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Napalm Eddie

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Mar 30, 2005
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Any way to switch a farmer to a laborer and get them to stay that way? I've got a grain farm and a tropical wood lodge in a state. I want to move my farmers to the lodge. Every time I switch them from farmers to laborers, they just switch back. Is this supposed to happen?
 
Any way to switch a farmer to a laborer and get them to stay that way? I've got a grain farm and a tropical wood lodge in a state. I want to move my farmers to the lodge. Every time I switch them from farmers to laborers, they just switch back. Is this supposed to happen?

Yes, farmers and labourers always change to the type that is appropriate for the RGO of their province. You can't move these types of POPs between provinces, not even when they're in the same state.
 
Wouldn't turning off the computer function which automaticly assigns workers to an RGO do the trick? Wouldn't they then migrate to the nearest available RGO?

Not as long as there are empty spaces in the RGO of their home province.
 
Normally, the only way the farmers might move to the tropical wood lodge is if there are too many farmers in the grain province. If there are 6 farmer POPs and only 5 spaces available, they will usually move away. But even this basic rule can get complicated. If they have enough money to afford everything they want without working, they might not move. And if you've got Revolutions installed and they're on the wrong continent, they won't move for any reason.
 
I've started a game as Japan and I've got the same situation. I've got two provinces in the same state, on the mainland. I'd like to move my grain farmers over to the precious metal mine. It sounds like it's not possible though. Guess they'll just have to make some babies!
 
You know you can split POPs that are over 40,000 in size. Splitting when you've already got 5 POPs working the land means the new POP would be unemployed, and would probably move somewhere.
 
would they move to another country?

The unemployed POP? No. It's going to move within your own country.

Say you have a POP of 40,000 and you split it so now you have a POP of 30,000 working and an unemployed POP of 10,000. If that 10,000 POP has militancy >6 and it's a long-range culture, then it could emigrate to other countries slowly. But making it unemployed wouldn't be the cause of that. The original 40,000 POP would have already had high militancy and been emigrating slowly.
 
Victoria is a game, but it is based on a pretty solid model of economics and society.

Just because you would like if people move to another place , because it seems macroeconomically more profitable, doesn't mean that indivdual people concerned with their individual needs agree with your global point of view.
Imagine a province with mining RGOs and compare it to a province with grain farms. Which is the more pleasant country (and which one is likely to be more inhabited)? The fertile agricultural region or the barren rocky land with almost no farms, but lots of mines ?

Sulphur is traded for expensive prices and hence people can (with the help of labour shortage and trade unions) earn more. But that doesnt mean that it is very healthy or pleasant to work and live in such a environment.
This is even true in our age, but in the Victorian age people didn't even need much extra money for goods like entertainment, cars etc. People were more or less happy staying in their villages and they only moved when the villages became overcrowded (and hence people became "unemployed") due to increased population growth from better medical care and sustainable food surpluses.
Please understand that people would see the additional earnings in inhospitable regions just as a compensation for the inconvenience. Hence they will not move for money only, but only in combinations with other reasons, like unemployment and/or religious issues, unhappiness with the government etc. which are simulated in the militancy factor.

Btw. the human history knows only very few cases of government initiatives that forcefully moved people out of a region to another region (e.g.Stalin and the Chechens). Normally the only way the government had to encourage migration were either incentives (e.g.like the Soviet Union was paying premiums to all people working in North Siberia), penal colonies (which are unfortunately left out of Victoria) or changing the social structure, e.g. land reforms or education, which are simulated by the split function and the conversion function in Victoria. So if you "educate" people in agricultural states to learn the trade of craftsmen they will move sooner or later into the states with factories - sounds pretty realistic !
 
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