• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

delra

Master of Orion
35 Badges
Jan 27, 2008
26.139
546
  • Victoria 2
This is kind of silly but still:

Both Flute and Xebec, except of speed, are exact copies in stats, 450 hull and sails, 12 medium cannons, 50 people of crew. Still, for the love of god I can't win 1vs1 with a Flute against a Xebec.

My Xebec opponent is shooting more often, he also seems to be far more accurate. Regardless of wave strength, regardless of captains, I tried multiple times. Also regardless of ship experience because ships in custom battle have none.

This brings a question, how much a ship being a warship influences crew skills in shooting? How big a role is warship=1 setting playing as far as ship's accuracy and rate of fire goes?
 
Well in a Flute is a transport with large hull and slow. A xebek is a fast warship. They might have the same number of guns but a Xebek is faster and made to kill other ships.

The flute is not. You compare the size of a flute to a xebek and you will see the difference. A flute gets its hitpoints from the fact that its a large ship. And the Xebec is half the size with the same amount of hitpoints.
 
I think your overlooking two very important things when comparing those two.

1. Size
2. Speed and maneuverability

#1 The Xebec will be more accurate firing upon you cause you are a much larger target to hit, and the Xebec, being a smaller target will have more missed shots fired due to its smaller profile. It's reasonable to me to give the advantage if both ships are side by side and able to fire at will that the Xebec has the advantage.

#2 The Xebec's speed and maneuverability over the Flute can give it an advantage in regard to avoiding the firing arc of the Flute.

With those 2 things in mind, 1v1, I'd give the nod to the Xebec regardless of transport/warship classification. But i'm sure with either one in a campaign, you'd pair some firepower for fleet security so i think its the bigger picture in regards to the needs of the fleet at w/e point in a campaign you may be at.
 
The problem is that Galleons are as big and as clumsy as Flutes but they seem to do much better in the whole combat and shooting department. And 1vs1 I have no trouble beating a Xebec with a Galleon.

And the other way round, if I have a Xebec, beating a single Flute is much much easier than beating a single Galleon which often is close to impossible.

Hence the idea that "warship=1" variable might give some additional hidden perks to a ship.
 
it might have something to do with flute's cannons position as well lol if you look carefully, flute shoots cannon balls from back hull of the ship, not from the mid :\ and whenever they fire the cannons it just flies at weird places.
 
So it's the ship that's bugged?
 
Ahem....

In my experience the AI is .... how should we put it...... somewhat advantaged...... Thus auto battle will usually end in disaster for you even with more and better ships... In tactical battle you will find that the AI ships are blessed by the gods,,, they fire more often and tend to hit more often and do more damage than yours.... even when yours have more experience..and more guns...
Also your gunners seem to be recruited among the deaf, blind and moronic.. Have you noticed that they will fire at the ennemy when one of your ships is between them and the ennemy ? This will often result in more damage to your own ships than to the ennemy (watch out for your pilots too, they seem to enjoy ramming friendly ships)

So I get Frigates as soon as I can and they fight in group of 4..... I have never seen so far an ennemy or pirate fleet with more than 2 gallions (the rest is smaller ships) or 1 SOL.... I have a good laugh when the first SOL 46 guns I encoutered was a pirate ship (no country had them... I wonder where they got it).... My 4 frigates were able to capture it so I was then the first to have a SOL 46
 
The discussion was on 2 almost equal ships, other than speed and cargo size.

A Galleon is far superior in both armament as well as hull points by 250 over both the Xebec and the Flute. So your not comparing ships anywhere close to equal.

And an East Indiaman while having but 2 more cannons than a Galleon, is still 200 points behind the Galleon in hull strength, so while you have a little more firepower, you have less survivability.

I haven't noticed anything out of the ordinary that couldn't really be explained, and piloting an inferior ship well can lead to victory just by catering to it's strengths and your oppositions weakness. On the same note, piloting a stronger vessel poorly, even against marginally inferior vessels can very easily lead down a road to defeat.

In all my battles, the outcome was as expected, so much so its monotonous and not very fulfilling, and even in the early defeats against superior vessels, they could generally be explained by doing something tactically wrong or just that you can't stand toe-to-toe with a superior vessel always and win. There is a certain amount of chance that can influence the outcome. But as far as battles that on paper 1v1 you know what you would expect, I've never seen it happen any other way than if I was piloting the inferior vessel. In a even 1v1 against the same, similar or even against an inferior vessel, the outcome vs the AI is always as expected, a victory. The only time there is any variation is taking on the AI when your well over gunned and out manned.

Just my experiences.