Recently I purchased this game on Steam, and have been having fun with it. However, after a while, a friend pointed out to me that the flag of a certain country was wrong- that Venice had the flag of some african nation (the Kingdom of Zenata, we found out after long searching in the files). We looked, and noticed that every flag in the game was wrong- but only by a little, usually. For example, the Kingdom of England uses the Duchy of Northumberland's flag, and the Kingdom of France uses the County of Toulouse's flag, and the Hungarians use this weird wavy blue, the County of Tours uses the Duchy of Brittany's, and the Latin Empire has no flag at all, just a black shield. Curiously though, very little if anything appears to be wrong in Germany.
We know this because we're playing with a mod, but if you load the game without the mod, the flags work fine- england has lions, france the fleur de lis, etc. Or at least, we think it works fine- the Caliphs when we play the mod have the words Allah written in black and white on their flags, while without the mod they have a sword-and-crescent flag in garish colours. But no christian kingdoms are obviously wrong.
Now, what's mysterious about this, is we haven't changed any of the flags in this mod, nor does it in any way make references to flags in anything it changes. As far as we can tell, the game simply reads "k_france.tga" and loads that flag, so why would it load c_toulouse? Further, why would, with the strange exception of Venice, all countries have mistaken flags that are only a few provinces away, but whose filenames are completely different? It's really weird.
Since the Kingdom of Zenata doesn't exist (or if it does it's minor), we tried to fix it back when we thought it was Venice only, by adding a k_zenata.tga in the mod-file that was just venice's flag. This worked for a single load of the game, after which the kingdom of venice swapped to a different african flag. Does it somehow know? Why did it, alone, among flags change, and only after being fixed?
We read that you should delete the my documents/paradox interactive/gfx folder in a thread about flags being weird, so we did that, and it didn't work. We then deleted the entire game, reinstalled, and it still produces strange results when this mod is active.
So I checked the newly rebuilt flagfiles_0.tga files and whatnot in the my documents/paradox interactive/gfx folder, and its order seems to be reasonably likely to be correct- it goes rebel, pirate, pope, patriarch, white allah, black allah (the two caliphs I presume), a couple that could be mongol empires, then through some holy order flags. That seems like the order the titles exist in landed_titles.txt, and shows that the game is inccorect when both the mod is on and the mod is off- just less wrong when the mod is off, as the only flags that are incorrect at first glance (I haven't looked at every duchy or county since I don't know those) is the two Caliphs.
The recommended fix doesn't seem to work. The best theory seems to be that the mod includes map changes, but how could a map change change the flag of the kingdom of france to the county of toulouse, for example? And why would the caliphs have the wrong flag (I doubt they use pink sabres over a beige circle) when the mod is off so the provinces are unchanged?
We know this because we're playing with a mod, but if you load the game without the mod, the flags work fine- england has lions, france the fleur de lis, etc. Or at least, we think it works fine- the Caliphs when we play the mod have the words Allah written in black and white on their flags, while without the mod they have a sword-and-crescent flag in garish colours. But no christian kingdoms are obviously wrong.
Now, what's mysterious about this, is we haven't changed any of the flags in this mod, nor does it in any way make references to flags in anything it changes. As far as we can tell, the game simply reads "k_france.tga" and loads that flag, so why would it load c_toulouse? Further, why would, with the strange exception of Venice, all countries have mistaken flags that are only a few provinces away, but whose filenames are completely different? It's really weird.
Since the Kingdom of Zenata doesn't exist (or if it does it's minor), we tried to fix it back when we thought it was Venice only, by adding a k_zenata.tga in the mod-file that was just venice's flag. This worked for a single load of the game, after which the kingdom of venice swapped to a different african flag. Does it somehow know? Why did it, alone, among flags change, and only after being fixed?
We read that you should delete the my documents/paradox interactive/gfx folder in a thread about flags being weird, so we did that, and it didn't work. We then deleted the entire game, reinstalled, and it still produces strange results when this mod is active.
So I checked the newly rebuilt flagfiles_0.tga files and whatnot in the my documents/paradox interactive/gfx folder, and its order seems to be reasonably likely to be correct- it goes rebel, pirate, pope, patriarch, white allah, black allah (the two caliphs I presume), a couple that could be mongol empires, then through some holy order flags. That seems like the order the titles exist in landed_titles.txt, and shows that the game is inccorect when both the mod is on and the mod is off- just less wrong when the mod is off, as the only flags that are incorrect at first glance (I haven't looked at every duchy or county since I don't know those) is the two Caliphs.
The recommended fix doesn't seem to work. The best theory seems to be that the mod includes map changes, but how could a map change change the flag of the kingdom of france to the county of toulouse, for example? And why would the caliphs have the wrong flag (I doubt they use pink sabres over a beige circle) when the mod is off so the provinces are unchanged?
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