I was playing Brittany in a MP version of Abe II, (Worked very smoothly BTW, congrats...) when I realised that with Gaelic and Anglo-saxon culture only, I should be abandoning french provinces, and head north into england. My player companions pointed out that if I hung in and took out a bucket of french provinces, I would get the chance to swap gaelic for french culture, and get a free set of steak knives into the deal.
Which is lovely, but how does a player know this at the begining? Is every player expected to read the event files (containing hundreds of interlinked events) of his/her nation, plus that of it's neighbours?
Vanilla EU2 didn't require explanations, since everyone has a smattering of european history, which make sthe choices reasonable familiar. But an Aberated history doesn't exist.
So I suggest that some of the more arcane twists of the Abe story for each nation are either set out in a Readme.doc, and/or pop-up as non-action events, as follows:
event = {
id = 200212
trigger = { }
random = no
country = HSA
name = " Player Note"
desc = " The Period of Growth 1421 - 1523. Before you are a series of events that offer minor choices. It’s the sum of these choices that lead the player to create either a Hanseatic Ideal of decentralised city-states, or a more cohesive central power. Generally these events will have options, where those two streams are represented, separate and merge. Choosing to retain far-flung city-states begins the process of gaining their cores and changing their culture, however it also decentralises the hanseatic political structure. Choosing to let these gains go, centralizes the state, and increases its reputation and coffers.
By 1528 the level of centralisation will affect your available choices into the Period of Decline, from 1523 to 1648"
style = 1
date = { day = 1 month = april year = 1421 }
action_a = {
name = "Ok, I think I understand now."
}
}
Which is lovely, but how does a player know this at the begining? Is every player expected to read the event files (containing hundreds of interlinked events) of his/her nation, plus that of it's neighbours?
Vanilla EU2 didn't require explanations, since everyone has a smattering of european history, which make sthe choices reasonable familiar. But an Aberated history doesn't exist.
So I suggest that some of the more arcane twists of the Abe story for each nation are either set out in a Readme.doc, and/or pop-up as non-action events, as follows:
event = {
id = 200212
trigger = { }
random = no
country = HSA
name = " Player Note"
desc = " The Period of Growth 1421 - 1523. Before you are a series of events that offer minor choices. It’s the sum of these choices that lead the player to create either a Hanseatic Ideal of decentralised city-states, or a more cohesive central power. Generally these events will have options, where those two streams are represented, separate and merge. Choosing to retain far-flung city-states begins the process of gaining their cores and changing their culture, however it also decentralises the hanseatic political structure. Choosing to let these gains go, centralizes the state, and increases its reputation and coffers.
By 1528 the level of centralisation will affect your available choices into the Period of Decline, from 1523 to 1648"
style = 1
date = { day = 1 month = april year = 1421 }
action_a = {
name = "Ok, I think I understand now."
}
}