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vyshan

Retired Kaiserreich Developer
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Mar 30, 2011
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Hello,

One thing that throughout the EU games that always felt lackluster was the experince outside of Europe. Europe gets a lot of fun things to play with, the HRE, reformation, papacy and so on; but I am wondering what will be done to be modeling non-european countries? Just curious and I think this is something that should be looked at IMO. after all I can play as china, korea, indian states, muslim states. I would like for them to be just as much fun and with unique experinces comparable to europa.

-herkles
 
While the game is called *EUROPA* Universalis, the developers will be focusing on European countries mostly. Everyone thinks that they should be able to play and get as much gameplay out of any other country outside europe is simply because those countries exist and that almost the whole world is shown. I personally would love to have lots of content for those "other" nations just as much as europe does, and its great that you have the freedom to play as ANY country in the world at that time. But they have more than a year to make EU4 so things may change a lot in the many months to come.
 
I second the appeal for a deeper Rest of the World. Particularly east asia. Expansions attempted to make China and Japan more interesting but imho they wound up just inventing new ways to enforce stagnation.
 
I'm mainly a European player in EU3, but I think muslims could be presented more. Makes it more fun to conquer them :D. Don't think that about the other religions. I don't play those ever :p
 
EU3 deeply needed more provinces in Asia and Middle East. Like, a ton more... Looking at India and China in that game still makes me cringe.

But besides that the whole tech group idea needs to go or at least heavily modified. After the first quarter of the game or so, Asian countries become total wimps which 1) doesn't make any sense 2) Is not fun for both European nations and Asians. Conquering India should be a huge(and preferably a late-game) challenge, not something you can do as soon as you reach India.
 
Central and South American tribes need to be a little bit more developed.

The spanish weren't all like "OMFG; KILL'EM ALL" They had support from a crapload of tribes to fight agaisnt the Incas and Aztecs.
Problem is, real evangelization of the Americas can't be represented due to some very bad stuff made by Conquistadores. Would be neat to see Jesuits or some other order stablish Universities, peacefully convert tribes, give them a bonus to defense from other powers, etc etc.
 
The DW add on added some Asian flavor to the game but this is still and always has been a European centered game. Hence the title and I do not think you are going to get the depth you are looking for unless it is Mod'd.
 
Expansions attempted to make China and Japan more interesting but imho they wound up just inventing new ways to enforce stagnation.
As stagnation was pretty much the name of the game border wise in China and Japan surely interesting mechanics to enforce it are the way forward :)

But besides that the whole tech group idea needs to go or at least heavily modified. After the first quarter of the game or so, Asian countries become total wimps which 1) doesn't make any sense 2) Is not fun for both European nations and Asians. Conquering India should be a huge(and preferably a late-game) challenge, not something you can do as soon as you reach India.

That should really be handled through logistics not tech. Western tech rocked. Western forces had no trouble defeating natives while being outnumbered to such an extent it would be an auto wipe out in eu3 http://en.wikipedia.org/wiki/Battle_of_Plassey. What was difficult was getting the men there in the first place. Overseas armies should be so expensive that only a truly great power can afford to send an expeditionary force to another continent, but even a small force should be able to bash the locals around.
 
As stagnation was pretty much the name of the game border wise in China and Japan surely interesting mechanics to enforce it are the way forward :)



That should really be handled through logistics not tech. Western tech rocked. Western forces had no trouble defeating natives while being outnumbered to such an extent it would be an auto wipe out in eu3 http://en.wikipedia.org/wiki/Battle_of_Plassey. What was difficult was getting the men there in the first place. Overseas armies should be so expensive that only a truly great power can afford to send an expeditionary force to another continent, but even a small force should be able to bash the locals around.

See you are giving an example from the 18th century which is late game for EU3. War technology and tactics totally changed by that time. Put some early 16th Europeans against the Mughal armies and see how they would fare. According to EU3 they would fare pretty goddamn well. Which is ridiculous.

I give you that Europeans were pretty advanced at shipbuilding and naval warfare though. That is how they gained their earliest victories in Asia.
 
See you are giving an example from the 18th century which is late game for EU3. War technology and tactics totally changed by that time. Put some early 16th Europeans against the Mughal armies and see how they would fare. According to EU3 they would fare pretty goddamn well. Which is ridiculous.

I'd like them not to be able to reach them at all. And I think the early 16th C europeans especially should have a hard time finding any Mughals...
 
It is very focused on Europe, but Asia was pretty much on par after DW. I'll give you that Africa needs a little work, the Americas doubly so.
 
The Portuguese had reached India in 1502, it's not that unlikely that they could have found out about the Mughals after the Battle of Panipat,
http://upload.wikimedia.org/wikipedia/commons/8/80/Portuguese_discoveries_and_explorationsV2en.png

The portugese were there with the ocasional squadron. They could build the ocasional fort on the ocasional deserted island. That is basically the level of intereraction I would like. A network of trading posts and soft power. Not the ablity to move any significant number of men. Certainly not whacking 20k on to 20 Cogs and shipping them over for a Holy War dow on Celyon in a couple of months like you can in EU3. I think implementing a logistic system would create a more believable effect than just buffing ROTW tech. Because on the other end of the scale you need those 600 men the Spanish get to Cuba to be able to take over the whole of Mexico :)
 
The portugese were there with the ocasional squadron. They could build the ocasional fort on the ocasional deserted island. That is basically the level of intereraction I would like. A network of trading posts and soft power. Not the ablity to move any significant number of men. Certainly not whacking 20k on to 20 Cogs and shipping them over for a Holy War dow on Celyon in a couple of months like you can in EU3. I think implementing a logistic system would create a more believable effect than just buffing ROTW tech. Because on the other end of the scale you need those 600 men the Spanish get to Cuba to be able to take over the whole of Mexico :)

I don't disagree with you there, I was more saying that the Portuguese could have come across Mughals and in there small numbers being sent to meet their maker. With the existence of trade routes and the undisclosed changes to the military side of the game it may be that Paradox are implementing a logistics system (hopefully),