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SlowDuck

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Recently @AdmiralAqua and I released our first post in a series dedicated to making SEA a fun and dynamic region to play, at the request of @DDRJake. Last time we looked at Ayutthaya, and for this edition we've looked at the influential Khmer Empire, with some suggestions from @fredrikslicer and @Semi-Lobster. For now, we've designed a new set of NIs that we believe creates a more hybrid/fusion of the old Khmer Empire and the Khmer that we see within Eu4's time frame. Our idea would let the player attempt to recreate the Khmer Empire with some NIs suited for this (we think that they are offset by Khmer's weakness at the start of the game, so reforming the Khmer Empire should still be a challenge) and a National Decision to Recreate the Khmer Empire if the player or AI succeeds in conquering the old Khmer borders, providing an extra bonus for anyone dedicated enough to try. We've also been working on a special Devaraja monarchy system, but it's not quite ready for release yet. I will say that I believe it will allow the player a challenging experience, but one that is not without rewards.

Khmer
By the time of 1444, the Khmer Empire had already been dissolved, with two huge sackings of Angkor by the Ayutthayan kings, the ‘Empire’ itself, ceased to exist after the Khmer King abandoned Angkor. Throughout the majority of EU4’s timeframe, historically speaking, Cambodia was simply a vassal state that switched hands between Siam and Vietnam constantly, and while it was a state granted a significantly large degree of autonomy, it still accepted Siamese or Vietnamese suzerainty. The direction taken with Khmer should be one similar to Byzantium - an empire reeling from humiliation and losses, wishing to regain their ancestral homelands from the Thai/Vietnamese upstarts occupying their rightful territory. Khmer culture had a huge influence on neighbouring countries that can not be disregarded; even the Thai alphabet is derived from original Khmer script, despite viewing Cambodians as racially inferior and nothing more than a lowly vassal state. Khmer ideas should be very diplomatic/administrative oriented - the Cambodian state by 1444 simply did not have the manpower or overall ability to be militaristic like Ayutthaya or Dai Viet anymore. However, even as a vassal state, the Khmer nation was very well-administered and shrewdly diplomatic - playing the Thai and Vietnamese against each other incredibly well. Khmer ideas are actually quite historically accurate in the base game already - props to the Dev team, we didn’t really have to remove anything for inaccuracy or misrepresentation. When we changed ideas, it was either that we felt that the idea was underpowered or we had a better one.


Ideas:
Traditions: “Cultural Influence”

-15% Core-Creation Cost
The Khmer Empire once covered the entirety of Indochina, and the Khmer culture has influenced a majority of the neighbouring states. Integrating new conquests is not as difficult for us as it is for other upstart kingdoms.

Traditions: “Imperial History”
+1 Diplomatic Reputation, -7.5% Aggressive Expansion
Once, a sprawling empire, the Khmer still maintained the respect of those around them and skillfully outmanoeuvred conquering powers such as the Thai and the Vietnamese, often setting them against each other. The legacy of the great Khmer Empire often allowed the Khmer a more significant claim to lands around them than other newer nations.

1. “Imperial History”
+1 Diplomatic Reputation, -7.5% Aggressive Expansion
Once, a sprawling empire, the Khmer still maintained the respect of those around them and skillfully outmanoeuvred conquering powers such as the Thai and the Vietnamese, often setting them against each other. The legacy of the great Khmer Empire often allowed the Khmer a more significant claim to lands around them than other newer nations.

1. “Cultural Influence”
-15% Core-Creation Cost
The Khmer Empire once covered the entirety of Indochina, and the Khmer culture has influenced a majority of the neighbouring states. Integrating new conquests is not as difficult for us as it is for other upstart kingdoms.

2. “Khmer Resilience”
+50% Hostile Coring Cost
Despite being constantly fought over by the Vietnamese and the Thai, and with the Khmer King having to swear fealty to the King of Ayutthaya, the Khmer people never truly accepted foreign rulers and made ruling difficult to them at every possible turn. Thai princes placed on the Cambodian throne were assassinated, Vietnamese nobles disappeared without a trace, showing the world the Khmer people would not bow before any would-be conqueror.

3. “Diverse Religious Legacy”
+1 Tolerance of the True Faith, +1 Tolerance of Heretics
The Khmer Empire had Hindu, Theravada Buddhist, and Mahayana Buddhist monarchs. This diverse history should be reflected in their national ideas in my opinion, as it is important to their history and culture.

4. “Jayavarman VII’s Teachings
-20% Build Cost
Jayavarman VII is considered one of the greatest Cambodian monarchs and constructed Angkhor Thom and Bayon, two of the most impressive constructions in Cambodia. - Author's Note: I know a 20% build cost reduction seems like a lot, but if you see the scale of these places you’ll see where I’m coming from.

