This should say that Expand Infrastructure increases Governing Cost, and the old values for the increase were 100% + 50 flat.
Adjusted the Changelog.
I should have waited with submitting until i was all the way through.
The increased warscore cost was already in the previous beta. I assume it wasn't changed?
The widely discussed change to allow taking land in specialized CB's after fulfilling their main goal is absent from the patch notes for some reason.
This is an outdated change which should have not been in the final version. That's my bad, I forgot to tell my colleagues to remove it.
While I am at it: originally, Inwards Perfection was supposed to give +2 Stability Hit on War Decleration, -10% Administrative Efficiency and +100% Aggressive Expansion. The idea was that you absolutely do not want take any land while you have this privilege - and it worked.
For the player that is.
AI Korea, on the other hand, couldn't care less about the additional aggressive expansion, which meant they declared war on the Manchu like a madman and took as many provinces as possible. The result was that none of the Jurchen tags even considered uniting the region because they were way too focued on declaring Korea one Coalition War after the other.
It was kind of hilarious to watch, but it felt very... artificial, and would have damaged the immersion of the game more than added to it.
Anyway, thanks for pointing this out. I removed this change from the Changelog as it was a completely internal change to begin with.
So will you change it to 30 in the next version, or keep it to 50? This disaster is quite hard to get through.
The version for 1.33 is 50 Mandate.
On a side note: the disaster itself has been softened up slightly. It decreases the Global Goods Produced Modifier by 30% instead of 50%. Seems like I forgot to add this to the Changelog when @_@
Do the "X joins the Republic" events still fire under these circumstances? I understood why they didn't before (player formed Netherlands getting free land), but now that the player can be the revolt Netherlands it seems players should have access to those for parity with the AI if nothing else.
Nope, they do not.
Tbh: these events flew under the radar when the event option to play as the Netherlands got implemented. For 1.33 there will be no further adjustment to the "[Root.GetName] joins the Republic!" event.
However, I do like the roleplay aspect of this events to fire when you are a revolting Netherlands tag, so maybe the events can get a readjustment in 1.34.
No promise though.
I would like to bring attention to the following bug which causes personal unions to break during estate led regencies:
This seems to be a relatively common issue
Good griefs, that is a rather painful experience.
I doubt we will get a tooltip for 1.33 for that one, but be ensured that I have this on my personal TODO list.
So, nothing about (at least partially) reverting the CB changes? I found another annoying result which I think wasn't mentioned yet, if natives declare war on your CN, you enforce peace and win the war, with the changes you can only take reparations and break alliances/rivalries. You can't neuter the threat, which means you shipped over troops and fought a war for nothing, and even if you manage to max out the truce you are in for a pointless rinse and repeat in another 15 years.
Regarding the Parliament changes, I have a question: does this mean that taking the Parliament for your 5th reform no longer abolish the nobility estate, instead it will be only abolished by default for government types that use the Parliament from the start, like the English monarchy?
I also brought up a question regarding the -3 diplo rep duration stacking after multiple annexations in the original beta thread, is that intentional and how things will be in the future? I'm not saying we can't live with it, but it's a change that will alter vassal play for sure, since annexing multiple subjects will potentially leave you with the penalty for decades.
If this is indeed the final version you intend to push, I sense some deal of backlash will follow because of the CB changes, considering you seemed to be responsive and open to the idea of reverting at least some of the introduced changes.
Regarding the CB changes: the way it works now is that you can still take provinces as long you also take your primary war goal.
For example: a very popular strategy is to take the Cheb gold mine as Austria in the PU war. The way it works now is that you cannot select any provinces until you have the "Union with Bohemia" peace treaty selected. If you have done then you can conquer provinces atop of it.
In a way, it works like the Independence War works in 1.32 - you cannot take provinces unless you also demand your independence.
The parliament changes are mostly for modders than for the game itself. Before the change, the nobles estate would always vanish if you have the parliament trait active. With this change, however, it is now possible that you can mod a parliament mechanic to a government without forcing the nobles out of your country.
The functionality of the 5th reform has not been changed though. If you enact you still remove the nobility estate from your country and gain all their crownland as intended.
Regarding the dip rep stacking: I
think this is a byproduct of a change which allows the stacking of country modifiers. However, I do not have a definitive answer if that is intended or not though.
Fortunately, there is an estate privilege which allows you to annex vassals without getting a dip rep hit though
