At the moment I think one of the biggest flaws in ship combat is the dominance of carriers. Interesting tradeoffs don't have room to breath when one strategy is overwhelmingly dominant.
Decreasing strike craft damage would help, but I think a better solution would be some simple tweaks to ship AI.
I've noticed carriers are largely effective due to the strength of carrier computers. I would make it so that carriers cannot produce strike craft while moving.
Torpedo ships meanwhile tend to clump up on a single target, which is highly ineffective when carriers spread out. Instead torpedo computers could be made to pick a random target, further differentiating it from swarm.
Obviously a direct nerf, or a cap on deployed strike craft, would also help, but I think AI changes are probably the more nuanced approach.
Decreasing strike craft damage would help, but I think a better solution would be some simple tweaks to ship AI.
I've noticed carriers are largely effective due to the strength of carrier computers. I would make it so that carriers cannot produce strike craft while moving.
Torpedo ships meanwhile tend to clump up on a single target, which is highly ineffective when carriers spread out. Instead torpedo computers could be made to pick a random target, further differentiating it from swarm.
Obviously a direct nerf, or a cap on deployed strike craft, would also help, but I think AI changes are probably the more nuanced approach.
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