Event commands
convert_pop_type which = min value = xxx
and
add_countryculture which = min
act on culture tag creole instead of min. Event effects text refers to "Creole" and the actual effect of add_countryculture does add the creole tag to the list of national cultures as listed in the savegame instead of min. Could be some issue with culture tag min getting mixed up with country tag MIN in the event parser?
Pops with culture = "min" do properly show up in-game as "Northern Min" and if the tag min is added to the national cultures in a savegame it also properly shows up as "Northern Min" in-game so this seems to be only an event engine problem.
EDIT: I edited victoria.exe and changed min to m1n and CULTURE_MIN to CULTURE_M1N and modified world_names.csv, the event, and a savegame file (replaced all "min" pops with "m1n") and the event now works correctly. So I suspect the problem is something like what I suggested earlier. If a new patch is released perhaps the min culture tag should be renamed minbei.
convert_pop_type which = min value = xxx
and
add_countryculture which = min
act on culture tag creole instead of min. Event effects text refers to "Creole" and the actual effect of add_countryculture does add the creole tag to the list of national cultures as listed in the savegame instead of min. Could be some issue with culture tag min getting mixed up with country tag MIN in the event parser?
Pops with culture = "min" do properly show up in-game as "Northern Min" and if the tag min is added to the national cultures in a savegame it also properly shows up as "Northern Min" in-game so this seems to be only an event engine problem.
EDIT: I edited victoria.exe and changed min to m1n and CULTURE_MIN to CULTURE_M1N and modified world_names.csv, the event, and a savegame file (replaced all "min" pops with "m1n") and the event now works correctly. So I suspect the problem is something like what I suggested earlier. If a new patch is released perhaps the min culture tag should be renamed minbei.
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