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bud the chud

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I booted up my first game and immediately I noticed that the black borders between Providences were flickering almost every time I moved my cursor. This is terribly annoying. Is it a failure by my computer to handle the games graphics or is this a feature of the game. If it is the latter can it be disabled?
 
Please upload a dxdiag, so we can have a look at your graphics hardware.

There was a bug like this with the demo, and it occurred when using the latest Nvidia BETA drivers. People that installed the latest official Nvidia drivers had the bug solved
 
I have a NVIDA GeForce GTX 285 (2 SLI'd together) and I do not have any border flicker if that helps you Tegus.
 
I booted up my first game and immediately I noticed that the black borders between Providences were flickering almost every time I moved my cursor. This is terribly annoying. Is it a failure by my computer to handle the games graphics or is this a feature of the game. If it is the latter can it be disabled?

Ah.. I have the problem as well and I'm using the BETA drivers. Thanks for making this clear :)
 
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9600M GT
Manufacturer: NVIDIA
Chip type: GeForce 9600M GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0649&SUBSYS_003114C0&REV_A1
Display Memory: 512.0 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.7602 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/8/2008 14:09:00, 6269568 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/8/2008 14:09:00, 6586816 bytes
Device Identifier: {D7B71E3E-4509-11CF-C26A-3A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0649
SubSys ID: 0x003114C0
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
 
I am using the latest Nvidia beta's 295.51 and I get this super annoying flickering as well. My system:

2600k/Asus P8Z68-V Pro/ Corsair Vengeance 8GB (2 x 4GB)/P182/(5x)Scythe S-Flex/Corsair 750TX/GTX 580/Asus VE278Q/X-Fi XtremeGamer Fatal1ty Pro/Intel 510 SSD/Crucial M4 250 SSD/WD 6400AAKS/Samsung DVD±R SH-S203B/Win7 64bit

Update: Fixed, the game does not seem to support Antialiasing-Transparency: (supersample), Multisample works fine, but as soon as you enable Supersampling you get the flickering borders. No biggie for a game like this.
 
Last edited:
Updating the driver seems to have fixed it. Thanks guys