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Valens Bellator

Second Lieutenant
73 Badges
Sep 22, 2009
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I myself have been playing predominantly EUIII for the past few years while also playing EU Rome and recently decided to give this game a try. While it has been both addictive and entertaining there's a few things I've had some difficulties with.

Firstly, fighting in North Africa. To begin with, I had little difficulty moving through and taking control of most of modern day Morocco, Algeria, and Tunisia. My neighbor is now Tripoli (a desert region), though, and I have found moving east from this position to be nearly impossible. For instance, when I attack with an army of around 5000 I often emerge from the initial battle victorious with some circa 4800 remaining, but for whatever reason a full regiment or two disappear from the army at the end of the month. This situation repeats itself as I try to siege Tripoli's large castle, and soon there's almost no one left.

Another approach I took was to send in a smaller army under my Marshal whose martial attribute is 23. Despite being small, though, he too continued to mysteriously lose regiments while besieging the city. The only way I was able to take it, in fact, was to park a huge army there and simply deal with the absurd losses, and it really doesn't even seem worth it. My fear, then, is that moving any further east will be virtually impossible as beyond Tripoli is the Emirate of Cyrenaica. In any normal situation I'd easily take them and their vassals on, but given the apparent difficulty of fighting in Libya I do not know if it is even possible.

So my questions are these.

-Is there something about the Libyan region that makes fighting difficult?

-Is there a useful strategy for approaching this situation?

-How important is "martial" ability? I know in EU Rome the difference of a point yields a large advantage to the more able general, but here I have a man with 23 martial while also possessing numerical superiority that still has trouble defeating an adversary with about 10 martial.

-Is it only the lead general's martial ability that matters, or does each individual regiment's leader play a part? I ask because my King obviously holds rank over some of my more talented generals and I'm curious whether this fails to utilize their talents.

That's all I have for now. Any help would be greatly appreciated! :)


EDIT: I've also just had an issue where vassals are creating independent nations despite not being rebellious and being "devotedly loyal". In addition, my reputation is damaged if I try to regain control. How can I deal with this situation? It doesn't seem fair in the slightest that 100% loyal vassals can just create their own nations without any reaction being allowed on my part.
 
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I myself have been playing predominantly EUIII for the past few years while also playing EU Rome and recently decided to give this game a try. While it has been both addictive and entertaining there's a few things I've had some difficulties with.

Firstly, fighting in North Africa. To begin with, I had little difficulty moving through and taking control of most of modern day Morocco, Algeria, and Tunisia. My neighbor is now Tripoli (a desert region), though, and I have found moving east from this position to be nearly impossible. For instance, when I attack with an army of around 5000 I often emerge from the initial battle victorious with some circa 4800 remaining, but for whatever reason a full regiment or two disappear from the army at the end of the month. This situation repeats itself as I try to siege Tripoli's large castle, and soon there's almost no one left.

Another approach I took was to send in a smaller army under my Marshal whose martial attribute is 23. Despite being small, though, he too continued to mysteriously lose regiments while besieging the city. The only way I was able to take it, in fact, was to park a huge army there and simply deal with the absurd losses, and it really doesn't even seem worth it. My fear, then, is that moving any further east will be virtually impossible as beyond Tripoli is the Emirate of Cyrenaica. In any normal situation I'd easily take them and their vassals on, but given the apparent difficulty of fighting in Libya I do not know if it is even possible.

So my questions are these.

-Is there something about the Libyan region that makes fighting difficult?

-Is there a useful strategy for approaching this situation?

-How important is "martial" ability? I know in EU Rome the difference of a point yields a large advantage to the more able general, but here I have a man with 23 martial while also possessing numerical superiority that still has trouble defeating an adversary with about 10 martial.

-Is it only the lead general's martial ability that matters, or does each individual regiment's leader play a part? I ask because my King obviously holds rank over some of my more talented generals and I'm curious whether this fails to utilize their talents.

That's all I have for now. Any help would be greatly appreciated! :)


EDIT: I've also just had an issue where vassals are creating independent nations despite not being rebellious and being "devotedly loyal". In addition, my reputation is damaged if I try to regain control. How can I deal with this situation? It doesn't seem fair in the slightest that 100% loyal vassals can just create their own nations without any reaction being allowed on my part.

1. There is nothing specific to Libya, that is not the same for any other desert province.

2. I usually have little problems with the african provinces, as long as I keep my army size under the supply limit.

Things that might affect your situation:

- Vassal/Commander/Marschal loyalty. If it is low, they can disband in the middle of a campaign, but you will get an event about that.

- Attrition. Check your army's attrition. It show how many percent of your army disappears each month. If it is 30% f.x., you will loose a third of your army every month. That is going to hurt. If it is very high, you might have set upkeep low at some point and forgotton to raise it again (common oversight).

If the attrition modifier is very high, you have to figure out why ... it could be excess of supply limit (having 5000 troops in a province with supply limit of 400 is bad). Also I think disease-ridden provinces increase attrition, so a dirt-poor bandit infested desert province that also have small-pox might wreak havoc on your army.

3. Not that much .... usually superior numbers win out eventually, though ofcourse taking on a 23 Marschal withan inept 4 rating commander might need alot of extra troops to succeed. But in CK army composition and army commander is not as important as in other PI games.

4. Yes ... I believe so. So you might want to split your regiments if your king is inept on the battlefield.

5. Are they your direct vassals?? .. or your vassal's vassals?? ... you have no control over your Dukes' count vassals, and if they leave, you get no notification. Otherwise it can happen by event. Maybe they are friends with a rebellious vassal who wants to instigate civil war.

When they leave (if direct vassals), you get a claim on their title. Go to war, crsh them, and in the peace screen select to give up the cliam and force-vassalize them. That results in -1 BB, which will actually improve your reputation. So rebelling vassals are a godsend for bad rep. rulers :)

Edit: check this thread on BB: http://forum.paradoxplaza.com/forum/showthread.php?t=162777
 
2. I'd also say it seems like you've forgotten to maintain army upkeep, or the other option is that the province is diseased like TempestDK said (assuming you're not getting events for regiments disbanding, possibly due to vassals declaring independence).

3. In my Welsh game, I noticed that an 1k army could quite reasonably win against a 2000-2500 man army when the martial abilities were about 23 vs 11 or so, so it does have an effect, but a difference of 1 or 2 points shouldn't really matter (the 23-point martial was my son and heir, who I soon after gave land to... he mellowed out a bit by the time I got to play as him).

5. If you have realm duress (maybe also if the vassals are rivals (DV) or rebellious or something), vassals might declare independence even if they lack any prior signs of rebellion. Also, it could be that your vassal Duke or Count dies, and his heir then declares independence. If you check your former vassals' loyalty after they declare independence, it's pretty much going to be 100%, since they're of course loyal to themselves, so that's not an indicator.

And yes, rebellious vassals are one of the easiest ways to improve your reputation. You're being lenient to them after all, just forcing them to recognize your supremacy but actually also recognizing that they, not you, are the legal rulers of their fiefs.

P.S. I'm just going through my first game of EU3, it is indeed quite a different world, although some things are the same (it's fun how I only recognize the names of N African provinces because they're in CK too :p)