Recently I've been trying to export a 3d model into stellaris with multiple textures and animations, however, I have ran into an issue where I can't seem to export the model correctly and have the textures still work. if I use a single material and apply that to all the meshes in the model, the animations will work correctly, however I will be unable to apply the textures to the parts of the mesh due to the fact that it merged all the meshes into a single mesh, and thus, only has one texture slot. Also, if I look at the model with the JoroDox Tool I will see that there is one object and only one mesh under that object.

On the other hand, if I tick the "skip merge" box or use multiple textures and apply the shader attribute to each one, it will instead have multiple objects, with one mesh and a skeleton under each one, but this breaks the animations and none of them will play.

However, if I look at models other mods use I can see that there will only be one object in that .mesh file, with multiple meshes and a single skeleton underneath that object, however, I have not been able to figure out how to do this, as everything I have tried so far has either not affected the mesh at all, split the mesh into multiple objects and broke the animations, or not exported the model at all. I have tried looking around but to little avail, as no one else seems to have had this issue or tried using multiple textures and animations at the same time, so if anyone has any clue how to do this I would greatly appreciate it if you could please tell me what I am doing wrong!
On the other hand, if I tick the "skip merge" box or use multiple textures and apply the shader attribute to each one, it will instead have multiple objects, with one mesh and a skeleton under each one, but this breaks the animations and none of them will play.
However, if I look at models other mods use I can see that there will only be one object in that .mesh file, with multiple meshes and a single skeleton underneath that object, however, I have not been able to figure out how to do this, as everything I have tried so far has either not affected the mesh at all, split the mesh into multiple objects and broke the animations, or not exported the model at all. I have tried looking around but to little avail, as no one else seems to have had this issue or tried using multiple textures and animations at the same time, so if anyone has any clue how to do this I would greatly appreciate it if you could please tell me what I am doing wrong!