• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Casluerj

Caslucifer
67 Badges
Jan 11, 2004
3.729
0
  • Crusader Kings II: Conclave
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Supreme Ruler 2020
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
ega53qc.jpg


EGA5

So, its come the time! After some months of "vacation", the Golden Age is back! I, with the help of my CO-GMs and with the help of the players, promisse to make this EGA be the best of all EGAs and one of the best EU2 MP game... But lets get things started.

General Information:

Scenario: R.yoken's AoD Mod v1.4
Day/Time: Saturdays - 14 GMT
GM: Casluerj
Co-GM: K'shar
Co-GM: Tem_Probe

Country Selection:

England: Nabukodonosor - 248872379
Spain: Casluerj - 294204319 - GM
France: K'shar - 299082577 - CO-GM
Austria: King John - 225570338
Ottomans: Fnuco - 328-460-388
Russia: the_genius - 50674554
Sweden: Joohoo - 298342882
Brandenburg: Kwfinn - 198793502
Venice: Nitram - 190638897
Poland: Faello - 337172861
Portugal: Arcorelli - 199215417
Holland: Temujin - 4193818 - CO-GM

If your pick is below the line and there is an empty slot above you at game time, you will be moved up to that slot instead of your pick.

EGA's friends (if you cant play one session, try to contact these guys)

Van Engel - 236188964
Dr. Bob - 278543055

Scenario Options:
Scenario: R.yoken's AoD Mod v1.4 (or better).

Option Settings:
Difficulty: Mediocrity
A.I Agressiveness: Normal
Equal DP Sliders = OFF
North American Minors = OFF
Sub-Saharan Minors = ON
Expanded Random Events = OFF
COT Shuffling = OFF
Minimal Events = OFF
Improved Tax distribuition = ON
Improved Manpower distribuition = ON
Improved Goods distribuition = ON
Spain / Otto Boost: ON
Naval / Land locked slider: ON
 
Last edited:
Rules

GM Issues:

There are three GMs for this game. Casluerj is the primary GM and most GM issues will be resolved by him. Temujin and K'shar are Co-GMs are have their own responsibilities. However, both co-GMs will be looking for potential GM issues and keeping Casluerj informed. Casluerj will use the co-GMs for advice when facing difficult issues and extremely contentious issues will be resolved by a GM-vote to prevent animosity towards one person. GMs will abstain from voting on any issue which directly affects their nation. Even in the most extreme case; a conflict between two GMs; there will still be an impartial GM available for adjudication. The three GM system should be able to create a stable and fair environment for all players.

Rules:

- Don't make personal attacks on the players. Feel free to make personal attacks on in-game personalities (Henry VIII, Turenne, Columbus, etc.)and on countries in a general sense so long as such attacks are roleplayed.

- Edits are done between sessions and not during them, except by vote of GMs. All edits are subject to approval by vote of GMs if any GM objects. Cosmetic edits are allowed (changing colonies names for more appropriate ones etc) if the Editor-in-Chief has extra time.

- Maximum 3 provinces taken from a human in a war per alliance. Non-european provs count as 1/2, TPs count as 1/5, and CoTs as 2 provinces. After 1650 maximum of 5 provinces can be taken. After 1700, 7 provs and after 1800 no peace restriction. This only takes effect between humans. No rule between humans and AI.

- If at -3 stab and -99WS, you have to accept next stabhitting offer immediately. This is a vital rule and we will be paying attention for its accomplishment. Only an alliance leader can send a stab hitting peace offer.

- Cultural Rule: Any nation that control 75% of a culture for 30 years may claim that culture as state culture, but a nation can only claim ONE(1) culture. So plan it carefully as a culture gained by this way will not be removed in any case; Japanese, Han, Mongol, and Cantonese can't be claimed and Persian can only be claimed by OE or Mughals after 1700. The burden of proof in this matter lies on the players.

