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Dec 27, 2000
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Bug List For 1.02

Hi folks, this list is carried over from EU1 final, and a continuation of Hartmann's outstanding work in creating the original lists.

I will start removing issues which have been fixed, and adding new ones from the forum as they are reported.

Please see the stickies on how to post bug reports.

1) There are still annoying errors in the German translation of messages:
- Still, all sea battles are referred to as 'Feldschlacht' ('field battle') in the protocol
- On the other hand You often recieve messages from the 'Admirality' where it absolutely makes no sense...
- When converting to counterreformed, the message about the effects is wrong and misleading

2) There´s a 'siege bug': When two countries (allied or not) besiege the same city and one of them concludes a peace treaty/seperate peace, the fortress is restored to full, even when there´s still the other enemy in the siege, who has therefore to begin anew. This even holds, when the retiring army is very small compared to the remaining force.

3) Every patching registers EU anew without deleting the old entries from the registry.

4) The presence of an army or 'army in conscription' or 'promotion of bureaucrat' in a province in some cases prevents accessing capital cities, because of overlapping. Tianin cot is not selectable from the default map when ships are in the harbour.

5) The event 'Unruhe unter den Bauern' (or so) is accompanied with a message saying revolt risk is increased by 5 in CORE PROVINCES. Actually, revolt risk is increased in all provinces, though.

6) There are still problems with the data in the ledger.

7) AI is too less aware of attrition. This has several consequences:
- Often huge armies are left to dwindle away in winter
- Often an ally 'comes to help' in a siege thereby causing huge attriton losses to the player originally besieging the fortress

8) Placing an army on vassal territory during peacetime gives You the enemy supply value.

9) Still the AI tends to garrison isles too much in later stages of the game (the balance get´s slowly but surely tilted). This often leads to the result, that if the AI has reached a certain total amount armies to maintain, it doesn´t buy ANY armies to protect the mainland. It even tends to declare wars (thinking, there are enough armies) without having the ships to move those isle based armies back to defend the mainland. Main example is still Venice, but there are others, too, e.g. Oman, which often heavily garrisons Sansibar.

10) If you are one of the clients connecting to someone else's multiplayer game, then the 'destination line' (the red line that goes out from one of your armies to it's destination) of troops doesn't show the 'green part'. i.e. how far the army or fleet has marched/sailed. NOTE: This bug only applies to multiplayer games. It doesn't happen to the person serving the game. Only the clients are affected.

11) Sometimes alliance enddates in the ledger are set more than a hundred years into the future

12) The 'scandal at court. diplomatic ability set to one for 20 months' event actually increases diplomatical ability of the monarch by one and gives You more diplomats ('royal diplomacy').

13) FIXED

14) On some occasions enemy fleets don´t leave the harbour when a province is conquered. One cannot use the harbour properly later with the enemy fleet still in port.

15) Sometimes a tradepost/colony cannot be established despite having exactly the money needed. If one has one ducat more than required, everything´s working again. Note: This is probably due to incorrect roundings.

16) Countries mostly seem to build armies while at war only. They begin conscripting as soon as war is declared. Now if a peace treaty is concluded shortly after declaration of war (conscription orders already issued), they tend to have a nice standing army ready for the next war. If however their army was reduced in fighting, they often tend to not replace the losses after the war, making them easy prey in the next one. It would be a good idea, if countries would try to continuously maintain a standing army appropriate to their size.

17) Saxony´s default leaders seem to override any leaders of any country when it comes to the question of who will get a province after a joint seige.
Note#1: Oranje and me discovered this independently of one another. In my case I as Austria sieged Switzerland together with Saxony. The only leader in the stack was Austrian´s Ferdinand (highest monarch category). Saxony got the province. I could reproduce this with many other variant settings, too.)
Note #2: This maybe occurrs also with other countries. Some players argued, that the underlying bug maybe is, that monarchs are not rated higher than default leaders.

18) Although allegedly intended, the apriori refusal of royal marriages at around 0 relations isn´t realistic. In this case it should depend on Your monarchs diplomatical abilities.

19) FIXED

20) If a loan is offered to another human, and they accept the loan, it will within a month present the debtor nation with a message stating that the loan is due. If they decline to pay, they lose one stability and give a cassus belli. This is true for loans that have been set to the default lenght or even 10 year loans.

