In the Fantasia scenario there is a bug that makes an ungodly sound erupt from my computer’s speakers. This loud, continuos, utterly obnoxious noise has been the bane of many EU players. (see the thread “1654 – a bad year” for details) I am happy to report that I have finally found a solution to this vexing anomaly.
This problem was really irritating me. Since the problem does get saved in the save game file, I knew that the answer must lie somewhere within that massive text file. I took a previous, non-noisy save game file and compared it to the save game file with the sound bug from hell.
I found a line of event counters in the section called globaldata. The line:
progress = { 0.000000 101.000000 101.000000 101.000000 0.000000 100.083351 }
was in the bad (noisy) file, while the line:
progress = { 0.000000 101.000000 101.000000 101.000000 0.000000 97.750000 }
was found in the good (quiet) file.
When the last counter in the line exceeds 100, that damn noisy sound starts playing unabated. The solution would appear to be quite simple. Edit the progress line to reduce the last status counter to zero. (or 0.000000 to be precise)
I have absolutely no idea what effect this will have in the game. There may be some event that is supposed to take place when the counter exceeds 100. I did not observe any ill effects from the change on my save game. You should make a backup copy of your save game just to be safe.
Does anyone know what this line controls? My guess would be historical religious events. Maybe someone at Paradox could answer this for us.
This problem was really irritating me. Since the problem does get saved in the save game file, I knew that the answer must lie somewhere within that massive text file. I took a previous, non-noisy save game file and compared it to the save game file with the sound bug from hell.
I found a line of event counters in the section called globaldata. The line:
progress = { 0.000000 101.000000 101.000000 101.000000 0.000000 100.083351 }
was in the bad (noisy) file, while the line:
progress = { 0.000000 101.000000 101.000000 101.000000 0.000000 97.750000 }
was found in the good (quiet) file.
When the last counter in the line exceeds 100, that damn noisy sound starts playing unabated. The solution would appear to be quite simple. Edit the progress line to reduce the last status counter to zero. (or 0.000000 to be precise)
I have absolutely no idea what effect this will have in the game. There may be some event that is supposed to take place when the counter exceeds 100. I did not observe any ill effects from the change on my save game. You should make a backup copy of your save game just to be safe.
Does anyone know what this line controls? My guess would be historical religious events. Maybe someone at Paradox could answer this for us.