I was wondering what current mods were available for doing this.
Basically I am wanting to introduce something like a 1 to 2 day delay for each mech and pilot after each mission to enforce cycling through to other mechs and pilots.
I have seen a few mods, but most are a little overly complex for my tastes, I want it super simple to get the job done, I don't really want any complicated formulas like quirks or Guts modificaions etc...
One the same topic I had an idea how it could be done that might be interesting, I like basically just utilising the inbuilt systems as much as possible.
At the end of every mission you simply apply:
A "Low Spirits" or similar tag to each pilot with a duration of a few days (not sure what other tags are available), if you coupled this to an increase in cost to low spirits morale abilities making it very hard to use morale abilities with them you would hthen ave a decent inbuilt penalty system for using fatigued pilots (while also penalising Low Spirits from other sources a bit more severally).
A few percent (maybe 5%) structure damage to each part of each mech (much like overheat and rounded down to prevent location destruction), not enough to prevent reusing them, but enough that over a few missions you would eventually be forced to repair, this would effectively add in a maintenance repair cost & repair time that would be relative to the size of the mech, something I see as a benefit as well.
Unfortunately although I can code, I'm more a BASH scripter so I just put that out there as an idea for others to use should they feel so inclined.
Basically I am wanting to introduce something like a 1 to 2 day delay for each mech and pilot after each mission to enforce cycling through to other mechs and pilots.
I have seen a few mods, but most are a little overly complex for my tastes, I want it super simple to get the job done, I don't really want any complicated formulas like quirks or Guts modificaions etc...
One the same topic I had an idea how it could be done that might be interesting, I like basically just utilising the inbuilt systems as much as possible.
At the end of every mission you simply apply:
A "Low Spirits" or similar tag to each pilot with a duration of a few days (not sure what other tags are available), if you coupled this to an increase in cost to low spirits morale abilities making it very hard to use morale abilities with them you would hthen ave a decent inbuilt penalty system for using fatigued pilots (while also penalising Low Spirits from other sources a bit more severally).
A few percent (maybe 5%) structure damage to each part of each mech (much like overheat and rounded down to prevent location destruction), not enough to prevent reusing them, but enough that over a few missions you would eventually be forced to repair, this would effectively add in a maintenance repair cost & repair time that would be relative to the size of the mech, something I see as a benefit as well.
Unfortunately although I can code, I'm more a BASH scripter so I just put that out there as an idea for others to use should they feel so inclined.