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Nerdfish

Catlord
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Jul 11, 2007
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Since a few of us attribute liking the original majesty and NE to nostalgia, I went through and played Majesty 1. Here are the list of features I preferred in each game. this list is by no means objective - but shows a few things M2 could have done better.

M2 - Features that are improved / awesome
- Graphics: Marked improvement, in spite of being less stylish. The fleeing animations are outright hilarious, just watch a cleric running for her life.
- The combat system: M2's combat is a lot more dynamic with special abilities of each class. It's much more fun to watch as well. Some high level abilities (hammer of faith, firestorm, blade storm, ice falls) are truly spectacular affair.
- Clerics: Only having access to healing to one of the 3 branches of the tech tree was a bummer.
- Parties: These are very useful, and watching them in action is a blast.
- Graveyards: Not having to fuss about permanently dead hero is a big help. To be honest there is just no way to reasonably keep every one of your two dozen heroes in one living piece.
- Blacksmith research: splitting up different type of research made sense, and the cosmetic changes are awesome.
- Sovereign artifacts: These are a blast to use. Hope there were more of them.
- Hall of Lords: Genuinely fun to have your most awesome heroes follow you around during the campaign.
- Actual terrain: Terrain features are not just buildings that vanish if you build anything near them. There are actual lakes and mountains and.
- Balance: I heard there is multiplayer balance in this one, but since I don't give a rat's behind about competitive multiplayer (Personally I'd play RUSE for that), it doesn't matter. but It's fair to throw it in there.

M2 - Features that I'd rather not see
- Ridiculously difficult missions: some missions are practically impossible to beat on the first try, you have to specifically prepare for what will be happening. They can seem easy once they are figured out, but the trial and error can be frustrating.
- Stressful/Micro intensive boss fights: Some boss with millions of health requires the players to constantly top out the raid because the healers actually run out of Mana Potions. Shouldn't players win when they can assemble a raid of that size ? This is largely a matter of taste.
- Paper buildings: buildings are destroyed ridiculously quickly. This is made worse because most M2 missions are essentially survival game against successive waves of monsters.

M1 - Features that were better
- Freestyle: sometimes I am surprised this isn't in M2.
- Hero initiative: Paladins automatically seek out enemies, Ranger explore automatically, and Solarii seek out monster lairs, healers seek out injured characters to heal these behaves saves player a lot of busy work.
- Monster awareness: Heroes are always aware if a monsters enters their range. they will always make a fight or flight decision whoever a monster closes in. Heroes in M2 does not do this unless they are attacked.
- Building defense value: guardhouse and wizard towers were pretty tough and can hold off a gentle breeze and maybe a few goblins. The same can't be said about buildings in majesty where a mage can blow up for guardhouses in ten seconds.
- Varity Sovereign spells: There were a lot more choices between sovereign spells, and some of them, such as winged fleet and illusion, had very interesting effects.
- Bazaar potion Varity: Bazaar sold potions that had interesting effects, rather than just buffing offense/defenses.
- Library: heroes like priestess and monk with power shock was a blast. Especial when they don't happen all that often.
- Embassy: being able to hire heroes that you could not hire normally is fun.
- Fairgrounds: It's fun to watch heroes compete and level up like crazy.
- Call to arms: Indispensable tool to keep the blockheaded, armor plated idiots out of danger.
- Kingdom decorations: Fountain, Gazebo, gambling hall, lounge, Gardens, statues make the kingdom look more like a fantasy town and less like a frontline military base. To be fair these things get in your way if you just want a front line military base.

M1 - Feature I don't miss
- Ratman stealing ability: It doesn't matter how much town patrol I have, rats will somehow get past all of it and steal 10K from my market consistently. A sovereign shouldn't have to worry about that.
- Trolls: leaving any trading post undefended for a day and it'd be razed to the ground, again this is busy work.
- Runaway economy: It's possible to build half a dozen market / TP, a few dozen inns, elf, and 2 fairgrounds and roll in gold faster than you can possibly spend it.
- Ridiculously designed missions: Legendary Heroes / wizard tower building tournament was a prime example. Spires of death / Ballista tower building tournament was another.
- Expert Random Freestyle games: Impossible shit, anyone who play that more then occasionally have a problem.

In conclusion
I'd like to say that M1 had a lot of things that weren't essential, but were fun. Majesty II dropped a lot of these nonessential features to make the core game work. It works, but lost a lot of flavor in the process.
In retrospect, it wouldn't be all that hard to add all those little fun/decorative things back in.
 
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- Ratman stealing ability: It doesn't matter how much town patrol I have, rats will somehow get past all of it and steal 10K from my market consistently. A sovereign shouldn't have to worry about that.

I'm not sure what you're doing, but this is not happening to me.... maybe a couple hundred here and there, but not THAT much consistently. Either a tax collector picks it up or the Ratman gets caught up against a Guard Tower.
 
I always thought the guardhouses in M1 were a joke and only useful at keeping the sewer rats away from the peasants and shortening tax routes. If you built it on the outskirts of the town it could get killed by a hell bear, especially if some dumb rat did 1 damage to it so you couldn't research arrows. I was under the impression that in m2 the towers were cheaper and stronger and would last a bit longer.

anyway
I thought M1 had a better variety of monsters.
I liked the feature in M1 how you could cast offensive spells on your heros and healing spells on your enemies (continually using ressurection on the abomination and getting level 150 heroes was quite fun).
I liked how you could delete buildings and put attack flags on heros because I think its important that a paladin must be punished every time "Dauros has spared someone. "

M2 has some better AI features though. For example in M1 level 1 wizards (with 2hp) would always buy healing potions despite it being impossible to actually survive a hit in order to use on.

