• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

yeswalrus

Recruit
8 Badges
Mar 30, 2018
3
0
  • Magicka
  • Pillars of Eternity
  • Surviving Mars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
I've been trying to figure this out, but I haven't been able to find a good answer. I know that extractors generate a bunch of dust, but I can't for the life of me find any information about the radius they generate it at. What is a safe distance to build if I don't want the extra maintenance penalties? Is it an all or nothing thing or does it scale with distance? Also, same kind of question about rockets. How close can I land them without dusting up all my buildings and having to spend more in maintenance parts?
 
I've been trying to figure this out, but I haven't been able to find a good answer. I know that extractors generate a bunch of dust, but I can't for the life of me find any information about the radius they generate it at. What is a safe distance to build if I don't want the extra maintenance penalties? Is it an all or nothing thing or does it scale with distance? Also, same kind of question about rockets. How close can I land them without dusting up all my buildings and having to spend more in maintenance parts?

Afaik for the rockets its very visual, i was watching my closest wind turbines and i was amazed they got instant extra dust with the rocket even being in what i consider the edges of the dust being created. If you see direct dust going on from your rocket and touching your buildings, it's not for show, it will go that far.
For concrete extractors idk.
 
I did a quick test on concrete extractors and the results were a bit odd. I built a concrete extractor and put five wind turbines (tightly clustered) in a straight lime away from the concrete extractor. Using the maintenance/deterioration bar, I noted the number every six hours over five sols.

Results :
closest turbine took 91% deterioration over five days
2nd closest took 91%
3rd closest 86% (three hexes from extractor)
4th closest 61% (*outlier)
5th closest 80%

The outlier 4th closest consistently lost 3% every six hours (took 4% once or twice). The two closest ticked at 4 or 5% each six hours. Once I noticed that outlier, I built another turbine an additional five hexes from the last turbine. Over the course of two days, that turbine took 4% deterioration ever six hours.

So basically, I think deterioration is just slightly greater within three hexes of concrete extractor. Beyond six or seven hexes, there seems to be no difference in deterioration between "natural" rate and that close to extractor (about 4% every six hours). The outlier could be a bug in transition points.

I would be interested in other results from players in similar tests.
 
I'd also be curious if it varied by type of extractor. Based on how they appear, I would expect concrete extractors to generate more dust, and generate it in a radius from not just the building but the large scraper drum that it throws out.
 
Afaik for the rockets its very visual, i was watching my closest wind turbines and i was amazed they got instant extra dust with the rocket even being in what i consider the edges of the dust being created. If you see direct dust going on from your rocket and touching your buildings, it's not for show, it will go that far.
For concrete extractors idk.
Maybe I've got different settings but I don't see that much dust visually.
 
Maybe I've got different settings but I don't see that much dust visually.

I've watched quickly and i would say the rocket dust is large of 8-10 hex at least on launching.
You can do a simple test, launch a rocket, look a nearby building and see if the maintenance bar take a big hit when you launch.