5. “A Modern Khmer Navy”:
+10% Ship Durability
Historically accurate idea - just adjusted the value.

6. “Restoration of Angkor”:
+1 Yearly Prestige
Historically accurate idea - no need for changing.

7. “Khmer Naval Prowess”
+1 Yearly Naval Tradition, -10% Ship Costs
The Khmer began to become a seafaring power after the realisation they could not compete with the Thais and Vietnamese in terms of land military power. They constructed many ships in short periods of time, and their great fleet was one of the finest in the region.

Ambitions: "Preah Ko Preah Keo"
+10% Morale of Armies

Furthermore, Khmer should have a decision to proclaim a return of the ancient Empire if some requirements are met.

“Return of the Khmer Empire”
For too long our people suffered after defeat and defeat saw our rightful lands taken and our cities sacked and burnt. Now we have reclaimed the core lands of the old empire, and have either driven out or subjugated the would-be usurpers. We can now proclaim to the world that our empire has risen once more.
Requirements:
  • Owns or subject owns the Indochina region
  • Has at least 1 stability
Effects:

  • Government rank becomes Empire rank
  • Capital becomes Angkor
  • Lose 100 Admin, Diplomatic and Military points
  • Angkor gains +5 base tax, manpower and production (15 total development)
 
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Well it's great to give attention to the Khmer : it deserves it. The possibility to restore the Khmer Empire will make any khmer game much more intersting.

The onl problem I see is that the old khmer ideas (10% morale, 5% discipline and 20% manpower) were better militarily.
So paradoxically I fear the Khmer will be far less popular in multiplayer.

But it's juste a problem for multiplayer game, so I think it's not that bad. Just a little sad.
But heh, I'll be happy to play it in solo.
 
Well it's great to give attention to the Khmer : it deserves it. The possibility to restore the Khmer Empire will make any khmer game much more intersting.

The onl problem I see is that the old khmer ideas (10% morale, 5% discipline and 20% manpower) were better militarily.
So paradoxically I fear the Khmer will be far less popular in multiplayer.

But it's juste a problem for multiplayer game, so I think it's not that bad. Just a little sad.
But heh, I'll be happy to play it in solo.

I think you'll find the Devaraja government we're designing should offset the loss of military strength ;)
 
Going to keep this short

Phnon Penh should be the capital at the start not Oudong but that´s directed towards the developers

Traditions: You only have one
1. Would use your traditions ability here instead
2. What resilliance? They were crushed and abused the only reason they weren´t outright conquered was the political nature of the situation the Thai knew the cambodians would come running to them to protect them from Vietnam so they it made them easy to subdue and exploit without having to adiministrate them
3. Would put this one at two instead
4. I'm fine with this
5. Think this one is hypothetical enough to put last
6. How so Angakor was abandoned after having spent centuries in decline because it was increasingly ecologically unviable
7. Prefered Cham migration it reflected something that happened
Ambitions: You forgot to add them

As for Khmer empire Angakor is once again a nail in the Eye
 
Angkor gains +5 base tax, manpower and production (15 total development)
Just a small point, but that seems a bit much. I mean, that's even more than the Ottoman's Constantinople decision.

Also, I feel like that decision could use an additional temporary modifier as well, it seems like a big enough event for that.
 
Just a small point, but that seems a bit much. I mean, that's even more than the Ottoman's Constantinople decision.

Also, I feel like that decision could use an additional temporary modifier as well, it seems like a big enough event for that.
I'll talk to Aqua about this, it seems like a lot to me too. It does require taking over all of Indochina though, so idk maybe the reward matches the challenge?
 
6. How so Angakor was abandoned after having spent centuries in decline because it was increasingly ecologically unviable
I think it's referring to the restoration that happened after the game's timeframe, but I'm not the dev so you'd have to ask them.
 
I think it's referring to the restoration that happened after the game's timeframe, but I'm not the dev so you'd have to ask them.

Still perhaps a replacement suggestion is in order
 
@fedrikslicer

Forgot to include ambitions :p

I was thinking maybe +7.5% discipline, or perhaps some other military ambition. However, Khmer's armies weren't really based on manpower anymore, considering how various wars with the Thai and Vietnamese left the countryside and population devastated. For example, Cambodians were carried off by Thai conquerors to repopulate certain territories under more direct Thai control or to become slaves for richer noblemen.
 
Why did you remove morale and discipline? +50% HCC is a cancer and should be avoided by any means, but your design choice is to give trash NIs (really trash) with HCC instead of keeping good (I'd say above average) army quality modifiers.
 
