- Dec 14, 1999
- 21.787
- 241.738
I completely agree, it's like the studio is looking at the worst bits of Hearts of Iron IV and deciding that rather than making a sandbox game, they should make a story book in focus tree form. Your line about the early modern period only being a series of scripted possibilities is dead on, this doesn't do justice to the time period, or to the basic premise of the game which is to shape history, not to have the devs shape it for you in some teleological narrative. Sad.
I personally tend to look a little bit too much to comments on this forums and reddit, as probably you guys do as well. Me personally, I am not a huge fan of our current mission system, and I tend to prefer more open-ended systems.
However, not every player is the same, and feedback from the forum is not the only source we look at. From the data we have, it is clear that mission trees are the most popular things we can create right now.