• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheDarkMaster

Field Marshal
74 Badges
Jan 1, 2012
6.953
2.466
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris Sign-up
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
Having more ways for your colonies to make money would be nice. If you're playing as a sponsor that doesn't have an alternative means of getting additional funding or a huge reserve to start with, you're quickly forced into mining rare metals to get vital resources and prefabs for production buildings you need to survive. Here is my main idea for that so far, and this thread would be a good place to put others or discuss options.

Exporting research time:
Essentially outsourcing research in reverse, but limited only to your own research labs. This replaces the repeatable technologies that grant flat amounts of money (Mars Patents and Mars Copyrights). Lots of universities and companies on Earth would gladly pay for research time on Mars based labs, this is providing that service. The amount of money gained per point of tech lost should probably be less than what you pay for outsourcing, with the removed social technologies now being about improving tech selling and outsourcing instead. This is available from the start and can be enabled or disabled on a lab/institute by lab/institute basis. Collaboration loses still apply, the more supply available the lower the cost for fulfilling it.
 
Upvote 0