Cortes_R said:
My problem is the following: I added some random events from AGEEP to WatKABAOI (copied them in separate file and made link in events.txt), but when one of them fires, there is no event name and no historical description, but some EVENT076 text instead. In which file can I find and add these descriptions?
Open the folder Config. In there you will find a single file titled text.csv which you need to open with notepad, or similar.
This is the file that stores most of the in-game text. If an event has EVENTHIST076 in its desciption, then it looks in this file under EVENTHIST076 and uses the text it finds there. So, you would instead need to add new entries for these imported events, giving them the EVENTNAME and EVENTHIST from the events you have imported from AGCEEP.
However, even easier is to simply cut and paste the text the AGCEEP carefully places in the event into the DESC section.
Here's a sample AGCEEP event with the name, description and action name texts highlighted
Code:
#(1447-1820) We'll never recover Champagne...
event = {
id = 1000148
trigger = {
core = { province = 376 data = -1 }
atwar = no
NOT = {
OR = {
event = 1000062 #ENG: English Final Victory
owned = { province = 376 data = -1 }
}
}
}
random = no
country = ENG
name = "EVENTNAME1000148" #[B]We'll Never Recover Champagne...[/B]
desc = "EVENTHIST1000148"
#-#[B]England's rule in Chmpagne was always tenuous at best, and utterly dependent on the goodwill of the Duke of Burgundy. Without a loyal garrison in Champagne, Henry VI could not hope to have his claims recognized by the lessor nobles, let alone the clergy or the peasantry of the county.[/B]
date = { day = 1 month = january year = 1447 }
offset = 360
deathdate = { year = 1820 }
action_a = {
name = "ACTIONNAME1000148A" #[B]Our claims fall on deaf ears...[/B]
command = { type = removecore which = 376 } #Champagne
}
}
And now the same event having these text elements placed directly into the event, sidestepping the text.csv file.
Code:
#(1447-1820) We'll never recover Champagne...
event = {
id = 1000148
trigger = {
core = { province = 376 data = -1 }
atwar = no
NOT = {
OR = {
event = 1000062 #ENG: English Final Victory
owned = { province = 376 data = -1 }
}
}
}
random = no
country = ENG
name = "We'll Never Recover Champagne..."
desc = "England's rule in Chmpagne was always tenuous at best, and utterly dependent on the goodwill of the Duke of Burgundy. Without a loyal garrison in Champagne, Henry VI could not hope to have his claims recognized by the lessor nobles, let alone the clergy or the peasantry of the county."
date = { day = 1 month = january year = 1447 }
offset = 360
deathdate = { year = 1820 }
action_a = {
name = "Our claims fall on deaf ears..."
command = { type = removecore which = 376 } #Champagne
}
}
And second question - are there some events for countries with low stability, that provoke revolts in non-core/non-national culture/different religion provinces, or may be simulating some local nobles dissent? (may be in several provinces simultaneously). All is to increase challenge for myself...
(I didn`t go though all AoI and AGEEP events, therefore I may not be aware of them if they happen exist).
Sadly, the triggers in EU2 have limitations.
Random revolts can only be targetted with the following numeric qualifiers
-1 Any owned province
-2 Your capital
-3 The same province as the last one mentioned or generated randomly
-4 Colonial province
To have an event make a revolt in a province that was not a core, then the event would need to be created specifically for that province.
Code:
event = {
id = xxxxxx
random = yes
province = 285
trigger = {
NOT = { stability = 0 }
NOT = { core = { province = 285 data = -1 } }
}
name = "Revolt in Smolensk!"
desc = "Those Smolenskians just don't like us ruling them and they have taken advantage of national instability to rise in revolt against us."
action_a = {
name = "O, rats"
command = { type = revolt which = 285 }
}
}
I made this a random event so that it could occur mutiple times. Note, however, that the random event list can get pretty choked, such that any given random becomes less and less likely to happen. If you instead made it random = no then you would need to add date qualifiers and accept that it will only ever happen once.