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Mar 21, 2001
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Has anyone else been playing BiB's Flanders scenario? That's about all I did last weekend. I'd be curious to know what strategies and tactics others have used to achieve some success. Here are some things that have worked for me.

At the very start, leave the alliance with England. While in principle it is nice to have a big, powerful ally, in the event when France and England with their associated allies go to war, which happens within a year or two from start, England cannot project enough of a military presence on the continent with just Calais to protect Flanders.

One of the times I tried working with England I had a combined army (France, Savoy, Lorraine, Genoa and god knows who else) of 150k sieging Antwerpen. This is a Bad Thing. :) On the other hand, if I had no allies, France would invade and crush me at the slightest whim, even if I had a royal marriage with her. For a variety of reasons I found little joy when tieing my tiny boat with France, so I soon quit working with her as an ally. More about allies in a minute.

Trying to play turtle - mind my own business and forget about conquering anything in Europe - works so long as all I want is a very small country with a few non-European outposts. Flanders by itself can't generate enough income to expand an empire at any reasonable rate. Or even just develop her own infrastructure, legal counsels and such, beyond a turtle's pace for that matter.

On the religious front - there will come a time to convert to Reformed Protestant unless you want sheer hell for a decade. Those damned rebels which are part of the Netherlands movement have all but invincible morale I've had armies with "very strong" morale, 4x more total troops with 150 guns, overwhelming cavalry (shock) supremacy, still get defeated by those rebels. They are invincible and the only thing I can think to do is let them take over the province and go back to recapture the capitol, leave for the next uprising, repeat, repeat, repeat. It gets real old.

The other reason to convert is to get settlers before colonial dynamism. Since Europe is crammed full with mostly militarially and economically superior nations to Flanders the only long term viable option to expand is to go out in the world. Since Flanders doesn't get an explorer before 1550 I would suck up to England (curiously, leaving an alliance does not reduce favor) and after she knows some 15-20 provinces I don't and I know 28 she doesn't, she'll trade explorations, yielding part of the North American east coast known to me so I can send out a trader.

Taking these points into consideration, my current strategy is this: Plan on conquering a few provinces neighboring Flanders to expand the tax base. Develop a significant enough alliance to deter aggressive large states from invading, but make sure my allies don't drag me into huge conflicts from their own agenda. Convert to Reformed after that is available. Colonize, with the Americas being the most viable at first.

The tactics I've employed in service of these strategic objects include: create military alliances with the larger North German states - Hesse, Pfalz, Hannover, with one more to fill out the allowed four. Get a monopoly in Flanders CoT and put all remaining and new merchants into Venice until I get 5. I don't bother with vieing for a monopoly there as the trading is too fierce and it costs 2x as much to send merchants there.

Allocate all research into land warfare at least until level three, cannon, is reached. After that I may adjust if I want a more economic game, or not if I want to keep up with the military Joneses in Europe and fight a lot. Upon reaching land value 3, build cannon and lots of infantry. Put the spending military spending slider to 100% and pick a fight with Austria.

The goal is to annex Hainaut and Artois. This will require a blitz attack to get those provinces before the allies, then go siege Zeeland as the final bargaining chip to get Hainaut and Artois. I've found Austria values Zeeland too much to get it as a concession with any other province, so I use it to haggle with. In fact, as soon as Zeeland falls into my control I usually immediately get a peace offer from Austria of H&A, which I accept.

Austria just will not give me Zeeland even if I conquer Den Haag and/or Holland in addition to the other provinces. Besides which I would later have the damned rebels on my hands if I do. Luxembourg is always taken over by an ally. I have never been successful when trying to attack Austria on my own, so I make sure the allies help as, er, cannon fodder... Not very chivalrous of me. :D

This is standard to this point. After here it depends on other countries' wars as to what I can do. Sometimes I get Luxembourg, once I got Champaigne, a couple times Köln, once Kleves.

