It looks to me like most people don't seem to realize that you are the ultimate drone controller with unlimited range.
You can send a drone to the other end of the map manually.
Did the dust devil kill the RC Rover or you don't have a rover and need to repair the explorer? You can manually control drones to repair it.
RC Transport count as storage and drones can build from it's inventory.
Drones and flyers is very limited, they can't move major storage around, so they are only good for moving items around to handle maintenance, you need to use the Transport for building stuff (see the previous tip about the transport also being like a depo)
Trying to use flyers/drones for filling rockets with fuel and rear metal, when the resource is far away, is painfully slow, but a transport on a transport route can ferry waste amount of resources, so they can be loaded into rocket or used for building, much faster than drone/flyers.
Domes Filter By Traits is a trap, it allows you to set up stupid rules, that conflict, resulting in revolving door syndrome, where colonist keep trying to follow the attraction rule, but if there is no job, the colonist will head elsewhere, where the attraction rule again take effect so they try to move back. Filters need to be in effect on all domes, if one dome attracts, others need to deny and attract too. It's works perfectly well to have one or more domes attract scientists and have the others deny scientists.
Edit: Forgot another one for transports, if you make sure the delivery point of a transport route is within charging range of a cable, the transport will automatically recharge.
You can send a drone to the other end of the map manually.
Did the dust devil kill the RC Rover or you don't have a rover and need to repair the explorer? You can manually control drones to repair it.
RC Transport count as storage and drones can build from it's inventory.
Drones and flyers is very limited, they can't move major storage around, so they are only good for moving items around to handle maintenance, you need to use the Transport for building stuff (see the previous tip about the transport also being like a depo)
Trying to use flyers/drones for filling rockets with fuel and rear metal, when the resource is far away, is painfully slow, but a transport on a transport route can ferry waste amount of resources, so they can be loaded into rocket or used for building, much faster than drone/flyers.
Domes Filter By Traits is a trap, it allows you to set up stupid rules, that conflict, resulting in revolving door syndrome, where colonist keep trying to follow the attraction rule, but if there is no job, the colonist will head elsewhere, where the attraction rule again take effect so they try to move back. Filters need to be in effect on all domes, if one dome attracts, others need to deny and attract too. It's works perfectly well to have one or more domes attract scientists and have the others deny scientists.
Edit: Forgot another one for transports, if you make sure the delivery point of a transport route is within charging range of a cable, the transport will automatically recharge.