• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

sammah

Recruit
76 Badges
Jul 13, 2017
1
0
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • For the Motherland
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Campus
  • Europa Universalis IV: Dharma
  • Battle for Bosporus
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
So Paradox's game development model for games like HOI4, EU4, CK2, Imperator, and a number of other games has been to release a playable game and iterate on it, releasing small DLCs over time containing much content alongside a free update to the game. I am pretty amenable to this, as I get so much enjoyment hours from these games per dollar, much more than I do for anything else that I purchase. On the other hand, getting into the games is a serious hurdle for people who can't drop the $250 you need to "catch up" to the DLCs if you get in late in the game.

Basically, I think of my purchase of every DLC as a sort of subscription fee that I pay the developers to keep developing and iterating the game, and I love how much I've seen these games change, and how much better they've gotten over time. I'd much prefer for this to be made explicit and to actually just subscribe to the games with some sort of monthly or yearly fee, I think it would be a lot more genuine and would deal with that pesky case of people picking up the game late and feeling like they have to dump $250 into it. Steam sales make this a bit bearable, but I just think Paradox would receive a much better reaction to its releases if people expected a game that would be in development over time rather than thinking they're receiving a complete game, which its pretty clear to everyone who's been playing Imperator that they're not.

To be clear, I'm not saying I'm disappointed with Imperator, I love the base of the game and I think there are a number of clear areas of improvement that I fully trust the devs to work on and improve, but the game has received negative ratings online for a reason, and I suspect that it basically has to do with false expectations.

Of course I'm worried that the games would cost more for me if this was how it worked, but at the same time I think it would be a better idea for Paradox as a company. Just my two cents.
 
Appears to only relate to PDS games, so moved appropriately.
 
that's a negatory captain. I can't stand monthly costs, and most people who lack jobs or enough regular disposable income and time to maintain a subscription model would basically be screwed.

I for one play PDS games in spurts, with high activity some months and practically no activity in others. with a subscription model, that's be a lot of wasted money for not all that much used time, and this is as a college student, not someone with a full-time job.
 
With a subscription model... there is no longer an incentive to deliver great expansions.

You would also require an always-online feature.

Its just and endless amount of trouble for what benefit, really?
 
I could see it working as an additional option on top of the current DLC model.

Perhaps a Paradox Launcer where you can sign up to get say 1, 3 or All Paradox games with all DLC unlocked for as long as you pay the subscription fee with the option to switch what game(s) you want active so it can be used as a way to try out the full experience without paying too much.


If you decide you like a certain game or certain features you can either grab them in next sale or just keep the subscription rolling until you get bored and want to try another game some months later.

Based on how much DLCs cost and how often they are released I don't think Paradox would need to charge more than say 4.99€/$ per month to unlock 1 game to have it be financially viable, and I think that price would make such a subscription model pretty desirable for alot of people.
 
Last edited:
Problem with subscription models is.... more subscription models.

You look at your bank account and it’s consistantly being drained by them where at least with the DLC you can buy when you want. Some months you might not even play one of the games which is just throwing money away... not for me.