
Forward the Republic!
Political Intrigue in the Postwar Era
IRC Channel: #PA3_Main
Compared to other character-based games you may see or participate in, Forward the Republic (hereafter FtR) will have a heavy political focus, though you are certainly welcome to play non-political characters. Baekdu is the beating heart of Republicanism in the Galaxy, as opposed to competing ideologies such as Meritocracy, Monarchy and Hierarchism. Ideas are powerful things, however, and as has been the case throughout galactic history, fierce ideological struggle both at home and abroad will help shape the future.
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Game Mechanics:
Each turn, you’ll send two orders corresponding to your profession and things you would be capable of doing. Certain abilities or positions, such as being the Consul, may grant you an extra order.
Players will also be voting a lot, be it on candidates for office or on proposed bills. How much your vote counts depends on your VP, or Voting Power, which is derived from your Global Influence and Party Influence stats. If you aren't a seated politician in the National Assembly, you can still vote on bills, but you'll receive a VP penalty. Anyone can vote for Consular or National Assembly elections without a penalty.
Here's what a signup should look like:
Name: Your name.
Age: Your age.
Profession: Politician, businessman, soldier, adventurer, idol singer, whatever your heart desires.
Perks: Traits you selected at the start of the game (2).
Party Affiliation: What political party you are registered with.
Bio: Tell us about yourself.
Name: Your character's name.
Age: Your character's age. (You may die of old age. I reserve the right to kill any character at any time for any reason.)
Profession: What it is that you do. Mostly for flavor, though orders that line up with your profession may receive a small boost.
Perks: You can pick any two of the given traits depending upon your bio and how you want to play the game. These can't be changed once you make your character, so choose wisely.
Party Registration: When signing up, you may choose to register with a certain political party. All characters start as unseated in the National Assembly, unless they take the Political Veteran perk. Party registration has several benefits and few downsides; you can vote in party leadership elections, and if unseated, your VP malus for voting on bills will be halved. However, you are perfectly welcome to remain an independent if you so choose.
There are also some stats you won't control at signup:
Global Influence: Your renown in Baekduan society. Earned by executing good or successful orders, as well as particularly exceptional IC. Translates to increased voting power in elections and other useful things.
Party Influence: Your grasp over your registered political party. The higher this is, the more your vote counts in party elections and the more of your Party’s deputies will vote your way.
Honors: Permanent (or temporary) bonuses granted during gameplay. Essentially, think of them as extra perks that you earn for good IC, orders, or attaining a certain position. Some may be taken away after being given if you no longer meet the needed qualifications, while others are essentially permanent until death (or can even be passed down to other characters in the same family.)
Income: How much moohlah you earn per year. Politicians earn a fixed salary; other professions may earn more or less.
Wealth: How much moohlah you have saved up.
Age: Your character's age. (You may die of old age. I reserve the right to kill any character at any time for any reason.)
Profession: What it is that you do. Mostly for flavor, though orders that line up with your profession may receive a small boost.
Perks: You can pick any two of the given traits depending upon your bio and how you want to play the game. These can't be changed once you make your character, so choose wisely.
Party Registration: When signing up, you may choose to register with a certain political party. All characters start as unseated in the National Assembly, unless they take the Political Veteran perk. Party registration has several benefits and few downsides; you can vote in party leadership elections, and if unseated, your VP malus for voting on bills will be halved. However, you are perfectly welcome to remain an independent if you so choose.
There are also some stats you won't control at signup:
Global Influence: Your renown in Baekduan society. Earned by executing good or successful orders, as well as particularly exceptional IC. Translates to increased voting power in elections and other useful things.
Party Influence: Your grasp over your registered political party. The higher this is, the more your vote counts in party elections and the more of your Party’s deputies will vote your way.
Honors: Permanent (or temporary) bonuses granted during gameplay. Essentially, think of them as extra perks that you earn for good IC, orders, or attaining a certain position. Some may be taken away after being given if you no longer meet the needed qualifications, while others are essentially permanent until death (or can even be passed down to other characters in the same family.)
Income: How much moohlah you earn per year. Politicians earn a fixed salary; other professions may earn more or less.
Wealth: How much moohlah you have saved up.
Army Veteran: Your character holds office in the Republican Army, with all the privileges and duties that come with it. (Able to command troops; rank determined by GM; can’t hold concurrently with another Veteran perk)
Backroom Broker: Some people have a talent for making deals behind the scenes, and you have it in spades. (Boost to orders involving making deals in government, business, etc.)
