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Pelthis

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Apr 2, 2015
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Hello,

I was thinking about it, and one of the rare points who always make me feel bad and a bit immersive breaking about, were all dynamic events related to court physician.
So maybe CKIII has already stuff planned to solve this issue, but just in case I wanted to share my thoughts about it

1) 99% of treatment events are about totally silly stuff. And even though I admit there were a lot of superstitions back in the day, I don't think medieval medicine was ONLY about them

2) If your physician has theologian trait, I'd be okay having some dumb things happening. But if he's like renowned physician who actually had experience, and not just mystic bullshit, then the events hould be about actual techniques which could help.
Basically I'd like to have everykind of knowledge oriented specialisation having different kind of events if appointed physician. A theologian wouldn't suggest the same things as a mystic, who wouldn't suggest same things as an actual physician

3) The randomness of healing modifiers after these events are bugging me too... Like, when my ruler with consomption is told to run around the castle naked at midnight, how in the heal does it give "good treatment + 2 health" modifier. Silly events should always be about bad treatment modifiers and there should have some different events with things which actual makes sense so they'd give "good treatment" modifier.
 
Definitely needs to be far more realistic. I have no issue with some spiritual treatments or a certain amount of somewhat silly surgery if you hire some random quack. But medieval medicine was a lot more advanced. Of course they got things wrong, but they were pretty knowledgeable about herbal medicine. They had anatomical knowledge, so they certainly wouldn't be cutting off random body parts. And they did surgeries. They knew enough about cancer to know that certain treatments wouldn't be worth it; for example they empirically knew that surgery usually causes breast cancer to metastasize. And of course many were very skilled in treating wounds from battle. There where whole books just about that.

A scale of competency would be good. You could hire a low skilled barber surgeon whose knowledge is mostly practical. He is decent at treating your combat and hunting wounds, but will likely fail at complex diseases. If you hire a well educated physician instead (there were large medical universities, especially in Italy or the Arab world) your chances to have a good treatment for serious things go up. If you play as a tribal you'd have no chance to get one of those, but maybe you could get a good herbalist instead.
In reality there was competition between barbers and physicians, with physicians usually not doing surgeries, but it's not necessary to reflect that in game. It also doesn't apply to Arabs I think
 
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