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danest

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Oct 20, 2013
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Banish is no longer a way to make money with the latest patch. Argh. I banish a lord, no money. I revoke their titles and the option to banish goes away entirely.
A lot of people are completely ok with the nonsensical idea that you can murder someone, imprison them, blind their children, steal his wife, but-- never touch his money. I'm not ok with that. People say it's "Too easy" for a beloved king to swipe money by banishing.
CK2 plus is in a perfect position to remedy this, however, through tyranny and dynastic stain. Banishing an innocent person should get their money, yes, but also cause not an opinion penalty, but a pile of tyranny, possibly leading to dynastic stain, which can be deadly for a new, young, possibly less popular king.
I hope there's a way to fix banish, but I can't do it, and haven't been able to figure out how, yet.
 
The effects of banishing are hard-coded. Short of disabling the system entirely and making a custom-decision version, it can't be altered.

And, frankly, banish being a way to grab money isn't really ideal, anyhow. It's far too easily abused. I'm not sure I agree with nerfing banishment to the point where it's practically pointless -- but, again, we can't alter it.
 
It was a hard code change. It might be changeable, as a workaround, with an on_action event if one exists for banish. I can't be more helpful/confirm the validity of this though since I am nowhere near home atm, sorry.
 
It was a hard code change. It might be changeable, as a workaround, with an on_action event if one exists for banish. I can't be more helpful/confirm the validity of this though since I am nowhere near home atm, sorry.

Assuming the on_exiled on_action works solely for that instance, I suppose one might be able to add an event to it that transfers wealth on top of banishment's normal effects.
 
I was able to banish a regular courtier for what little money he had, but not a landed (or even ex-landed lord.) Really a shame that they chose such a ham-fisted, forced change to the banish system.
 
The effects of banishing are hard-coded. Short of disabling the system entirely and making a custom-decision version, it can't be altered.

And, frankly, banish being a way to grab money isn't really ideal, anyhow. It's far too easily abused. I'm not sure I agree with nerfing banishment to the point where it's practically pointless -- but, again, we can't alter it.


The tyranny and dynastic stain system would work much better to balance this, than the usual -20 opinion. A beloved ruler could loot several times his own vassals, but with dynastic stain and tyranny, he might very well destroy his kingdom by ruining his young heir's chances due to dynastic stain. I've had a young ruler inherit from a tyrant, and he was barely popular as it was, and the stain was apparently enough to ruin the kingdom ... he lost it.
 
maybe instead of getting money you could make it so that banishing gives other rewards, I know that CKII+ has traits that are not actually traits (merciless for example). I have always noticed that what you do with prisoners still needs improvement, I like the whole new system of the house arrest, letting them rot in prison, or throwing them in the crow cage, but I feel like maybe there could be a trial system like they have in the Game of Thrones mod, if that can't be done, make the penalties for what you do with a prisoner more pronounced, for example say there is a civil war because you discovered that a man was plotting to murder you and you tried to imprison him but he rebelled, well if you choose to execute him, because he is a traitor, it says that "because he is a traitor your vessels will not mind if he is executed" maybe you should get a bonus with lords who like you, or with factions that like you with your new faction system. things like that would make picking what you do with prisoners more immersive to what kind of character you are, back to banishing however, instead of it being a way to easily get money, if you banish somebody from the realm, you are choosing to let them live their lives, rather than them rotting away in prison, or killing them outright, and maybe because its a merciful act you can get a trait like "Merciful" where it gives you a bonus with people who have the Kind trait, and negatives with people who have the cruel trait or something, as well as maybe a bonus with the peasants so like if you have that trait there is less likely to be peasant revolts or something, I just feel like what you do with your prisoners should have a much larger impact than it does already.
 
And -- interesting idea, making an all new custom banish option. I mean, if it's not a terribly difficult task.

It is. At the very least, I would need to feel like something was broken enough that the entire system needs replacing -- which I don't.
 
hey guys just ALT-TAB'd out of game to read what's the deal with Banish option.

having read through whole thread, too bad PI devs broke banishment :(
I haven't played for a while, coming back to the game (which means CK2Plus for me) game is now much better, in this area I am loving the three options that's available at all times: house arrest/cell/dungeon. Broken banisment sucks though. It really doesn't make sense at the moment.