M2 campaign had a much better and consistent story unlike Majesty 1 which didn't link a single mission together.

M1 had the best hero unit ever with the cultist (beastmasters are almost as cool but not quite) and I sometimes hired them and then cast lightning on them just to hear "Pretty Bright Light ehghhh"
 
I always thought the guardhouses in M1 were a joke and only useful at keeping the sewer rats away from the peasants and shortening tax routes. If you built it on the outskirts of the town it could get killed by a hell bear...

Building on the outskirts of town solely for the purposes of defending is indeed a misuse of the guardhouses, despite what their name implies. They are basically for shortening tax routes and distracting "internal" threats like Ratmen and Trolls, so you either build them right next to a Sewer Grate (ideally) or in a spot between the Marketplace and a Sewer Grate so a Ratman would encounter it.

So basically, don't build a Guardhouse until a Sewer Grate pops up (which is after the 9th or so building).

M2 campaign had a much better and consistent story unlike Majesty 1 which didn't link a single mission together.

I haven't played M2 in a long time, but can you pick and choose the missions/scenarios? That's what I liked about Maj1, that you weren't forced to play each scenario in a certain order (unlocking harder scenarios aside).
 
As for ratmen, Sometimes sewers spawns next to a marketplace and the sewer spawns 3 ratmen. there is no way to stop them from stealing a vast amount of gold.

I only make one Marketplace, maybe two if I'm bored, but with the first, it's a) as close to the Palace entrance as I can make it and b), I surround it with other buildings to prevent a sewer grate from happening, either with a Guild (I try for Warriors since it can take a beating and will soak up a monster attack from that angle before it gets to the Marketplace) and/or Inns (since I want a Fountain and the extra Tax Collector that goes with it, along with the cheap income ala "Wall Street" strategy). Should a Sewer Grate pop up near one of those, it should be easy to build a Guardhouse right next to it or demolish an Inn for the space.

In other words, it's preventable. :)
 
Nerdfish: Considering you listed the reason of Ratmen stealing from the Marketplace as a "con" rather than "Entertaining" (which I assume would be a "pro") for MKFS, I would think preventing the stealing would outweigh the entertainment factor :)
 
I haven't played M2 in a long time, but can you pick and choose the missions/scenarios? That's what I liked about Maj1, that you weren't forced to play each scenario in a certain order (unlocking harder scenarios aside).

Yes you can but just in limited way. Like certain mission will have 2 different as prequisite. Those 2 you can make in any order. Little of change if you do it one way or another (at least imo).
For example 3rd and 4th last missions are Pretenders to the Throne and Bloody Offenses and you can choose which you will be playing first. I chose Pretenders, since that is real pain in the a**. Still, this is barely freedom since you have to do all missions eventually.
I don't have M1 so cannot say about freedom there.
 
It's similiar, although it sounds like M1 has a *bit* more freedom. I mean, you still have to do all the missions to unlock the very last one (Fertile Plains?), but all of the beginner is available and certain ones unlock some of the Advanced ones, which in turn unlock some of the Expert. But basically they sound the same - probably the main difference is that you don't carry over heroes so each mission you start "afresh", rather than picking the mission that might be best for your heros in M2.
 
After each mission you can select one of your heroes. Only those who are alive when mission ends count tho (this is tricky but makes sense). Then you can build this hero in Hall of Lords. He will carry all gear and all items as well as all skills. Better ones will cost you fortune obviously. So you can carry some of them. In the end you have like 10 lords and out of 10 missions you will get to use them in like 2 missions maybe. My case at least. They are not really that needed usually.
 
AI is not better in majesty 2. The 4HP wizard in majesty 1 is aware if he is in range of a monster regardless what he's doing, Not so for wizard in majesty 2.
That said, I'd like to add two things I have just noticed ...
 
Since a few of us attribute liking the original majesty and NE to nostalgia, I went through and played Majesty 1. Here are the list of features I preferred in each game. this list is by no means objective - but shows a few things M2 could have done better.

M2 - Features that are improved / awesome
- Graphics: Marked improvement, in spite of being less stylish. The feeling animations are outright hilarious, just watch a cleric running for her life.
- The combat system: M2's combat is a lot more dynamic with special abilities of each class. It's much more fun to watch as well. Some high level abilities (hammer of faith, firestorm, blade storm, ice falls) are truly spectacular affair.

This is an even better example of what I stated in the other thread. Listing improvements that are generic improvements due to the accumulation of knowledge in the video game industry over the last eleven years.

Those improvements have nothing specific to Majesty 2. They can be said about most (if not all) recent games over Majesty. They are generic improvements accomplished by the game sector. I can say that Mass Effect 2 animations are better to convey emotions than Majesty's animations.


For the combat system, I am not sure it is more dynamics. It benefits from generic improvements like visuals for special abilities and stuff like that.

In my opinion, relying onthe unsurprising DPS system over a hit/miss/dodge system for any battle involving close quarter combat is a mistake.

Of course, in Majesty, the system collapsed too fast, leading to heroes that would suit a munchkin and virtually invincile. This said, this was a feature to improve on.