First of all. Kudos to the last dev diaries. I was a bit sceptical about the start of Crusader Kings III at first, but the last two ones convinced me that it was really time to move on for more interesting mechanics.
But I would like to have one thing about the structure of the game. In CK2 there were often random events that changed only certain modifiers or traits. This is really nice while governing a country and there it should be kept for sure but in CK2, I would like to have much more events and event-chains between characters and make character interaction matter more. I really like the focus on that direction. and this is the chance to make characters much more unique with events and choices that base around their traits. Let a craven but just ruler have problems with a brave yet cruel vassal or a zealous and ambitious vassal trying to excommunicate his cynical and slothful ruler with the help of the bishop. With events around their traits and trait compatibility instead of just having a collection it could be much more fun going against other vassals, your liege or your subjects. It shouldn't be just like, oh the one is slothful, arbitrary and cynic and the other is zealous, diligent and just, and so they just don’t like each other with no other take than their traits. Let there be events more about their hatred, differences and their compatibility and their rivalries. With these events relationships can go up and down much faster and with some characters you can’t solve it with just throwing gold and titles around to make them content or trying to kill them immediately via satanic cults and plots. Let there be more finesse around those events.
I also want more events at crusades and other greater wars (please more flavour events and more love to that) so that a cynical has doubts on going to crusades, or a neighbouring ruler of a different religion trying to nab some claimed land from you while your armies are marching towards the holy land and you have to make the choice of getting your score up or saving your own land and even more events at the target etc. Also, the duration of the war should also give some additional events. A war that takes decades should tire out the lands of both participants not only with modifiers but also with events. Like an uprising of peasants or lords that want you to give up your claim on the land you want to conquer or give in at a war vassalizing you (without taking you down immediately), so that resource allocation matters.
That said, it shouldn’t turn into The Sims Medieval but with more events you can get more fun out of the gameplay and your characters and make the traits and trait compatibility matter even more.
For now I really am looking forward to the next diaries, especially religions and what changes will come happen in this segment.
But I would like to have one thing about the structure of the game. In CK2 there were often random events that changed only certain modifiers or traits. This is really nice while governing a country and there it should be kept for sure but in CK2, I would like to have much more events and event-chains between characters and make character interaction matter more. I really like the focus on that direction. and this is the chance to make characters much more unique with events and choices that base around their traits. Let a craven but just ruler have problems with a brave yet cruel vassal or a zealous and ambitious vassal trying to excommunicate his cynical and slothful ruler with the help of the bishop. With events around their traits and trait compatibility instead of just having a collection it could be much more fun going against other vassals, your liege or your subjects. It shouldn't be just like, oh the one is slothful, arbitrary and cynic and the other is zealous, diligent and just, and so they just don’t like each other with no other take than their traits. Let there be events more about their hatred, differences and their compatibility and their rivalries. With these events relationships can go up and down much faster and with some characters you can’t solve it with just throwing gold and titles around to make them content or trying to kill them immediately via satanic cults and plots. Let there be more finesse around those events.
I also want more events at crusades and other greater wars (please more flavour events and more love to that) so that a cynical has doubts on going to crusades, or a neighbouring ruler of a different religion trying to nab some claimed land from you while your armies are marching towards the holy land and you have to make the choice of getting your score up or saving your own land and even more events at the target etc. Also, the duration of the war should also give some additional events. A war that takes decades should tire out the lands of both participants not only with modifiers but also with events. Like an uprising of peasants or lords that want you to give up your claim on the land you want to conquer or give in at a war vassalizing you (without taking you down immediately), so that resource allocation matters.
That said, it shouldn’t turn into The Sims Medieval but with more events you can get more fun out of the gameplay and your characters and make the traits and trait compatibility matter even more.
For now I really am looking forward to the next diaries, especially religions and what changes will come happen in this segment.