Why did you remove morale and discipline? +50% HCC is a cancer and should be avoided by any means, but your design choice is to give trash NIs (really trash) with HCC instead of keeping good (I'd say above average) army quality modifiers.
For historical reasons based on Cambodian history. Khmer simply did not have the manpower or army quality to warrant militaristic ideas in-game anymore. Their weapons were inferior compared to the various Tai people, in fact, the reason the Thai managed to defeat the Khmer so soundly was due to superior steel weaponry, while a lot of the Khmer army still used bronze. Khmer became a naval power instead, and had a fleet that rivalled their overlord's in Ayutthaya's and the neighboring Yuan (Vietnamese)

I admit though we probably should have had more naval ideas, considering Khmer during the game's timeframe was a naval power rather than a land power. This was admittedly a hastily posted suggestion, and we have ambitions and perhaps better ideas to replace the one's we've posted so far.
 
Going to keep this short

Phnon Penh should be the capital at the start not Oudong but that´s directed towards the developers

Traditions: You only have one
1. Would use your traditions ability here instead
2. What resilliance? They were crushed and abused the only reason they weren´t outright conquered was the political nature of the situation the Thai knew the cambodians would come running to them to protect them from Vietnam so they it made them easy to subdue and exploit without having to adiministrate them
3. Would put this one at two instead
4. I'm fine with this
5. Think this one is hypothetical enough to put last
6. How so Angakor was abandoned after having spent centuries in decline because it was increasingly ecologically unviable
7. Prefered Cham migration it reflected something that happened
Ambitions: You forgot to add them

As for Khmer empire Angakor is once again a nail in the Eye


A better idea set could be, using your fair feedback:
Traditions:
-15% Stability Modifier (due to the Cambodian Cult of the God-King)
1. Cultural Influence: -15% Core-Creation Cost
2. A very fair point. Like you suggested, putting Diverse Religious Legacy could be put here.
3. Perhaps we could just put the 'Imperial History' (+1 Diplomatic Reputation, -7.5% Aggressive Expansion) here instead.
4. OK
5. It's hypothetical but could happen, like much of EU4's game.
6. I believe Restoration of Angkor means basically restoring the ruins instead, because it's a very important symbol of Cambodian pride, and the Thai did take many stones from Angkor, leaving it entirely in ruins.
7. I think this one is more beneficial to building a large navy, though. But yeah, you do have a point.
Ambitions: +5% Discipline, +10% Army Morale?

Angkor in my idea would be more of a cultural capital. For all intents and purposes, Phnom Penh would be the administrative capital, but a lot of the time, many nations in the region had a city that was the symbol of their nation, and I think Angkor is that symbol in Cambodian eyes.
 
Traditions:
-15% Stability Modifier (due to the Cambodian Cult of the God-King)

The cult of the god-king (Varman) had been abandoned by this point (by both the rulers and the people) and this is very important to understand cambodia post angakor was very different beast and had been so for allmost 150 years by the start of the game.

My suggestion is for traditions: +10% Trade efficancy (since the new kingdom was very reliant on trade) +1 Tolerance towards the true faith (Since the new state religion was for the sake of stabalizing the new kingdom)

3. Perhaps we could just put the 'Imperial History' (+1 Diplomatic Reputation, -7.5% Aggressive Expansion) here instead.

Sure even though I doubt that gave Khmer any diplomatic capital they certainly never had it in this timeline (which is historically refered to as the cambodian dark age)


Still would've prefered refeering to king Ang Chan I as he was the only great monarch post-angakor but I'm being very particular

5. It's hypothetical but could happen, like much of EU4's game.

True but there were other things that were more pressing such as:

Ending the Royal drama of Cambodia, you know that massive debacle after the capture of Longveck which lasted for some time

Halt the Vietnamese march, one of the reasons the cambodians never broke out of Thai influence was there hope that they would help them against Dai Viet so stopping the Vietnamese march (Nam Tien)

6. I believe Restoration of Angkor means basically restoring the ruins instead, because it's a very important symbol of Cambodian pride, and the Thai did take many stones from Angkor, leaving it entirely in ruins.

Which is allready represented in the "Restore the Khmer empire decision"

Ambitions: +5% Discipline, +10% Army Morale?

Morale representing peoples resurging spirits along with the empire

Angkor in my idea would be more of a cultural capital. For all intents and purposes, Phnom Penh would be the administrative capital, but a lot of the time, many nations in the region had a city that was the symbol of their nation, and I think Angkor is that symbol in Cambodian eyes.

Feel like +1 or +2 to basetax, manpower, production, a cathedral and a modifier for the province "Cultural capital of Cambodia +1 Prestige" would be better for such purposes


Sorry if I sound overly critical I spent a large degree of time on my own Khmer revised suggestion (which hasn't reached completion)
 
Why did you remove morale and discipline? +50% HCC is a cancer and should be avoided by any means, but your design choice is to give trash NIs (really trash) with HCC instead of keeping good (I'd say above average) army quality modifiers.
Morale was not supposed to be removed, it was the ambition.
 