Business Magnate: You’ve built a large business empire over the years, with tendrils across the Republic and potentially beyond. “Loaded” would be an understatement. (Boost to Income)
Champion of the People: Hero of the downtrodden or dangerous demagogue? You might be either one. Regardless, the man on the street wants to listen to you. (Boost to orders involving gaining extraparliamentary support, such as campaigning, marketing or spreading ideology)
Chauvinist: Ah, Baekdu, greatest country in the galaxy! Who needs the rest of space? (Bonus to orders relying on appeals to patriotism or nationalism; malus to orders involving foreigners)
Consummate Diplomat: Your expertise in foreign cultures, languages and talking out of both sides of your mouth is without peer. Whether actually in the Foreign Service or not, you’d fit in well there. (Boost to rolls dealing with foreigners)
Grizzled Pilot: Space captains have to deal with a lot of things, and you’ve pretty much seen it all. (Bonus to any ship-related orders, whether civilian or military)
Haneulian VIP: The core Five Systems may be the heart of the Republic, but the colonies are her soul. Born and/or raised in the Novus Galaxy, your actions speak loudly to your fellow frontiersmen and women. (Boost to orders specifically dealing with the colonies)
Insanity: Some men and women just want to watch the world burn. You’re one of them. (Randomly rolled bonus or malus to all orders each turn; sometimes orders may change unpredictably, for better or for worse)
Intelligence Veteran: Your character works in an agency such as RISA, XCOM or the National Gendarmerie, and thus has expertise with what goes on in the shadows. (Able to utilize the state intelligence apparatus; able to make some order results secret; can’t hold concurrently with another Veteran perk)
Internationalist Idealist: You’re a steadfast believer in the Republican dream, and have connections with like-minded idealists across the Republican galaxy. (Large boost to rolls working with citizens of other Republican League countries)
Navy Veteran: Your character holds office in the Republican Navy, with all the privileges and duties that come with it. (Able to command ships; rank determined by GM; can’t hold concurrently with another Veteran perk)
Old Money: One way or another, you had plenty of money to work with before you even got started in your career. (Boost to Wealth)
Personal Ship: While everyone has a craft capable of travel through planetary atmosphere, privately-owned jump-capable craft are much rarer. You have your own medium-sized ship capable of travelling between systems, capable of carrying cargo, passengers, etc.
Political Connections: Whether through lobbying, diplomacy or simply having friends in high places, you have the ear of politicians loyal to your ideology. (Boost to Party Influence)
Political Veteran: Your character has a notable political career and is a sitting Deputy in the Chamber of Deputies. (Start the game with a seat in the NA, Small Party Influence +)
Shady Contacts: Some people have friends in high places, but you have the opposite - which can be just as useful. (Boost to illegal or illicit orders; able to make some order results secret)
Superstar: Whether in art, music, sports, or what have you, you’re famous in popular culture as opposed to politics, business or warfare. (Boost to initial Global Influence, small malus to political orders)
Backroom Broker: Some people have a talent for making deals behind the scenes, and you have it in spades. (Boost to orders involving making deals in government, business, etc.)
Business Magnate: You’ve built a large business empire over the years, with tendrils across the Republic and potentially beyond. “Loaded” would be an understatement. (Boost to Income)
Champion of the People: Hero of the downtrodden or dangerous demagogue? You might be either one. Regardless, the man on the street wants to listen to you. (Boost to orders involving gaining extraparliamentary support, such as campaigning, marketing or spreading ideology)
Chauvinist: Ah, Baekdu, greatest country in the galaxy! Who needs the rest of space? (Bonus to orders relying on appeals to patriotism or nationalism; malus to orders involving foreigners)
Consummate Diplomat: Your expertise in foreign cultures, languages and talking out of both sides of your mouth is without peer. Whether actually in the Foreign Service or not, you’d fit in well there. (Boost to rolls dealing with foreigners)
Grizzled Pilot: Space captains have to deal with a lot of things, and you’ve pretty much seen it all. (Bonus to any ship-related orders, whether civilian or military)
Haneulian VIP: The core Five Systems may be the heart of the Republic, but the colonies are her soul. Born and/or raised in the Novus Galaxy, your actions speak loudly to your fellow frontiersmen and women. (Boost to orders specifically dealing with the colonies)
Insanity: Some men and women just want to watch the world burn. You’re one of them. (Randomly rolled bonus or malus to all orders each turn; sometimes orders may change unpredictably, for better or for worse)
Intelligence Veteran: Your character works in an agency such as RISA, XCOM or the National Gendarmerie, and thus has expertise with what goes on in the shadows. (Able to utilize the state intelligence apparatus; able to make some order results secret; can’t hold concurrently with another Veteran perk)
Internationalist Idealist: You’re a steadfast believer in the Republican dream, and have connections with like-minded idealists across the Republican galaxy. (Large boost to rolls working with citizens of other Republican League countries)
Navy Veteran: Your character holds office in the Republican Navy, with all the privileges and duties that come with it. (Able to command ships; rank determined by GM; can’t hold concurrently with another Veteran perk)
Old Money: One way or another, you had plenty of money to work with before you even got started in your career. (Boost to Wealth)
Personal Ship: While everyone has a craft capable of travel through planetary atmosphere, privately-owned jump-capable craft are much rarer. You have your own medium-sized ship capable of travelling between systems, capable of carrying cargo, passengers, etc.