- A nation that controls a province that it isnt his core for 60 years and it has a state culture, will get a core on it. This doesnt have a limit like culture, ie, you can gain a core as much as you be able to claim it. Further the core prov MUST have the same religion of the country unless the country has Innovativiness >=9. Provinces with COLONIAL culture cannot be claimed.

- At the end of each session, a nation can claim ONE(1) province as a new core province. The core can be placed on any land province in the world, regardless of ownership.

- If you chose to become a Counter-reform country, you cannot switch back to Catholicism until the Edict of Tolerance.

- Using pirates to stop a load or deny a retreat is forbidden

- Use of Defender of the Faith is forbidden.

- Max of 2 human per alliance. An alliance represents two nations sharing a common brotherhood. Long-term multi-nation alliances did not really appear until the Napoleonic Era and beyond. Choose your ally carefully. This does not prevent coalition war, but you will need to declare war yourself rather than hitch along with a huge alliance.

- If a human is forced-vassalized he must remain this way for at least 20 years. Unless his liege frees him peacefully after those 20 years he must fight for independence (if he wants it). Vassals cannot declare war on the Overlord's allies or vassals without his permission.

- AAR and intense diplomacy are highly recomended.. don't let the game die during the weekdays. Each player who writes an AAR at least THREE(3) hours before game time will recieve a random reward from the following table:

- 300d
- -2BB
- - 0,2 Infla
- +1 Tax in Random Culture Prov
- + Manpower in Random Culture Prov
- +1 Stab

And in 1650 we change to present prizes:

- 500d
- -4BB
- -0,5 infla
- +2 Tax in Random Culture Prov
- +2 Manpower in Random Culture Prov
- +2 Stab

A GM will roll a six-sided dice for each player. If the player would recieve no benefit at all (at +3 stability and rolls a 6, for example), he will recieve a re-roll until he can recieve a benefit.

- Extraordinary Peace Options: If a player concludes a peace treaty after a REAL WAR (subject to GM judgement) that results in no land changing hands, but instead implements one or more of the following effects they will recieve a reward from the AAR table at the end of the session (max 1 Extraordinary Peace reward per session).

1. Ending a Trade Embargo
2. Prohibit Colonization in a region
3. Permit the victor to maintain monopoly in defeated COT
4. Demilitarization of at least 3 provinces
5. Trade Embargo on a 3rd party
6. Map Trading Restrictions
7. Forced to join/break an alliance
8. Denial of military access to a 3rd party
9. Non-Aggression pact for more than 10 years.
10. Ducat payment (single or recurring) of more than 1000d

Demilitarization is defined as reducing forts in a province by -1 and banning new fort constructions there for 30 years.

- Giving away cities to try to avoid some event to fire is considered gamey and wont be permitted.

- Moving capitols is permitted but the request nation will lose -3 stab points and 1000d. New Capital MUST be in Europe.

- Map trading with AI forbidden.

- Royal Marriage Editing: A RM can be edited between sessions for a fixed length of 50 years between two nations that could not otherwise RM each other (Protestant-Catholic, Muslim-Christian, etc)

Random Leaders:

15 Generals and 15 Admirals will be created per player nation.
 
Last edited:
Saturdays 13 GMT, this ain't for euro's is it? :eek: Unless you only want euro's who have nothing better to do? :D Put me down for perm sub, as I know I'll never be able to play every single session. :)
 
Van Engel said:
Saturdays 13 GMT, this ain't for euro's is it? :eek: Unless you only want euro's who have nothing better to do? :D Put me down for perm sub, as I know I'll never be able to play every single session. :)

13 GMT isnt a time for Euros? Why? :rolleyes:

I hope we can count with you then, sometimes :)
 
Last edited:
1. England
2. OE
3. Sweden
 
I have just read the rules and they are very nice and precise.

In the name of the whole crew I wish warm welcome to all players who will enlist and who haven't played with us in previous EGAs.

