Hello,
I was thinking about it, and one of the rare points who always make me feel bad and a bit immersive breaking about, were all dynamic events related to court physician.
So maybe CKIII has already stuff planned to solve this issue, but just in case I wanted to share my thoughts about it
1) 99% of treatment events are about totally silly stuff. And even though I admit there were a lot of superstitions back in the day, I don't think medieval medicine was ONLY about them
2) If your physician has theologian trait, I'd be okay having some dumb things happening. But if he's like renowned physician who actually had experience, and not just mystic bullshit, then the events hould be about actual techniques which could help.
Basically I'd like to have everykind of knowledge oriented specialisation having different kind of events if appointed physician. A theologian wouldn't suggest the same things as a mystic, who wouldn't suggest same things as an actual physician
3) The randomness of healing modifiers after these events are bugging me too... Like, when my ruler with consomption is told to run around the castle naked at midnight, how in the heal does it give "good treatment + 2 health" modifier. Silly events should always be about bad treatment modifiers and there should have some different events with things which actual makes sense so they'd give "good treatment" modifier.
I was thinking about it, and one of the rare points who always make me feel bad and a bit immersive breaking about, were all dynamic events related to court physician.
So maybe CKIII has already stuff planned to solve this issue, but just in case I wanted to share my thoughts about it
1) 99% of treatment events are about totally silly stuff. And even though I admit there were a lot of superstitions back in the day, I don't think medieval medicine was ONLY about them
2) If your physician has theologian trait, I'd be okay having some dumb things happening. But if he's like renowned physician who actually had experience, and not just mystic bullshit, then the events hould be about actual techniques which could help.
Basically I'd like to have everykind of knowledge oriented specialisation having different kind of events if appointed physician. A theologian wouldn't suggest the same things as a mystic, who wouldn't suggest same things as an actual physician
3) The randomness of healing modifiers after these events are bugging me too... Like, when my ruler with consomption is told to run around the castle naked at midnight, how in the heal does it give "good treatment + 2 health" modifier. Silly events should always be about bad treatment modifiers and there should have some different events with things which actual makes sense so they'd give "good treatment" modifier.