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Helljumper

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Mar 2, 2017
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  • Magicka
  • Naval War: Arctic Circle
  • Cities: Skylines
  • Stellaris
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
Hello

a simple question, how would fixed guns (AT and AA) or mobile guns will work in the game?

i am not a history geek but wasnt the pak 40 or the flak 88 a nightmare for the allies? or the 17 pounder for the brits.
 
Hello

a simple question, how would fixed guns (AT and AA) or mobile guns will work in the game?

i am not a history geek but wasnt the pak 40 or the flak 88 a nightmare for the allies? or the 17 pounder for the brits.

Honestly the big AT guns were a bit overrated. Yes, they were quite powerful and could shoot at long range but in Normandy their effectiveness was hampered by the restrictive nature of the terrain. The smaller guns - the German 50mm and the British 6 pounder for instance - saw a lot of use and were quite effective at knocking out tanks.

As for mobility most of these units had dedicated prime mover units of some sort - meaning trucks or half-trucks especially for the bigger guns. The Germans were also rather reliant on horses but that was only practical for the small pieces (which was also why they were more widely used - the German supply of reliable trucks and halftrucks for carrying artillery).
 
ok and how will even these small guns work in game?

afterall germans were comparatively defensive and more with holding tactics, so these kind of guns play a serious role in holding around
 
ok and how will even these small guns work in game?

afterall germans were comparatively defensive and more with holding tactics, so these kind of guns play a serious role in holding around

We'll still have to see how they implement it, but they'll likely have their own small prime movers as the maps indicate dragging the gun with a crew would be impractical.

A 57mm gun for instance was light enough to be towed by a jeep, so it wouldn't be surprising if a light gun would already come with a vehicle (or a horse-drawn wagon) to tow it when you buy one.
 
We'll still have to see how they implement it, but they'll likely have their own small prime movers as the maps indicate dragging the gun with a crew would be impractical.

A 57mm gun for instance was light enough to be towed by a jeep, so it wouldn't be surprising if a light gun would already come with a vehicle (or a horse-drawn wagon) to tow it when you buy one.
Do to small guns being not that hard to move by the gun crew. It may end up like recoilless rifles or ATGMs in Wargame that the crew can move on its own or be loaded in to a prime mover to move faster.
 
Hello

a simple question, how would fixed guns (AT and AA) or mobile guns will work in the game?

i am not a history geek but wasnt the pak 40 or the flak 88 a nightmare for the allies? or the 17 pounder for the brits.


Yes, seeing as engagement ranges in Normady floated at around 700 yards, and climbed to few kilometers occasionaly, and most penetrations on studied allied vehicles were from 75 mm guns, PaK 40 was very dangerous.

Even more on the map, since it seems to be pretty open.



I guess that these "big" guns will have some penalties on their own visibility so they will have to be well camouflaged to survive, and they will need their own spotters and prime mover to move around and function effectively.
 
Yes towed artillery and AT among other things is a must.
 
Looks like towed guns are in, so I don't think we have anything to worry about.

Also, yeah, what ended up happening was that the guns needed in ww2 got bigger and bigger and subsequently less mobile so eventually AT guns went out of use because they just weren't practical any more. A 37mm gun is not that hard to move and can be manhandled, an 85mm gun is much much more difficult to move.
 
All the units in wargame were either tracked, wheeled or infantry squads. There was no infantry mortars, towed artillery pieces, all artillery is self propelled.

So unless they've made changes to the engine for steel battalion this will be interesting.
 
I can see a static at gun in one of the screenshots but no indication whether it was towed there or not.
 
PaK40 isn't the thing you should call "big". It was pretty much a medium tier gun, but PaK 43 or even 44 are the true monsters who could penetrate even early cold war era armor.
 
I would say they would have had to make changes to the engine for fixed emplacements and better infantry mechanics.
 
I would say they would have had to make changes to the engine for fixed emplacements and better infantry mechanics.
I doubt that makind just a PaK or 17pdr is any different from, for example, ASU-85 in wg. It's a "vehicle" that fires in front arc, moves slowly, etc. Making capturable at-guns is another story. So yes, they either rework infantry from scratch or it will be like in an arcade where at gun is one and indivisible with it's crew.
 
i think these towed/ static guns should be implemented in the game. they can play the role of atgms and replace them well enough (with bad accuracy offcourse)

imagine holding the line with some flak 88s and a tiger :D
 
I do hope they show the difference in mobility between the different guns- there's a reason the US 'towed tank destroyer' units had trouble accomplishing anything other than indirect artillery fire- the US 3in gun was horrible as a towed gun and required a halftrack to move around and could not be manhandled whereas the 57mm could be towed by a jeep and had some manhandling capability despite being a less capable AT gun. I do fear the only advantage the smaller guns will have is a cheaper price.
 
Towed guns have to be in the game, leaving them out would be a massive omission and would automatically benefit vehicle-based gameplay, whereas IRL WW2 battles were more infantry-based, Normandy especially due to limited visibility.

How they'll be implemented is another story, and I'm willing to wait and see if they'll be able to re-work the game mechanics to allow the guns to be separate from the crew, and being able to capture enemy guns in the vein of MoW or CoH. Although I'd be fine with the AT-gun being a single unit, and being destroyed wipes it out. As long as you can tow it around and form an anti-tank "fire brigade".
 
I am however curious to hear if static positions can be moved.
 
I think they'll just make a unit with two states, one hooked up to the prime mover and one not. You can drive it to a position and order it to unlimber (which should have a delay, like limbering up) and that position is now Defended.