21) People report, that whenever rebels appear in a province where an army is already stationed, this army has an increased chance of loosing the ensuing battle regardless of armystrength, morals etc. On the other hand it is no problem to attack and defeat those rebels with relatively minor armies moving into the province from the outside. (This doesn´t seem to be a very serious issue, though.)

22) The 'temporal insanity of monarch' event reduces the stats of the monarch for the rest of his reign instead for just the time specified (ten months, I think).

23) FIXED

24) Stealing rudders by winning a seabattle is occuring much too often.

26) Sometimes countries horde enormous amounts of money in treasury ('cashcow').

27) Sometimes when a peace is concluded, control of a province not included into a peace treaty doesn´t switch back to the original owner. When an attacking nation wins control of defending nations's province from rebels or natives, that province may remain in the control of the attacking nation after peace. It is also possible for the attacking nation to continue the siege of rebels after peace has been concluded.

28) When selecting an army and hovering the pointer over a vassal´s territory, the pointer is greyed despite the territory being accessible.

29) Though the pope never accepts a royal marriage, the option isn´t greyed out.

30) When reloading a game where you are in a combat with rebels, the graphics no longer show the rebels, and the rebels no longer seem to take losses or loose morale.

31) When reinforcing a force of besiegers who are under attack by enemy troops, no reinforcements occur. The reinforcing army waits until the besieging force has been defeated before attacking the enemy.

32) FIXED

33) It is still possible to switch to Counterreformed after the edict of tolerance.

34) Sometimes, when an explorer dies, the fleet is still able to explore Mare Incognita.

35) It is not possible to move ships in or out of the port at Fiji.

36) It is not possible to move ships in or out of the port at Coquimbo

37) Changing religion during war does not break Royal marriages.

38) Changing religion during war does not break alliances.

39) Nations changing religion after the Edict of Tolerance break Royal Marriages.

40) A nation which becomes another nation's vassal does not break Royal Marriages with the player nation.

41) Rebel provinces which are being sieged may rebel again, the message states that Rebel Scum have taken control of the city, but the rebels continue to siege, and if interrupted the control of the city reverts back to the owner.

42) Armies which are too small to enter an enemy province (due to fortifications) may enter that province if enemy troops are present.

43) Annexation, or inheritance of a nation which is carrying out fortress improvements prevents any fortress upgrade from being carried out in the future. Essentially, the fortress is in a constant state of upgrade.

44) Game doesn’t save autosend merchants setting for host or clients. Must be reselected with each reload.

45) The following random events do not appear to work correctly in multiplayer:
i The demand for a certain resource in a certain province has gone up, X ducats to the treasury.
ii +1 stability 1000 invested in trade and infrastructure. +1 stability definitely not given
iii Inflation increased by 25% for 1 year. 25% to inflation not given

46) IP has to be reentered manually for the start of each new session even though it appears in the box as if it was saved. Trying to reconnect to a static IP without retyping the address results in maddening no game host found messages

47) After loading a save game, all players must de-select then re-select their countries before starting the game. No big deal, but mildly annoying when you forgot to do it and cant figure out why the game wont start

48) Fleets retreating from Naval battles in The Gulf of Derian, when a port is owned and controlled in Isthmus will retreat around South America to Isthmus. Control is not reestablished on the fleet until (and if) they survive the long journey.

49) Nations changing religion through rebels breaking the government do not break Royal Marriages.

50) Fleets based in allied ports are not required to leave after the war is concluded.

51) It is possible to recieve the Credit limit raised to 500 ducats event after previously receiving the Credit limit raised to 1000 ducats event.

52) When a save file is loaded, Monarch historical events will not occur for any existing (i.e. living) monarchs (in that file).

53) When reorganizing armies in a province prior to a land battle, a 0 strength army is created which if not filled with troops before battle begins will result in the destruction of that army (including a leader) and automatic retreat of the other troops in the province

54) Armies with high morale and high leadership may be completely annihalated when assaulting a fortified province. The army may lose every unit before morale drops, and as there is no way to cancel an assault the army and leader is destroyed.

55) Offering a loan to another nation does not expend a diplomat

As suggested, this list is going to be closed, and all new issues, and any outstanding bugs from this list carried over.
 
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I know that you dont have EU2 yet or a copy of the beta. However a lot of this is out of date.
It might be better to start a new list from the bugs reported :)
 
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