After I've got 4-6 European provinces I just maintain things and head for the big wide world for a colonization empire. Every game is different here so I'll leave it at that.

I'd be quite interested in what others have done in this scenario. I consider myself as an average player, so what better players do would be of interest to me.
 
Talking to myself. :)

The zones of historical ownership, or whatever it's called when the map is brought up with the shields of nations on certain provinces, seemed to be all removed except for Flanders belonging to Flanders. Thinking back on the time I conquered Champagne, it seems rather odd that France would not contest the bejeezus over that province and handily throw me out, maybe taking Artois for good measure in the process. Champagne is clearly "French" in historical ownership, I mean, Reims was where most French monarchs were coronated, and is next to Ile de France as well. Methinks Paris would not like having an upstart Flemish nation within 60 km, not to mention redirecting all the provincial drink for our own celebrations. ;)
 
Originally posted by Keith Rogers
Has anyone else been playing BiB's Flanders scenario? That's about all I did last weekend. I'd be curious to know what strategies and tactics others have used to achieve some success. Here are some things that have worked for me.

At the very start, leave the alliance with England. While in principle it is nice to have a big, powerful ally, in the event when France and England with their associated allies go to war, which happens within a year or two from start, England cannot project enough of a military presence on the continent with just Calais to protect Flanders. I alsop layed games though Norfolk was sent over with such a force I could vastli expand in the neighbourhood.

One of the times I tried working with England I had a combined army (France, Savoy, Lorraine, Genoa and god knows who else) of 150k sieging Antwerpen. This is a Bad Thing. :) On the other hand, if I had no allies, France would invade and crush me at the slightest whim, even if I had a royal marriage with her. For a variety of reasons I found little joy when tieing my tiny boat with France, so I soon quit working with her as an ally. More about allies in a minute.

Trying to play turtle - mind my own business and forget about conquering anything in Europe - works so long as all I want is a very small country with a few non-European outposts. Flanders by itself can't generate enough income to expand an empire at any reasonable rate. Or even just develop her own infrastructure, legal counsels and such, beyond a turtle's pace for that matter.

On the religious front - there will come a time to convert to Reformed Protestant unless you want sheer hell for a decade. Those damned rebels which are part of the Netherlands movement have all but invincible morale I've had armies with "very strong" morale, 4x more total troops with 150 guns, overwhelming cavalry (shock) supremacy, still get defeated by those rebels. They are invincible and the only thing I can think to do is let them take over the province and go back to recapture the capitol, leave for the next uprising, repeat, repeat, repeat. It gets real old.

The other reason to convert is to get settlers before colonial dynamism. Since Europe is crammed full with mostly militarially and economically superior nations to Flanders the only long term viable option to expand is to go out in the world. Since Flanders doesn't get an explorer before 1550 I would suck up to England (curiously, leaving an alliance does not reduce favor) and after she knows some 15-20 provinces I don't and I know 28 she doesn't, she'll trade explorations, yielding part of the North American east coast known to me so I can send out a trader.

Taking these points into consideration, my current strategy is this: Plan on conquering a few provinces neighboring Flanders to expand the tax base. Develop a significant enough alliance to deter aggressive large states from invading, but make sure my allies don't drag me into huge conflicts from their own agenda. Convert to Reformed after that is available. Colonize, with the Americas being the most viable at first.

The tactics I've employed in service of these strategic objects include: create military alliances with the larger North German states - Hesse, Pfalz, Hannover, with one more to fill out the allowed four. Get a monopoly in Flanders CoT and put all remaining and new merchants into Venice until I get 5. I don't bother with vieing for a monopoly there as the trading is too fierce and it costs 2x as much to send merchants there.

Allocate all research into land warfare at least until level three, cannon, is reached. After that I may adjust if I want a more economic game, or not if I want to keep up with the military Joneses in Europe and fight a lot. Upon reaching land value 3, build cannon and lots of infantry. Put the spending military spending slider to 100% and pick a fight with Austria.

The goal is to annex Hainaut and Artois. This will require a blitz attack to get those provinces before the allies, then go siege Zeeland as the final bargaining chip to get Hainaut and Artois. I've found Austria values Zeeland too much to get it as a concession with any other province, so I use it to haggle with. In fact, as soon as Zeeland falls into my control I usually immediately get a peace offer from Austria of H&A, which I accept.

Austria just will not give me Zeeland even if I conquer Den Haag and/or Holland in addition to the other provinces. Besides which I would later have the damned rebels on my hands if I do. Luxembourg is always taken over by an ally. I have never been successful when trying to attack Austria on my own, so I make sure the allies help as, er, cannon fodder... Not very chivalrous of me. :D

This is standard to this point. After here it depends on other countries' wars as to what I can do. Sometimes I get Luxembourg, once I got Champaigne, a couple times Köln, once Kleves.

After I've got 4-6 European provinces I just maintain things and head for the big wide world for a colonization empire. Every game is different here so I'll leave it at that.

I'd be quite interested in what others have done in this scenario. I consider myself as an average player, so what better players do would be of interest to me.

I had succeses with several approaches. In the AAR u can read I stuck with England all the way, same religion, common foe, historically more accurate and all that and it's possible. For the war against France for Calais u have to make xure u don't have much money. France most likely will get Calais from England and 250 gold from u seeing they can't annex u.

On the other hand I immediately left England and joined France's alliance. This will make u more secure in Europe but colony wise England will bother u more.

And there aren't much other neighbours, the Habsburgs don't like you. Standing alone can be done though u have to invest in keeping France as a friend which can be hard with ur initial meagre income, conversions.

Conquering sommink in Europe shouldn't be an initial concern though u may try for Hainaut. As far as one province nations go however, u can't get much better than Flanders. Well priced goods for Europe, international harbour, lots of people, high tax base and of xure an own COT.

Just research a lot and invest at the start. It should go quite nicely. Wait for colonial opportunities, which will be plenty. Economically Flanders is very sound, its own little Wirtschaftwunder so to say. Army wise, hmmmm ... :D

With the rebels I have had that ocne Calvin arrives u should immediately change to reformed or suffer. If u do that most likely u won't be troubled by any revolts.

Then of xure u get ut settlers and morale. With that morale u should be able to fend of aggressors and with those settlers it all starts really. By then u shoudl have English/French maps (another reason why an alliance is handy)

As said before Hainaut is handy to have seeing no one has a CB shield on it. That expanded tax base should slow research a bit though it's nice to have. I'd stay clear of anything else at first though. To the north let the Dutch form which should be very useful, natural allies and to the south it's France's territory, either real or CB wise.

Getting a German alliance (u can get more than 4) might deter agressors but once someone attacks there's not much chance of them actually coming to help as Habsburg is blocking the way.

Picking a fight with Austria is the best way to expansion, allied with France, England, or German states in ur case (they're helpful for that) u should be able to expand. They're usually way too caught up in Austria. When conquering remember though the CB shields. Artois has a French one, Hainaut and Luxembourg haven't got any and Zeeland and more northern will see the Dutch revolt. Köln isn't far away either ... I wouldn't wanna give the French a CB though. Some diplo investments then and they're near forever of ur back.

At the start u have a certain numbers of paths to choose from but u can't escape ur geographical location.

U know what I have done frm the AAR. But to add to that one where I stuck to England, I also did one with France and in that one I ended up using them to get England mostly out of N.America.
 
I let French CB shields up to Artois. Took them out for the rest of the Netherlands. No way those would happily accept French rule. They certainly have one on Champagne though (unless I accidentally deleted it). If u have a core province of them, they will eventually come knocking (like they do with Calais e.g.) as seen in my AAR :D

I removed the CB shialds for Flanders as they were a bit too easy to abuse IMO :D But in exchange I made Flanders CB free too.