screen".
With my version i can use F12 to save the screenshot inside the game files folder and there a folder of the same name.

I often actualy prefer to use PrintScreen and then Irfanview or Paint or such,as its quicker than going into a Screenshot folder first
and i can start editing it.
 
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Once you launched the game, the main menu should have a picture that might hint at the version you got.
There is also the patch number at the bottom left. Last one is 5.2 QMXZ
View attachment 1254357

With my version i can use F12 to save the screenshot inside the game files folder and there a folder of the same name.

I often actualy prefer to use PrintScreen and then Irfanview or Paint or such,as its quicker than going into a Screenshot folder first
and i can start editing it.
I don't have this. It launches from the EUIII icon. It says register, check for update, select mod to play and Start EU3. The picture is blank. The little white x mark is there in the corner. It does say though "The Dies Irae DLC has now been released" though.
 
I don't have this. It launches from the EUIII icon. It says register, check for update, select mod to play and Start EU3. The picture is blank. The little white x mark is there in the corner. It does say though "The Dies Irae DLC has now been released" though.

You are talking about the laucher, i talked about the main menu "Once you launched the game..."
I probably should have included a "had".
Should look similar.
 
I don't have this. It launches from the EUIII icon. It says register, check for update, select mod to play and Start EU3. The picture is blank. The little white x mark is there in the corner. It does say though "The Dies Irae DLC has now been released" though.
Sounds like you have just the base game, as Dies Irae was a very early expansion. There's a LOT more to the game with the expansions, and most of the mods and wiki assume that you have at least up to Napoleon's Ambition or Heir to the Throne. Unlike EU4's expansions which add a few new features and some bug fixes, the ones for EU3 overhaul major parts of the existing game mechanics as well as adding features. The screenshot a few posts above is with the final Divine Wind expansion. Last I saw, Steam and GOG were selling it with all the expansions up to (NA?) for a very reasonable price (especially when on sale), then selling an "upgrade" package with the last couple of expansions for about as much as the first set. I'd consider the first package with the early expansions as pretty close to "essential"; the upgrade is nice, but doesn't add nearly as much useful content. Note that each expansion requires the previous to install, unlike the "choose the ones you like" approach to EU4.
 
Okay. I'll have to check that out. I have Steam. I use it to play Crusaders II and I have all of the add-ons for that one. I do have a question about EU III. How do I get advisors to come to me? It seems to me very random. I mean you might get one for every five years or so and then it might not be a particularly good one.
 
Here we go.
Got a bit of a problem. It said that Steam is not longer working with my operating system. I was able to click on my CKII icon though and that showed all of the add-ons so I imagine that still works.
Launcher.jpg
 
O, well. Can't play CKII. But for future reference, what is the difference between the EU Complete and the EU collection? I mean besides 35 dollars. It looks like I have the original. That comes in both.
 
Wooo. This GOG has these games for very cheap. Still the complete/collection question. I notice that the Paradox site only lists Steam for EUIII. O, well. I looked at some of the trailers for the other dlcs of EUIII and it looks like you get a lot more advisors to choose from. I guess they show up more often and you don't get that 1 year and they are gone thing too. Well, another question I have is about the slider change. I mean the thing you move one space over from like more narrow-minded or more innovator and a whole bunch of things. I forget what they are now. But anyway, even when you give me the opportunity to movie it, my stability always drops by -3. What's with that?
 
"Complete" was only complete until the next expansion, so it's anything but. The "collection" should (I think) include the final Divine Wind expansion, otherwise you need to add the "collection expansion" package.

Stability should have a fairly high chance of dropping by 1 when you make a slider move (not the research sliders), at least in the later expansions (it may have dropped by 3 in the base game). There are generally 3 possible events for each slider move, at least one positive and at least one negative. The more important sliders tend to have more potential bad results, such as stability hits, loss of recruits from your pool, loss of a merchant in one of your CoTs, etc.

You should be able to recruit random advisors (generally of poor to mediocre quality) through the culture screen. If you have a higher culture "pool", the quality of the advisor will generally be better, similar to how higher land or naval tradition typically allows higher quality officers. Not sure if that's possible in the base game, however.
 
On Steam it says "Europa Universalis III Complete includes the original Europa Universalis III as well as the expansions In Nomine and Napoleons Ambition "

Okay. Yeah, 3 all of the time in the base then. One I can handle. I thought I was not moving the right slider or something. Thanks for the info. I'll have to watch that as I get the expansions. Okay. Yeah, it's just I remember playing from 1453 and I don't think I got advisors for a long time it seems. Well, sometimes in the 18th century. At first advisors were more regularly showing up. Maybe it's because I started as Novgorod and then moved it to Russia. So the culture value wasn't as high. Yeah, naval tradition. I started up a new game last night from a later time with lots of white on the screen but I was able to recruit explorers. Unfortunately, they keep getting lost. Well, the boats do. That seemed to happen a lot. I tried to have them sail not during the winter but then there are summer storms anyway. My conquistadors had no problem in Siberia in the winter. Sterner stuff it seems.
 
Ships make a random check to see if they take damage while in the open sea. If you're near a coast, the damage is reduced, and the longer you're at sea, the higher the damage done with each failure. If you're within supply range of one of your ports AND in a coastal sea zone, you take no damage, but the damage factor continues to increase while you're at sea, so you DON'T want to go back out into the open sea after parking in a coastal zone for several months. The trick is to make rapid dashes across open sea, hug the coasts as much as possible, and dock at every opportunity, at least until your naval tech allows for far greater supply range.

Note that an explorer with a movement bonus has a better chance of detecting land, and will spend less time at sea between zones, allowing for greater range. I prefer to make a series of shorter sea trips, discovering one or two new sea zones at a time before returning for repairs, rather than sending a ship out on a suicide mission to go as far as possible before it sinks.

DO NOT use galleys as explorers, as they WILL sink in open sea zones, something like a 50-50 chance per zone AND a chance per month, so you often have 2 shots at losing the ship while crossing or discovering a single sea zone. Transports are cheap and fast, while Big Ships will actually get slower with tech as they get bigger.

Depending on the expansion, pirates may either be a minor or major issue, and they may or may not be capturable. In one expansion, they tend to retreat to an adjacent sea zone, and all retreaters will follow the same paths, so they eventually collect into a massive armada that even the English and Venetian navies can't dislodge. The next expansion had them vanish when defeated, but regenerate within a couple of days in any unpatrolled sea zone after 30 days, as the respawn chance was on the order of 50% PER DAY. I don't recall the details from In Nominee or Napoleon's Ambition anymore, but discovering the eccentricities of the game mechanics is an integral part of the learning curve.