This is the start of the discussion for Find It for Cities: Skylines II
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Yes this covers everything from the dev mod "add object" menuAnd does it cover all items/props and so on? So we don't have to keep using the developer mode?
Asking this as thunderstore version had some bits missing that could have been found by using developer mode only.
there is a lot of requests for this, so most likely yes, hopefully in the next updateWill there be a picker option like there was with the mod on Thunderstore? It isn't included in the planned features mentioned. Although I don't have an options page for the mod like there was with the Thunderstore mod, so I'm wondering if it is PDXMods just not completely loading the mod correctly.
There's a mod called "Extra Areas and Networks" for thatAre the invisible stops like the train station going to be included? I wanted to try these out, but 'invis' returns no results.
This functionality is with Plop the growablesThank you TDW for this amazing mod. When I use picker and copy the asset like a building and paste it somewhere else, the building is always dammed and disapears after couple of seconds. Is this by design? or, I am missing something? Cheers mate
Picker is now in Find It!
Find It icon also removes or hides Move It icon :/Thank you for the picker! However I have some issue with the placement of it on screen - if basically is always on the uppermost layer and covers the "ADS" button of the in game radio
View attachment 1109394
Would be neat if you could change position/render order or make the position even customizable.
that's one of the options we're looking at, hopefully both find it and move it willCan they be draggable/movable so one can move them anywhere on the screen? So you don't have to check thousands of mods (not now obviously, in a year or 2) where their icons are?
Yup it is 100% compatible with itCan this mod be used with Plop the Growables?