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Enlil

WTWSMS - Lead Designer
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Oct 8, 2013
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With the new Dev Diary, we now are faced with three new kinds of travel available to us:

Warp

Wormhole

Hyperdrive

Which one will you be using in Stellaris and why?

How would they be used best in interstellar strategy? How will they be detrimental?
 
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I prefer Wormholes, because for one I consider their cost to be worth it for the large range they provide. Whatmore, the idea of building and defending Warpgates throughout my space empire simply sounds appealing. Strategy wise, their use in surprise attacks, along with large movement possibilities makes them seem good for both attack and defense.
 
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Right now I'm on Wormholes. It seems like they offer power for fragility, if you lose your stations it can be crippling.

I like having to defend a travel network, and my impression was that it left more room on the actual ships for non-travel stuff which also sounds appealing.
 
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Right now I'm on Wormholes. It seems like they offer power for fragility, if you lose your stations it can be crippling.

I like having to defend a travel network, and my impression was that it left more room on the actual ships for non-travel stuff which also sounds appealing.

Yeah, the idea of building, defending, and maintaining a Warp-gate Empire seems pretty cool. What more, I hope there is diplomacy to like, rent your warpgates to allies or other acts of Warp-gate diplomacy, because I bet there would be many powers who would have use for them.
 
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Wormholes too I must say although I'm still struggling to imagine how you can call the station when you are in a recently explored system (I fear it's the good old thing as moving generals in EU IV :p )
I must add that I really hope it can evolve in a series of Stargate with end game techs or even better have your admiral ship carry a wormhole system for your fleets :D
 
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Wormholes too I must say although I'm still struggling to imagine how you can call the station when you are in a recently explored system (I fear it's the good old thing as moving generals in EU IV :p )
I must add that I really hope it can evolve in a series of Stargate with end game techs or even better have your admiral ship carry a wormhole system for your fleets :D

Yeah, I remember @EU3NOOB advocated a slow crawling growth based on the construction with warpgates as you travel outward. I have to admit that is a pretty cool, if not slightly grueling idea. It would really help to make a smaller but stronger realm.
 
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Wormholes too I must say although I'm still struggling to imagine how you can call the station when you are in a recently explored system (I fear it's the good old thing as moving generals in EU IV :p )
I must add that I really hope it can evolve in a series of Stargate with end game techs or even better have your admiral ship carry a wormhole system for your fleets :D
In some Sci-Fi communications can be FTL or even instant. I'm currently reading one of the Known Space books by Larry Niven (author of Ringworld), in that universe hyperdrive can take weeks bringing you to your destination but communication is completely instant between two "hyper-something" devices which are on each ship, although it only works outside star systems, so it's lightspeed in the system itself.
 
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Wormholes. I don't even particularly think about their gameplay uses, more about the fact they are

a) sexy
b) quite probable according to physics, unlike warp/hyperdrive which are more speculative
 
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I still don't understand how you can explore with wormholes. Doesn't your station have to be there to make one?

No since a station has a certain range. It's quite different from the usual wormhole where you have a station at the beginning and another one at the end. Here you got a station, with a certain range that can create a hole anywhere in its range.
 
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No since a station has a certain range. It's quite different from the usual wormhole where you have a station at the beginning and another one at the end. Here you got a station, with a certain range that can create a hole anywhere in its range.

Makes more sense. Wormhole is definitely the most interesting and fun imo.
 
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Something tells me that all 3 of these are going to dangerous in some way. Just trying to FTL in general seems to attract the attention of void entities in Stellaris the way the devs make it sound like.

I prefer asymmetric combat through direct travel between stars, wormholes and star lanes are not my first choices as they are restricting in some way.
 
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Wormholes seem to be in right now, personally though I'd prefer hyperlanes, cause I'm boring and traditionalist like that :p.
 
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I'm still liking warp. Higher cost per ship for maximum reliability and minimal weak points is exactly my style. Plus, what kind of glory is in a surprise attack? Let them know we are coming and still fall.
 
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I'm still preferring the warp as well. I'm already planning out the best attack plans for this. For example, launching attacks on an enemies wormholes on different ends of their empire, with the hope they'll either have to split their forces up, or they abandon a few to keep their forces consolidated, allowing for you to pick apart that area while they cannot reach it anymore. Hyperdrive empires are just a matter of figuring out what routes they can take, and boxing them into a little box until you kill them at your convenience.
 
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I am currently partial to the idea of wormholes; however, I think the freedom that a warp drive provides will win me over. What intrigues me the most is something I have seen people post in the dev diary thread: a federation could be made up of species who collectively possess all the FTL possibilities, making it incredibly difficult to fight against.
 
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Warp does indeed have the benefit of allowing you to be in multiple places at once. Asymmetric combat at its finest!

I wonder if you could put money into building massive, but hollow, decoy ships to make it look like a massive fleet is going to arrive, to mask which decoy fleet is the real strike force ahahaha!


If it was possible later in the game though, having access to everything would be awesome. Fast counterattacks with hyperlanes, wormhole travel for commercial ships in-realm, and warp for devastating asymmetric attacks!
 
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I think it will depend on the race I'm playing, honestly. I like the idea, for example, of an arthropod race wormholing a giant fleet into the middle of an empire in massive surprise attack.

Hyperlanes really seem appropriate for a mercantile empire, that values speed and efficiency. The lanes kind of establish natural trade routes.

Warp drives do seem a little dull compared to the other mechanics, which is a shame. But I do think that most warlike empires would benefit from the added mobility.
 
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I'm in favor of hyperlanes. Maximum tactical mobility, (jump from anywhere in system) moderate travel time, and fun with maps. Plus, no infrastructure that risks leaving your main battle fleet stranded.
 
Depends on the type of game I want to play. I hope we get the option to restrict which ones are physically possible for all factions or not.
 
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