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Jeffreyteciller

First Lieutenant
6 Badges
Oct 16, 2018
215
388
  • Crusader Kings II
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
Hi, I am working on a mod which is more or less a merging of several different mods(for personal use) and for some reason this mod breaks all the worker-tier jobs, making it so no pops can fill these jobs.

Interestingly, artisans and metallurgists, whom I changed to worker tier, still work for some reason, so my pops can still take those worker-tier jobs, but they can't become miners or clerks or anything like that

does anyone have any idea why this could've happened? thanks
 
That's usually caused by an outdated job file. The way their validity is checked has changed in 3.2, so files with the old checks will just have a bunch of jobs that cannot be worked by any pops.

You'll need to update the jobs with the 3.2 checks, manually by referencing the 3.2 game files if there's no updated version for the mod you're using as a baseline.
 
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