I would like to sound one warning though. We will gather a group of very expirienced players and few noobs. Very expirienced players will be in great majority and they are all human beeings. Human beeings have a bad habbit to have ego. Without a great ego we wouldn't have a great player (because they wouldn't care about making strong countries) but...

More then one great ego in a single castle can produce more explosive reaction then real explosive.

Please, keep it under control. Don't kill it because that wouldn't be you playing then. Just keep it under control. Remember that a great warrior is the warrior with the control, not with the strenght. Redirect your ego in that direction. Be the one with the best control - don't quit, don't threaten to quit, do not explode on other players (repeating this silently for myself too) and don't insult. If you are defeated take it like K'shar always did; with honour. Yes, K'shar - you have my deepest respect for how you always took it.
 
Casluerj said:
13 GMT isnt a time for Euros? Why? :rolleyes:

I hope we can count with you then, sometimes :)
It's midday on a Saturday. :D

Anyway I'm interested to know why DotF is banned, surely if a player thinks he can use it well and has the 1000d, why not be able to use it?
 
Caslu,

Thanks for the invite.

You can probably count me in, much as I hate those province caps. If this is the fifth one of these things, I ought to be able to say I was a perm in at least one of them.

I'll chime back in with country preferences after I've loaded up the scenario and looked around.

Oh, and I agree with VE. DOTF shouldn't be banned. It's not an exploit, it's fairly expensive and easy to lose, it confers a nice but not game-breaking benefit and it has penalties.

And we ought to have North American minors. Sub-Saharan is debateable.

EDIT: And, heh, thanks for the other invite, Nabu. Hadn't see that.
 
Last edited:
Unfortunately I must concur with Engel. Saturday afternoon is not the time of the week that I can write down in my calendar for EU. Perhaps every 4th Saturday or so I have other business I must attend to. But it would really have been exciting to play with the new map and a nice crew. "Nice" you say, how do I know that? Well if Nab is in, then it must be a nice crew :)
 
Van Engel said:
Anyway I'm interested to know why DotF is banned, surely if a player thinks he can use it well and has the 1000d, why not be able to use it?

HolisticGod said:
Oh, and I agree with VE. DOTF shouldn't be banned. It's not an exploit, it's fairly expensive and easy to lose, it confers a nice but not game-breaking benefit and it has penalties.

Seconded!

HolisticGod said:
Caslu,

Thanks for the invite.

You can probably count me in.

EDIT: And, heh, thanks for the other invite, Nabu. Hadn't see that.

:)

Daniel A said:
Unfortunately I must concur with Engel. Saturday afternoon is not the time of the week that I can write down in my calendar for EU. Perhaps every 4th Saturday or so I have other business I must attend to. But it would really have been exciting to play with the new map and a nice crew. "Nice" you say, how do I know that? Well if Nab is in, then it must be a nice crew :)

:) Thx Daniel. Maybe every fourth Saturday Ozzeh can sub you so we can check that our dispute about weather K'shar is the best economist (my opinion although I wouldn't place my hand in a fire for that anymore :) ) or Ozzeh/Daniel are (your opinion). ;)

P.S. Also, can someone contact Damo? He should be here and with new computer by now and he has firmly decided to play this game but I haven't seen him for a while.
 
Wellllll, yeah.

It was my decision to ban DOTF, there is valid argument to include it without any doubt. However, I feel that it has lost it's intended purpose and is simply a matter of pressing the button first ...

Players don't use it for religiously narrow reason or roleplaying they use it for a short and artificial morale boost (especially if combatting a similarly religious state). This in itself is unrealistic and is additionally unfair to reformed nations that cannot claim this advantage (unless this was fixed in the latest patch). Furthermore, the claiming of the title either causes another pointless artificial dow or a nation suffering from severe tech lag, niether pleasant options.

This rule falls under the same context as CRC, and hence our rule on CRC to make it fit into the wider and more believable scheme of things.

I finish by stating though, that in the runup to game start certain rules still may be changed or altered somewhat.

