European Warmongers I
Gametime: 19.00-23.00 CEST
Day: Each wednesday, first session is may 16th.
Mod: WATK 3,11
Scenario: Drake's 1453
GM: Aladar
Host: Suvorov
Ontime reward: 0,5% deflation/½YI gold(max 1000d)/-2BB.
We use hamachi
Stats
People interested so far:
Aladar - England
Dr Bob - France
Suvorov - Sweden
Bodvar Jarl - Brandenburg
Fnuco - Habsburg
EarendilHE - OE
Bluelotus - Spain
Carvajal - Russia
Rules: (EGA rules)
- Don't make personal attacks on the players. Feel free to make personal attacks on ingame personalities (Henry VIII, Turenne, Columbus, etc.), and on countries in a general sense as long as such attacks are roleplayed.
- Maximum THREE (3) provinces taken from a human in a war per alliance. Non-european provs count as 1/2, TPs count as 1/5, and CoTs as 2 provinces. After 1650 maximum of FIVE (5) provinces can be taken. After 1700, SEVEN (7) provinces, and after 1800 no peace restrictions. Any number of players or alliances that wage war for a common aim (GMs will decide), will be considered as a single alliance, for the purpose of this rule.
- If at -3 stab and -99WS, you have to accept next stabhitting offer immediately. This is a vital rule and we will be paying attention for its accomplishment. Only an alliance leader can send a stab hitting peace offer.
- Cultural Rule: Any nation that control 75% of a culture for 30 years may claim that culture as state culture, but a nation can claim only ONE (1) culture. Plan it carefully as a culture gained by this way will not be removed in any case; Japanese, Han, Mongol, and Cantonese can't be claimed. Persian can only be claimed by OE or Mughals after 1650. The burden of proof in this matter lies on the players.
- A nation that controls a province for 60 years, which isn't his core, and has a state culture, will get a core on it, if he can post province ID and a name. Further, the core province MUST have the same religion as the country. Provinces with COLONIAL culture cannot be claimed.
- At the end of each session, a nation can claim ONE (1) province as a new core province. The core can be placed on any land province in the world, regardless of ownership. To be able to claim it, the player will have to put together the name and the ID of the province.
- If you chose to become a Counter-reform country, you cannot switch back to Catholicism until the Edict of Tolerance. And by that date, you MUST go back to Catholicism.
- If a human is force-vassalized he must remain such for at least 20 years. Unless his liege frees him peacefully, after those 20 years he must fight for independence. Vassals cannot declare war on overlord's allies or vassals without his permission. This also applies to event-generated, and not to diplomatic vassalage.
- AAR and intense diplomacy are highly recomended. Don't let the game die during the weekdays. For claiming a reward, player must write at least 10 understandable sentences about what happened with his country in the last session. It is important for AAR to be continuing overview of history (even short) rather then list of highlights that happened. Cumulative rewards are non existant. Each player who writes an AAR no later than the following sunday at 18.00 CEST, will be able to choose one of these rewards:
- 0,50 deflation
- 0,50 x YI (max 1000d)
- -2BB
- +1 stab
And in 1650 we change to present prizes:
- 1,0 deflation
- -4BB
- 1 x YI (max 2000d)
- +2 Stab
- Giving away cities to try to avoid some event to fire is forbidden.
- Using pirates to stop a load or deny a retreat is forbidden.
- The land-naval slider can range only from 3 to 7.
- Map trading with AI is forbidden.
- Using Defender of the Faith is forbidden.
- Breaking peace agreement is forbidden.
- Country can't have more then TWO (2) trade agreements in the same time.
- Using exploration bug with 100 ships is forbidden.
- Staying at war with a country just for a purpose of looting, is forbidden.
- Edits are done between sessions and not during them.
- Release of vassals during wartime, to hinder an enemy, is forbidden.
- Force-burning of manufacturies, is forbidden.
- A country must declare war on the overlord in order to declare war on the vassal.
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