Our 5 Player Medium/Minor European PBEM - Details to follow as decided upon.
Version:
EUII Version 1.05
Scenario:
The Grand Campaign
Selectable Countries:
Minor powers (for more advanced players):
Prussia
Algiers
Baden
Bavaria
Brittany
Eire
Granada
Hannover
Helvetia
Hessen
Hungary
The Knights
Cologne
Teutonic Order
Lorraine
Milan
Moldovia
Morocco
Naples
Navarra
Modena
The Palatinat
Provence
Pskov
Saxony
Savoy
Holstein
Wurzburg
Tuscany
Tunisia
Wallachia
Wurtemberg
Mecklenburg
Bremen
Pommern
Gelre
Friesland
Magdeburg
Oldernbrugh
Mainz
Munster
Orleans
Bourbonnais
Luxembourgh
Auvergne
Ryazan
Tver
Suzdal
Mantua
Siena
Sieberburgen
Byzantium
Ragusa
Serbia
Bosnia
Albania
Cyprus
Strassbourg
Fez
Mameluks
Norway
Papal States
Genoa
Scotland
Medium Powers (for beginners):
Sweden
Venice
Bohemia
Burgundy
Denmark
Brandenburg
Aragon
Lithuania
Poland
Settings:
Difficulty: Hard
AI Aggressiveness: Aggressive
Forced Annexation: On
Fog of War: On
Dynamic Missions: Off
Base Victory Points: On
Turn Order:
First Round - 6th Round - 11th Round - 16th Round
Gezeder
Harren
Ludovico
DrGrieve
Band
Second Round - 7th Round - 12th Round
Ludovico
Harren
Gezeder
Band
DrGrieve
Third Round - 8th Round - 13th Round
Band
Harren
DrGrieve
Gezeder
Ludovico
Fourth Round - 9th Round - 14th Round
Harren
Band
Gezeder
DrGrieve
Ludovico
Fifth Round - 10th Round - 15th Round
DrGrieve
Gezeder
Band
Ludovico
Harren
Turn Length:
5 Years
Additional Rules:
1. Each player selects their country during their first turn.
2. Diplomacy outside of the actual game mechanics is legitimate.
3. Each player has up to 3 days to complete as much of their turn as they can.
4. Save games should be zipped. At the end of a player's turn, that player will email the zipped save game all players. The next player's turn then begins.
5. Absolutely no cheating.
5a. Expansion by taking excessive loans and having planned bankrupcies is considered cheating.
5b. Loans to the AI, turbo annexing, and inciting native uprisings to destroy another nation's colonies/trading posts you have militarcy access with are also considered as illegal cheats/exploits.
5c. No reloading (other than CTD forced.)
5d. Editing of savegames and use of cheat codes in game is considered cheating.
6. An existing player who loses their country can rejoin the game during the next turn (in their scheduled slot). They must select a country of roughly equal or lesser power to the other human countries in play at that time. At the start of their new turn, and before playing, they will announce in the MP forum what their intended choice is. Any disputes over the selection will be resolved prior to gameplay.[/b]
7. Countries with inheritance events can have their inheritance event edited out.
Sources: "Five Player Mediterrenean PBEM". Written by Backpack.
AAR can be found here:
A Love's Labour's Lost
Version:
EUII Version 1.05
Scenario:
The Grand Campaign
Selectable Countries:
Minor powers (for more advanced players):
Prussia
Algiers
Baden
Bavaria
Brittany
Eire
Granada
Hannover
Helvetia
Hessen
Hungary
The Knights
Cologne
Teutonic Order
Lorraine
Milan
Moldovia
Morocco
Naples
Navarra
Modena
The Palatinat
Provence
Pskov
Saxony
Savoy
Holstein
Wurzburg
Tuscany
Tunisia
Wallachia
Wurtemberg
Mecklenburg
Bremen
Pommern
Gelre
Friesland
Magdeburg
Oldernbrugh
Mainz
Munster
Orleans
Bourbonnais
Luxembourgh
Auvergne
Ryazan
Tver
Suzdal
Mantua
Siena
Sieberburgen
Byzantium
Ragusa
Serbia
Bosnia
Albania
Cyprus
Strassbourg
Fez
Mameluks
Norway
Papal States
Genoa
Scotland
Medium Powers (for beginners):
Sweden
Venice
Bohemia
Burgundy
Denmark
Brandenburg
Aragon
Lithuania
Poland
Settings:
Difficulty: Hard
AI Aggressiveness: Aggressive
Forced Annexation: On
Fog of War: On
Dynamic Missions: Off
Base Victory Points: On
Turn Order:
First Round - 6th Round - 11th Round - 16th Round
Gezeder
Harren
Ludovico
DrGrieve
Band
Second Round - 7th Round - 12th Round
Ludovico
Harren
Gezeder
Band
DrGrieve
Third Round - 8th Round - 13th Round
Band
Harren
DrGrieve
Gezeder
Ludovico
Fourth Round - 9th Round - 14th Round
Harren
Band
Gezeder
DrGrieve
Ludovico
Fifth Round - 10th Round - 15th Round
DrGrieve
Gezeder
Band
Ludovico
Harren
Turn Length:
5 Years
Additional Rules:
1. Each player selects their country during their first turn.
2. Diplomacy outside of the actual game mechanics is legitimate.
3. Each player has up to 3 days to complete as much of their turn as they can.
4. Save games should be zipped. At the end of a player's turn, that player will email the zipped save game all players. The next player's turn then begins.
5. Absolutely no cheating.
5a. Expansion by taking excessive loans and having planned bankrupcies is considered cheating.
5b. Loans to the AI, turbo annexing, and inciting native uprisings to destroy another nation's colonies/trading posts you have militarcy access with are also considered as illegal cheats/exploits.
5c. No reloading (other than CTD forced.)
5d. Editing of savegames and use of cheat codes in game is considered cheating.
6. An existing player who loses their country can rejoin the game during the next turn (in their scheduled slot). They must select a country of roughly equal or lesser power to the other human countries in play at that time. At the start of their new turn, and before playing, they will announce in the MP forum what their intended choice is. Any disputes over the selection will be resolved prior to gameplay.[/b]
7. Countries with inheritance events can have their inheritance event edited out.
Sources: "Five Player Mediterrenean PBEM". Written by Backpack.
AAR can be found here:
A Love's Labour's Lost
Last edited: