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Revengeance_oov

Second Lieutenant
1 Badges
Dec 2, 2022
179
353
  • Crusader Kings II: The Old Gods
Currently, we have Naval Capacity and Fleet Command Limit. We all know the problems: the combat mechanics encourage overwhelming force/doomstacking, and the large numbers of fleets create lots of issues with the pathfinding logic, which slows games to a crawl. But what if this was reversed?

Suppose there were not either Empire-wide Naval Capacity or Fleet-wide Command Limit, but rather Fleet-wide Naval Capacity and Empire-wide Fleet Capacity. In other words, a soft limit on the size of each fleet (with quadratic upkeep for that fleet as you push past the limit, reflecting logistical strain), and a hard limit on the number of fleets you can field at one time (improved by tech).

By limiting the number of fleets, there would be fewer pathfinding calculations and thus improved performance. Additionally, having more tech would provide the tactical benefit of being able to fight on multiple fronts - the current approach only limits the number of fleets that can be buffed by Admirals. Under the proposed system here, there would be little incentive to pack multiple fleets into one system, because you'd want them all under your best admiral.

Thoughts?
 
Limiting the number of fleets would be interesting, but i don't see how it would do anything against doomstacking and wouldn't change the gameplay too much.
 
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This might reduce pathfinding issues but I don’t think it really does anything for doomstacking, and it overlaps too much with naval capacity.

I think it would be better to pursue some of the ideas the devs already have, like grouping the same classes of ships into squadrons for calculation purposes, as well as looking into all the cases where there ends up being large numbers of fleets. For example: reinforcement when fleets go MIA. That results in a bunch of random small fleets that the AI doesn’t always merge back together.
 
I Personaly like masive battles but i admit i have preaty strong pc.I hope that if they change it the leave a setting to play it like it is now.

I am probobly one of few people who like to watch their battles and less ships would definity be less epic.

O and i agree with people above it would compeatly not fix doomstacking. The only paradox game with does not have doomstacking is Hoi4 and i dont see the way to get that playstyle to stellaris. Domstcks are not very separable for stellaris.
 
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i don't see how it would do anything against doomstacking
Massive upkeep penalties from not splitting your fleet, or suffering from not having an admiral if you devote multiple fleets to the same front.

it overlaps too much with naval capacity
There wouldn't be Empire-wide Naval Capacity. It would be calculated on a per-fleet basis, not empire-wide.