Pref.
1. France
2. Austria
3. Burger
 
K'shar,

No, it is not the same thing as CRC.

To use that, all you have to do is convert, go to war, reconvert. DOTF, with its penalties, lasts as long as you win wars and costs 1K, no small chunk of change in the early game.

And by that logic, 95% of what's in the game should be banned. Almost nothing is used in proper context. There's really no such thing as RP in this game unless it's a conscious choice of one individual player, and that can be done with DOTF like anything else.

Removing it just means peeling away one more layer of strategy and differentiation between countries.
 
Hmm, sounds interesting (and saturday at 13GMT should be doable). So I could like to play.

If there are Sub-saharan minors --> Portugal
If not, --> Hungary-Holland
Or Russia.

(and IMHO, DOTF should be allowed, got benefits but also problems, and if fake wars to lose the title are forbidden then np I guess)
 
After hearing K'shar's explanation I'm more inclined to the present idea of banning DOTF. Let me say this once more; more inclined! I still think DOTF should be allowed but argument about pressing buttons first is a strong one. I have seen wars won because I was the first one to press it, and I'm certainly not the only one. HoG I still haven't changed my support for your idea but 0.5 to morale is much. There are a lot of balanced veterans here and giving 0.5 to one because he attacks may not be so good idea. A lot has changed with Johan's decision to raise it from 0.15 to 0.5.

Anyway, at best I think DOTF should be allowed because it is a part of the game as HoG said, but I would like more opinions about that. I think it is a matter worth of discussing.
 
Nabu suggested that me and Ozzeh could share a nation. I thought that was a very nice idea. If Ozzeh agrees we could play a nation. Although he will not like my inflatory policies. :rolleyes:

Regarding DotF I agree 100% with what HoG has said. Very well argued.
 
Nabukodonosor said:
I have just read the rules and they are very nice and precise.

In the name of the whole crew I wish warm welcome to all players who will enlist and who haven't played with us in previous EGAs.

I would like to sound one warning though. We will gather a group of very expirienced players and few noobs. Very expirienced players will be in great majority and they are all human beeings. Human beeings have a bad habbit to have ego. Without a great ego we wouldn't have a great player (because they wouldn't care about making strong countries) but...

More then one great ego in a single castle can produce more explosive reaction then real explosive.

Please, keep it under control. Don't kill it because that wouldn't be you playing then. Just keep it under control. Remember that a great warrior is the warrior with the control, not with the strenght. Redirect your ego in that direction. Be the one with the best control - don't quit, don't threaten to quit, do not explode on other players (repeating this silently for myself too) and don't insult. If you are defeated take it like K'shar always did; with honour. Yes, K'shar - you have my deepest respect for how you always took it.

Lets try our best!

Daniel, Arco and HG be welcomed!

HG,

About DoF, you made a very good argumentation. However, IMHO, we shouldnt have DoF here. Lets say that the attacker and the defender of a war are catholics. The attacker will have a HUGE advantage since he knows exactly when the war will begin, he can claim the title, use it in the war (and a war can really be decided by DoF) and then lose a war for the AI (pay money) or to some ally.

So, I think that we shouldnt have DoF. Lets hear Trajan too.

Also there is the K'shar's argument of the first one to pick the buttom. That doesnt award the player with more skills.

However, I am completely open for more suggestions and changes in the rules, until Thursday, when the rules wont be changed anymore (unless in a very uncommon situation). So lets keep the discussions.

About Sub-saharian and North Americans minors, we can have them... It'll be a good boost for Portugal, especially the africans... But I'm ok with it... Lets see what the others say.
 
Last edited:
I can see the merits of both HolisticGod and K'shar's arguments. This is a difficult call. I think there is room for a compromise though.

- Anyone who has DotF is not allowed to declare war on a nation of the same religion. The DotF must actively roleplay their status. DotF status cannot be discarded intentionally. Failure to meet these conditions will result in GM action. DotF status cannot be claimed at all after the Edict of Tolerance.

Opinions?