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NosajDraw

Second Lieutenant
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Aug 17, 2013
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My food production according to the resources overview varies between

12 and 360.

Why?

And with such wild fluctuations, I have no real idea how much I'm making, it seems not enough as supplies are dwindling, but with stats jumping from extreme to the other for no discernible reason how can I fine tune things?

My colony is on a knife edge as it is, and I need to get the balance right, and these wild stats are not helpful.
 
That stat screen just shows gains and expenditures from the last Sol. When you look at the tooltips on a farm you'll notice that crops take 3+ Sols to grow. The fungus farms produce food every Sol if you want a more stable supply.
 
My food production according to the resources overview varies between

12 and 360.

Why?

And with such wild fluctuations, I have no real idea how much I'm making, it seems not enough as supplies are dwindling, but with stats jumping from extreme to the other for no discernible reason how can I fine tune things?

My colony is on a knife edge as it is, and I need to get the balance right, and these wild stats are not helpful.

Thats how farm works. (From what i figured out already).

At 100 work efficiency the farm will give you exactly the amount said. (Ex: Soybean 35)
Work efficiency is a 1 to 1 ratio %. So if your work efficiency is at 150. That means a extra 50% in production. (35+50% = 52,5) .

Lack of people, Water or Eletricity even if for only half a sol will impact and reduce the crop yield.
Also remember the production is along 5 sols. So you need to divide by 5 the total production.

Im still figuring out the reason for soilquality. Im sure it does not affect production.
Maybe it increases/decrease the chance for the yield to fail. Anyway the best thing for a farm is to cycle Soybean + Potato after reaching 100% quality.
 
Anyway the best thing for a farm is to cycle Soybean + Potato after reaching 100% quality.

OK looking at the stats, I would say something else:

Quinoa - 20 food every 2 sols for 10 food per Sol - no soil change
Wheat - 14 food every 2 sols for 7 food per Sol - no coil change
Corn - 65 food per 5 Sols for 13 food per Sol - -10% soil
Fruit Trees - 80 food per 8 Sols for 10 food per sol - +10% soil
Potatoes - 45 food per 5 Sols for 9 food per Sol - -10% soil
Cover Crops - 12 food per 5 Sols for 2.4 food per Sol - +40% soil
Soybeans - 34 food per 5 Sols for 6.8 food per Sol - +10% soil

So, once your soil is 100% it seems to be the best food source is alternate Corn and Fruit Trees
 
OK looking at the stats, I would say something else:

Quinoa - 20 food every 2 sols for 10 food per Sol - no soil change
Wheat - 14 food every 2 sols for 7 food per Sol - no coil change
Corn - 65 food per 5 Sols for 13 food per Sol - -10% soil
Fruit Trees - 80 food per 8 Sols for 10 food per sol - +10% soil
Potatoes - 45 food per 5 Sols for 9 food per Sol - -10% soil
Cover Crops - 12 food per 5 Sols for 2.4 food per Sol - +40% soil
Soybeans - 34 food per 5 Sols for 6.8 food per Sol - +10% soil

So, once your soil is 100% it seems to be the best food source is alternate Corn and Fruit Trees

i ignored the research on purpose. Its random and it can be pretty far on the tech tree. Without them you can´t acess fruit or corn.

also if you manage 6 botanists and a good morale you can add +50 to 80% productivity :).


I hate how none of the production of anything is averaged out over a sol, it shows zero all the time for food since it is harvested at one time. Stupid.

totally true, the data is almost useless right now. They really need to rework the whole data/info from buildings because right now they don´t help.
 
Thats how farm works. (From what i figured out already).

At 100 work efficiency the farm will give you exactly the amount said. (Ex: Soybean 35)
Work efficiency is a 1 to 1 ratio %. So if your work efficiency is at 150. That means a extra 50% in production. (35+50% = 52,5) .

Lack of people, Water or Eletricity even if for only half a sol will impact and reduce the crop yield.
Also remember the production is along 5 sols. So you need to divide by 5 the total production.

Im still figuring out the reason for soilquality. Im sure it does not affect production.
Maybe it increases/decrease the chance for the yield to fail. Anyway the best thing for a farm is to cycle Soybean + Potato after reaching 100% quality.
Get your quality up and watch those numbers you are reading on the tooltip go up. Soil quality determines the base amount before all the modifiers you are talking about.
 
Get your quality up and watch those numbers you are reading on the tooltip go up. Soil quality determines the base amount before all the modifiers you are talking about.

So we close the information with this last piece.

Base production = Base number x Quality of soil (0.1, 0.2, 1.0 in case of 100%).
Productivity = Base production x Building efficiency (beetween 0.5 and 1,5 or more)

And this works for pretty much everybuilding.

Now how much morale influence a building efficiency i still don´t spent time doing that calculation. Specially being hard to place 6 botanists if you are not looking. (ok on first dome, gets too complicated above 2).

Now for things like medics or cassino i don´t know if efficiency make people be treated faster or improve the quantity of sanity improved in one go.
 
Does food get transferred between domes? For example, could you have food dome full of farms etc which provides for surrounding domes?

If you have a depot outside the dome the food will be sent there first. From there another dome can use the food.

So yes, you can have a "Farm dome" serving food for other domes. Specially becaus medium + domes can´t support themselves with only 1 farm. (I recommend dome number 3 or 4 being the food dome ^^).