I have some questions about events.
1. Is it possible to retain focus on the characters involved in an event "conversation" so that you could script an event series bouncing back and forth between to parts (eg Liege and vassal, 2 neighbors or 2 enemies). As it is now an event that riggers for you can trigger an event for someone else but it is difficult for that event to trigger something back to you and almost impossible to script an event that allows you to trigger yet another event for the same person. As far as I know this is only possible in court or between liege and the strongest or weakest vassal og in the last case only if these aren't modified to strongly during the events.
2. Have any new triggers, conditions or effects been added to the games since the event_effects for 1.04
3. Is there any possibility for new triggers, conditions or effects to be included in the game engine
1. Is it possible to retain focus on the characters involved in an event "conversation" so that you could script an event series bouncing back and forth between to parts (eg Liege and vassal, 2 neighbors or 2 enemies). As it is now an event that riggers for you can trigger an event for someone else but it is difficult for that event to trigger something back to you and almost impossible to script an event that allows you to trigger yet another event for the same person. As far as I know this is only possible in court or between liege and the strongest or weakest vassal og in the last case only if these aren't modified to strongly during the events.
2. Have any new triggers, conditions or effects been added to the games since the event_effects for 1.04
3. Is there any possibility for new triggers, conditions or effects to be included in the game engine