Sure even though I doubt that gave Khmer any diplomatic capital they certainly never had it in this timeline (which is historically refered to as the cambodian dark age)
To me, NIs should be as much as a nation's history as their present (or '1444'), especially the Tradition. While they may not have the kind of diplomatic prowess that they used to, the tradition recognises their past achievements and the buff isn't large enough to magically turn the nation into a Diplomatic powerhouse that it never was (in this time period).

Also, you mentioned you were working on your own Khmer revised NIs, and since you seem to be so knowledgeable about history in SEA I was hoping you could give me some pointers as to where I could find resources on history :D? I was struggling to find anything particularly dense on the Khmer Empire and it would be helpful to be able to draw inspiration from history for the Devaraja government system we're designing (though we've taken it severely into the world of hypothetical since we're trying to make it available to a wide range of nations in SEA).
 
I'm a big fan of the current Khmer ideas. They are awesome in every way. Please don't nerf them.
I would say aside from losing the Discipline this is an overall buff. Not to mention the decision is powerful.
 
Man, SEA deserves expansion on it's own. Nations there were.... specific at the least.
I've read also Your Ayutthaya and it feels pretty underwhelming to be honest. Right, Ayutthaya could rival Taungoo, Dai Viet, Malacca, but it's difficult to compare to countries outside the region. The reason for that is that they have fundamentally different government system, or even way of thinking.
There would have to be new system for Mandala as it is key mechanic of the region. Politics there were really fluid, nations has risen and fallen. Look and Majapahit - they deserve most attention (they were fallen empire, but one with awesome legacy). What about Nakhorn Si Thammarat? (idk what it's in vanilla, It's vassal of Ayutthaya, sth like Ligor?) and their history of Naksat Pi? Or Cham Pa being loose confederacy of kingdoms, Hantawaddy having really no athority over their land (rebelious vassals).
There should be at least less liberty desire for states in the region, while they should be harder to integrate, and easier to core.

Sorry for venting on You. NI are okay, but I get angry every time I look how underwhelming the region is. Paradox really doesn't like adding anything that is not well documented, and the region has very little written history (mostly Indonesia and Philippines).

If You want to discuss anything regarding SEA, I'll welcome You to my thread on M&T forums (link in my signature)
 
Man, SEA deserves expansion on it's own. Nations there were.... specific at the least.
I've read also Your Ayutthaya and it feels pretty underwhelming to be honest. Right, Ayutthaya could rival Taungoo, Dai Viet, Malacca, but it's difficult to compare to countries outside the region. The reason for that is that they have fundamentally different government system, or even way of thinking.
There would have to be new system for Mandala as it is key mechanic of the region. Politics there were really fluid, nations has risen and fallen. Look and Majapahit - they deserve most attention (they were fallen empire, but one with awesome legacy). What about Nakhorn Si Thammarat? (idk what it's in vanilla, It's vassal of Ayutthaya, sth like Ligor?) and their history of Naksat Pi? Or Cham Pa being loose confederacy of kingdoms, Hantawaddy having really no athority over their land (rebelious vassals).
There should be at least less liberty desire for states in the region, while they should be harder to integrate, and easier to core.

Sorry for venting on You. NI are okay, but I get angry every time I look how underwhelming the region is. Paradox really doesn't like adding anything that is not well documented, and the region has very little written history (mostly Indonesia and Philippines).

If You want to discuss anything regarding SEA, I'll welcome You to my thread on M&T forums (link in my signature)
Agree completely with what you've said. Nakon Si Thammarat is Ligor in game, as Ligor was the name Westerners gave it when they first arrived in 1511. The key cities in Thailand at the time were Chiang Mai, Nakhon Si Thammarat and Ayutthaya obviously, with probably Phitsanulok and Sukhothai coming second for their overall legacy and meaning to Thais (Sukhothai overthrew what Thais perceive as the tyrannical Khmer Empire), Phitsanulok was the 'second capital' and was used when the King wished to invade a nearby country.

I think Mandala would be one hell of a system if properly implemented, although I understand that the Developers wish to focus on other regions before touching on Southeast Asia, although with the Shogunate and Emperor of China changes, I'd say it's high time to look towards Southeast Asia, particularly Indochina, Burma and Indonesia.

It's a great shame the Royal Archives of Ayutthaya that contained a lot of the written history in the region, both written by Thais and looted from the Laotians and Khmer was burnt completely to the ground by the Burmese though.. Our view on the past could have been so much clearer.
 
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