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unmerged(51068)

Corporal
Nov 27, 2005
33
0
hello,

for the title I meant "fewer stacks + less attrition" but I didn't succeed in editing it...


I always thought that EUII (and FTG) was a bit unrealistic when going at war. I mean, during EUII time frame big countries didn't have 4 or 5 different army stack in different regions, but one big army in one region and that's about all. So often the winner of the decisive battle between the two big armies was the winner of the war. Look at Azincourt, waterloo etc...

So I'm looking for change a file if possible, to make the AI have one army per country.

I already changed a file in the define.txt to make it 10 times longer to build armies, so battles are more decisive.

Also, is there a way to make AI build less units? Because I don't want a stack of 100's per country but realistic ones (for example 30, 40...). A stack of 100 would be unrealistic unless for Napoleon era, and it would cause attrition problems especialy at the begining when regions aren's too developed.

perheaps you think my idea is not really fun, because you find it cool to move several stacks in a stategic way and have plenty of battles during a war. It's a point of view I understand, even if a bit unrealistic IMO.

The real idea behind this is to make those decisive battles happen in 3D in the battle field, in the total war series...
 
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The real idea behind this is to make those decisive battles happen in 3D in the battle field, in the total war series...
That's one thing that probably won't ever happen in any Paradox game, FTG included - not that the players would oppose it, it's just too much for the devs, plus they make a different kind of game - leaving TW style games to Creative Assembly.

I always thought that EUII (and FTG) was a bit unrealistic when going at war. I mean, during EUII time frame big countries didn't have 4 or 5 different army stack in different regions, but one big army in one region and that's about all. So often the winner of the decisive battle between the two big armies was the winner of the war. Look at Azincourt, waterloo etc...

So I'm looking for change a file if possible, to make the AI have one army per country.

I already changed a file in the define.txt to make it 10 times longer to build armies, so battles are more decisive.

Also, is there a way to make AI build less units? Because I don't want a stack of 100's per country but realistic ones (for example 30, 40...). A stack of 100 would be unrealistic unless for Napoleon era, and it would cause attrition problems especialy at the begining when regions aren's too developed.

perheaps you think my idea is not really fun, because you find it cool to move several stacks in a stategic way and have plenty of battles during a war. It's a point of view I understand, even if a bit unrealistic IMO.
I'd be in favour of changes of that kind, but there'd be a few problems with this:
-rebels. The AI would become completely incompetent at handling them, and they would become a serious threat even for the players.
-how to determine which battle is "decisive"? I mean, yeah, ok, you can already change the VPs per major/minor battles etc. (which I indeed change for my games, so that major battles give more VPs - I think my usual setting is 6 instead of 3), but I can very well imagine people getting really pissed at the sight of their precious, huge army with a good leader get annihilated due to some unfortunate dice rolls; if you add to this longer army build times, it could become a real nightmare.
-I guess there could be more, of which I can't currently think.

Of course, what you did is a good start - to change the relevant stuff in defines.txt (VPs per battles and army build times). Now test it and see how the AI manages; if they fail a lot, try to meddle with the AI files - perhaps something interesting on the matter can be implemented.
 
hello,

for the title I meant "fewer stacks + less attrition" but I didn't succeed in editing it...


I always thought that EUII (and FTG) was a bit unrealistic when going at war. I mean, during EUII time frame big countries didn't have 4 or 5 different army stack in different regions, but one big army in one region and that's about all. So often the winner of the decisive battle between the two big armies was the winner of the war. Look at Azincourt, waterloo etc...

So I'm looking for change a file if possible, to make the AI have one army per country.

I already changed a file in the define.txt to make it 10 times longer to build armies, so battles are more decisive.

Also, is there a way to make AI build less units? Because I don't want a stack of 100's per country but realistic ones (for example 30, 40...). A stack of 100 would be unrealistic unless for Napoleon era, and it would cause attrition problems especialy at the begining when regions aren's too developed.

perheaps you think my idea is not really fun, because you find it cool to move several stacks in a stategic way and have plenty of battles during a war. It's a point of view I understand, even if a bit unrealistic IMO.

The real idea behind this is to make those decisive battles happen in 3D in the battle field, in the total war series...

i disagree with your philosophy of all states having one or two huge armies, I know for fact, that not all armies where involved in specific war, even from the times of the romans. this was due to the slowness of armies getting to a certain place on time to engage in battle while at the same time, food for men and beasts was being consumed at a great rate. and resupply could not be done.
If you read - war and society in renaissance europe by j. Hale. you will note that an average army ( majority of the time) was not more 30k. and all standing armies in peace was between 10k to 20k. All others where hired mercenaries.

as for AI file changes, try a 15 ( default is 8 IIRC ) in the war section ( very last selectable in the file), its a multiplier. what it does is it gathers troops together on the border of the next proposed war. So it does most times bunch them together. Note this does lead to attrition in war , something other modders detest.
 
If you read - war and society in renaissance europe by j. Hale. you will note that an average army ( majority of the time) was not more 30k. and all standing armies in peace was between 10k to 20k. All others where hired mercenaries.

Prussia itself did not have more than 30.000 men during peace around 1700. And i am speaking of Prussia here (a militaristic state).
 
Prussia itself did not have more than 30.000 men during peace around 1700. And i am speaking of Prussia here (a militaristic state).

agree