Currently, we have Naval Capacity and Fleet Command Limit. We all know the problems: the combat mechanics encourage overwhelming force/doomstacking, and the large numbers of fleets create lots of issues with the pathfinding logic, which slows games to a crawl. But what if this was reversed?
Suppose there were not either Empire-wide Naval Capacity or Fleet-wide Command Limit, but rather Fleet-wide Naval Capacity and Empire-wide Fleet Capacity. In other words, a soft limit on the size of each fleet (with quadratic upkeep for that fleet as you push past the limit, reflecting logistical strain), and a hard limit on the number of fleets you can field at one time (improved by tech).
By limiting the number of fleets, there would be fewer pathfinding calculations and thus improved performance. Additionally, having more tech would provide the tactical benefit of being able to fight on multiple fronts - the current approach only limits the number of fleets that can be buffed by Admirals. Under the proposed system here, there would be little incentive to pack multiple fleets into one system, because you'd want them all under your best admiral.
Thoughts?
Suppose there were not either Empire-wide Naval Capacity or Fleet-wide Command Limit, but rather Fleet-wide Naval Capacity and Empire-wide Fleet Capacity. In other words, a soft limit on the size of each fleet (with quadratic upkeep for that fleet as you push past the limit, reflecting logistical strain), and a hard limit on the number of fleets you can field at one time (improved by tech).
By limiting the number of fleets, there would be fewer pathfinding calculations and thus improved performance. Additionally, having more tech would provide the tactical benefit of being able to fight on multiple fronts - the current approach only limits the number of fleets that can be buffed by Admirals. Under the proposed system here, there would be little incentive to pack multiple fleets into one system, because you'd want them all under your best admiral.
Thoughts?