Finally! A temporary solution for monarchs' historical events....
Hail all!
Background
A monarch's reign will trigger his or hers historical events data, but as soon as the player quits, the EU engine will not save this state. Therefore, when the player returns, EU engine does not load the monarch, hence it does not trigger his or hers historical events data, hence later events will not fire.
Story
This weekend I could no longer hold my EU fasting (I simply refused to play it as long as it has this bug). I wondered if there was a way around this. Suddenly.... Eureka! What if I create a monarch just for the sole purpose of triggering events? This will do it! [Evil laugh]Mua ha ha ha![/Evil laugh]
And so I did.... It took me a long time to check every single monarch and creating new ones for each, all with identical attributes, except for monarch IDs and associated events of course, but I did. I've tested it and it worked fine. However, I think some events, like "creation of manufacturies" does not fire at all. It could be another bug, but I'm not too worried about it. Okay, here's an example of what I did.
Example
- Monarch A has an event "good ministry" at date 0 and event "diplomatic move" at date "108".
- I created the same Monarch A (different ID, same name, same attribute and everything) that will start 9 years after the start date of the actual monarch A. (Simple, huh?) So, during this 9 years, players can freely go in and out of the game (to take shower for instance
).
- I created monarchs at intervals of at least 3 months and one day (which means each Catherine de Medicis' monarchs will have around 3 "religious turmoil" events), because creating them at a month interval is just too painful for me.
- I dated all triggers, except "good ministry", one month after the original date to ensure that EU engine will trigger these, so the game is shifted one month. (I didn't regard this as a big of a deal.)
- The most annoying this is to have the "'x' monarch will now rule our nation" message every so often, but I didn't mind.
- Compatible to IGC v2.0k (Actually, compatible with any scenario that has the appropriate country tags. You just have to use the events that came with IGC v2.0k.)
Conclusion
Of course, you can do this yourself, but you can also use my event file and monarch files, so you don't have to go through the pain I went through. However, I don't have my personal website, so I'm going to have to depend on Huszic or Gen. Suvorov if I want to distribute them. What do you guys say? Actually, since I'm too cheap to get myself a decent Internet connection (actually, I'm waiting for my cable connection) and use NetZero (free Internet in USA, baby
), but I've used my quota for this month, you'll have to wait until next month (5 more days) until I can do this. Any response?
The bug probably explains why certain nations do not correspond to their real life power (since the events they're supposed to get didn't fire at all). In my latest game, Turkey went all the way next to Austria, grabbing most of Hungary.
Thanks
Thanks for the developer of EU Leader Editor which helped me greatly during this project. (Can someone point me out his or her nickname? Or was it you Huszic?) Also, thanks for ErrantOne and other people who helped me understand this bug better (I can't remember all, I'll edit this thread as I recollect the names).
Phew.... This is probably the longest EU message I ever wrote.
Hail all!
Background
A monarch's reign will trigger his or hers historical events data, but as soon as the player quits, the EU engine will not save this state. Therefore, when the player returns, EU engine does not load the monarch, hence it does not trigger his or hers historical events data, hence later events will not fire.
Story
This weekend I could no longer hold my EU fasting (I simply refused to play it as long as it has this bug). I wondered if there was a way around this. Suddenly.... Eureka! What if I create a monarch just for the sole purpose of triggering events? This will do it! [Evil laugh]Mua ha ha ha![/Evil laugh]
And so I did.... It took me a long time to check every single monarch and creating new ones for each, all with identical attributes, except for monarch IDs and associated events of course, but I did. I've tested it and it worked fine. However, I think some events, like "creation of manufacturies" does not fire at all. It could be another bug, but I'm not too worried about it. Okay, here's an example of what I did.
Example
- Monarch A has an event "good ministry" at date 0 and event "diplomatic move" at date "108".
- I created the same Monarch A (different ID, same name, same attribute and everything) that will start 9 years after the start date of the actual monarch A. (Simple, huh?) So, during this 9 years, players can freely go in and out of the game (to take shower for instance
- I created monarchs at intervals of at least 3 months and one day (which means each Catherine de Medicis' monarchs will have around 3 "religious turmoil" events), because creating them at a month interval is just too painful for me.
- I dated all triggers, except "good ministry", one month after the original date to ensure that EU engine will trigger these, so the game is shifted one month. (I didn't regard this as a big of a deal.)
- The most annoying this is to have the "'x' monarch will now rule our nation" message every so often, but I didn't mind.
- Compatible to IGC v2.0k (Actually, compatible with any scenario that has the appropriate country tags. You just have to use the events that came with IGC v2.0k.)
Conclusion
Of course, you can do this yourself, but you can also use my event file and monarch files, so you don't have to go through the pain I went through. However, I don't have my personal website, so I'm going to have to depend on Huszic or Gen. Suvorov if I want to distribute them. What do you guys say? Actually, since I'm too cheap to get myself a decent Internet connection (actually, I'm waiting for my cable connection) and use NetZero (free Internet in USA, baby
The bug probably explains why certain nations do not correspond to their real life power (since the events they're supposed to get didn't fire at all). In my latest game, Turkey went all the way next to Austria, grabbing most of Hungary.
Thanks
Thanks for the developer of EU Leader Editor which helped me greatly during this project. (Can someone point me out his or her nickname? Or was it you Huszic?) Also, thanks for ErrantOne and other people who helped me understand this bug better (I can't remember all, I'll edit this thread as I recollect the names).
Phew.... This is probably the longest EU message I ever wrote.
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