I'm mostly making this thread for myself so I'm not going to go into a huge amount of detail as to why these are the things I plan on modding but as I'm watching through the lets play's from Arumba and quill18 I'm jotting down idea's of the first things I'd like to change about the games numbers and balance. Yes of course I'm going to play vanilla first and no i don't think the game is broken/incomplete/unbalanced. But I do think there is room for improvement.
So here's my list of the first proposed changes I'd love to hear what other people plan on modding for themselves?
Change
+5% reasearch cost per pop (instead of 2%)
+5%-10% research cost per colony as well
Double all edict and traits effects
Add a building to encourage that pop to migrate
Increase chance to gain traits on leaders
Raise max leader level to 10
Change to soft cap + modifier on happiness based on habitability instead of hard cap
Double the rate of increase of science cost per tech level
Choice of 5 leaders instead of 3
Increase spawn rate of science events
24 months to colonize - 6 energy vs 12 months and -8
Federation voting to go to war?
66%-75% vote succeeds on alliances instead of 100%
50% more allowed leaders
6/3 picks on traits vs 4/2
50% cost to edicts
150% increase to influence gain?
Extra diplo techs to add:
Diplo integration speed
Uplift speed
Max embassies
Max rivals
Permanent relation boost
Something to improve planetary defence:
Longer range on bases
More slots on bases
More HP’s on bases
Increase defence of starports as well as bases
Cheaper bases (because you don’t need engines)
Attrition for fleets in bombardment
50% cost for ships in orbit
Decrease cost and time for upgraded by 50%
Add a +5-15% increase as well
Add a flat 5-10 increase as well as the % to give it relevance in the early game and on small planets
AI willingness to go to war increase
Increase to migration desire at max pop
Increase regen rate on hull tissue
So here's my list of the first proposed changes I'd love to hear what other people plan on modding for themselves?
Change
+5% reasearch cost per pop (instead of 2%)
+5%-10% research cost per colony as well
Double all edict and traits effects
Add a building to encourage that pop to migrate
Increase chance to gain traits on leaders
Raise max leader level to 10
Change to soft cap + modifier on happiness based on habitability instead of hard cap
Double the rate of increase of science cost per tech level
Choice of 5 leaders instead of 3
Increase spawn rate of science events
24 months to colonize - 6 energy vs 12 months and -8
Federation voting to go to war?
66%-75% vote succeeds on alliances instead of 100%
50% more allowed leaders
6/3 picks on traits vs 4/2
50% cost to edicts
150% increase to influence gain?
Extra diplo techs to add:
Diplo integration speed
Uplift speed
Max embassies
Max rivals
Permanent relation boost
Something to improve planetary defence:
Longer range on bases
More slots on bases
More HP’s on bases
Increase defence of starports as well as bases
Cheaper bases (because you don’t need engines)
Attrition for fleets in bombardment
50% cost for ships in orbit
Decrease cost and time for upgraded by 50%
Add a +5-15% increase as well
Add a flat 5-10 increase as well as the % to give it relevance in the early game and on small planets
AI willingness to go to war increase
Increase to migration desire at max pop
Increase regen rate on hull tissue
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