You can kill someone, and noone in the entire realm find you a fault - after all he tried to dethrone you!
But you can't banish him and take his money? why?

This is an era English kings (amongst others) attacked even churches to grab their wealth. Who's to say you can't take wealth from a well known traitor. sux
As always major thanks to Rylock, schwarherz and other team members I don't know about (couldn't find a clear CREDITS section in the main section where it explains major features etc.)


EDIT - forgot to say it would be great to see a custom banish, properly well thought and implemented. I understand it might be too much work to implement and might never happen but, just adding my name to the wishers list...
 
Total joke from Paradox i mean was it hard to freaking increase the negative affects of banishing someone without a legal claim?

What the F is this instead of fixing it they just remove it i mean you might as well remove the banish ability as its literally useless.

If you capture them you can ransom them right?So if a traitor is caught well you execute them and get the wealth?But no you don't get the wealth and i really wonder now why you don't? I mean simply put if a traitor is found then i kill him and confiscate his property simple as that! Or when we had banish you done that and got the wealth even though i always wondered in the back of my forehead why in the world am i letting a traitor to the realm get away but i take his wealth i mean if he she is in my prison would i not logically behead him in the public and confiscate his wealth?That is how it was in reality.

Or it would go to the Church.......

It seems instead of making more events more choices more game mechanics or just creating more events more choices for the given mechanics they (Paradox) are just ether nerf it where its useless or create more (in dlc) that really has not improved the game in no specific way.

I get a mod right if its elder kings or got or ck2 that literally i would pay 20 euro for for the simply reason (lord of the rings mod 2) for the simply reason that the mods deserve the money and now i do not know if the game devs are paying in secret the modders as i got to say they do more work on the game the work they put in is well un comparable to the devs.

Hordes come out i mean okay map expended um what some horde mechanics?for 15 or was it 20 euro and im not counting the sales i mean come on get horde mechanic and more events more events more traits more character choices and foremost more of it i mean after all that is what this game is all about in the first place!

Can you imagine if they put all the time into expending the map making horde mechanic to the Islam dlc along with India to vikings and hence fourth if they put all that time in to making and improving the core of the game that is leading a crusader king in the middle ages of Europe into the Holy land and fighting a holy war?

Meaning put all the work into Europe meaning the Christians and Muslims from the original crusader kings 2 default start date?

The game would of have been amazing!!!!

Instead we got a big gigantic spaghetti monster that did add new things like expended the map to the hindus and the far east along with hordes but at what cost and how is it important for someone playing as a English King?It is not important only in multiplayer it is where you do care what is happening in India when your in Europe but playing single player game you dont give two shits whats going on the other side of the world in this game and that is a true statement.

There are rare cases where in the mid end game you got in single player a united far East to Middle east to Europe to the far North united Empires fighting over who wins the game that is at a extreme rare case and does not matter what difficulty you play on.

For me what they expended on is nice in multiplayer but for single player the game is dull and boring (talking about all dlc's full game) its just new things that are added but nothing for a player playing in single player its not a big impact at all and without mods the game would get boring like instantly for anyone who is a veteran player of Paradox games and has started playing Crusader Kings since the first one! Which by the way was a amazing game for its time and it is sad that the 2nd one did not upgrade nothing on to the original game concept of Crusader Kings 2 and please Paradox when you create Crusader Kings 3 dont name it that!

Just name it something different as it has nothing to do with Crusader Kings it will be a game put from the down fall of the Roman expire so from dark ages to the end of the Middle late ages from Ireland to far east if maybe Asia so it has and will not make sense to name it Crusader Kings 3.

LOL

Thanks for reading my rant and dont forget its just my perspective. :) Happy holidays.
 
That rant came out of nowhere, but I do agree with many of your points haha. I absolutely could not enjoy this game the way it is now unmodded.
 
Respect to the rant king 2 posts above.

i am currently using "cash 170" console command to add to my wealth (lame pseudo confiscation)it does indeed duplicate wealth in game so not ideal but better than missing out on medieval bucks. I try and execute where applicable to de-duplicate.

Due to paradox's code more heads rolling in realm - saddens me and my subjects this bad code
 
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