Political Connections: Whether through lobbying, diplomacy or simply having friends in high places, you have the ear of politicians loyal to your ideology. (Boost to Party Influence)
Political Veteran: Your character has a notable political career and is a sitting Deputy in the Chamber of Deputies. (Start the game with a seat in the NA, Small Party Influence +)
Shady Contacts: Some people have friends in high places, but you have the opposite - which can be just as useful. (Boost to illegal or illicit orders; able to make some order results secret)
Superstar: Whether in art, music, sports, or what have you, you’re famous in popular culture as opposed to politics, business or warfare. (Boost to initial Global Influence, small malus to political orders)
Politics play an important role in the game; many characters will be Deputies in the National Assembly or other governmental figures. Anyone who is registered in a political party may run for the Assembly. Both seated and unseated players may vote and propose legislation, though unseated players have a malus to their VP. You are required to have a party registration to run for the Assembly or a party leadership; you can change this at any time. You can run for Consul as an independent, however, this is a large handicap.
Proposing bills, ICing and so forth helps increase Party Influence, more so if those bills succeed or if the debate is effectively influenced. You may also pick up increased Global Influence for particularly notable acts.
Every four years, or sooner if a government falls, there will be an election. All players vote for a party. Vote totals depend on good IC, the Global Influence of the players voting for each party, previous seat totals, and performance of the outgoing administration, among other things. You are not obligated to vote, nor are you obligated to vote for the same party that you are registered with. The total number of in-thread votes, including bonus votes granted by extra VP, will influence the seat totals, but not determine them at a 1 to 1 correspondence.
In game, if a player stands for Consul and wins their party’s nomination, which depends on their influence, they will be able to appoint the Premier (who may name people to the various government ministries). The Consul and Premier automatically gain 1 bonus VP in elections as well as an extra order related to governing the country. Ministers do not gain a bonus VP, but do get a bonus to order rolls related to their purview. The performance of PCs in government or in opposition may generate bonuses or maluses to the party’s VP and their electoral performance. Finally, all political offices may be NPCs (and NPC Consuls or Premiers may appoint suitable Premiers / Ministers out of PCs.)
The traditional ministries are Foreign Affairs, War, the Interior, Finance, Commerce, Justice, Education & Technology, and the Overseas Territories (i.e. the Novus Galaxy.) The Premier may create additional portfolios as he sees fit.
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Maps:

The Harthus Galaxy. This is where most human / "civilized" powers are based.
Map Key:
Red: Baekdu Republic
Maroon: Holy Frankish Protectorate
Blue: Federated States of Azeratii
Yellow: Commonwealth of Albion
Dark Green: Celtic Republic
Fuschia: Diclonus Dominion
Dark Purple: Adrallan Oligarchy
Light Purple: Zelsar Republic
Light Pink: Uksugan Federation
Blue-Grey: Tasavalta
Grey: Terran Free State
Grey / Pink: Terran Empire
Light Green: Kingdom of Lamia
Light Orange: Republic of Solaru
Lime Green: Kingdom of Soria
Light Grey: Pure State
Black: Geralian Empire
Black and Unshaded: Pirate Freehold
Black Diamond: Wormhole

The Novus Galaxy. The "civilized" powers have colonies here, in addition to a smattering of native races, most far more advanced than civilized space. It can be accesses through the corresponding wormholes in the Harthus Galaxy.
Red: Baekdu Republic
Maroon: Kingdom of Francia
Blue: Federated States of Azeratii
Dark Purple: Adrallan Oligarchy
Light Pink: Uksugan Federation
Light Green: Kingdom of Lamia
Dark Orange: Skaven Khanates
Brown: Citizen's Republic of Valdara
Light Blue / Red Ring: Pan-Galactic Community Capital World
Gear: Collective Holdings of the Titanium Throne
Grey: Bug Hive World
Yellow: Celestial Infinite Empire of Soldania
Orange Three-Pointed Star: Vrilian Despotate
FAQ
I'm lost.
For starters, here is more information than you require about the country, and reading the thread will give you more information about the setting. There are also the background posts that will immediately follow this one. However, I appreciate that that's a lot to digest, so if you have a question that's not answered by the above, feel free to PM me.
Can I play an (X/Y/Z)?
Sentient characters only, please, and more specifically sentient characters that can survive on human-habitable worlds. Of the sentient races in the galaxy, not all can live on human-suitable planets; besides, of course, humans, the species that can survive on human worlds without modification are the Diclonii, the Rackuddon, most Xan'Thian species, and the Skaven. Of these, the first two have members living in Baekdu, though are smaller in number than human immigrants. Amongst the human polities, however, there are at least some immigrants from virtually every country, so feel free to play as someone with origins from a different country. Sentient AI hasn't been replicated by most human powers, but the Uksugan Federation has a large population of sentient robots called "Mechon". You can play as one of those, but not as a random sentient AI.
What parties and ideologies are there?
Look in the Lore section under "Domestic Politics."
Can I start as a party leader?
Nope, but there will be elections turn 1, including party leadership.
What's with the weird dates?
Baekdu uses its own Revolutionary Calendar (which is the Jacobin calendar.) The current year is An. XLV, or forty-five years since the Revolution. Months are the same as the Jacobin calendar as well. I'll be using this convention, but if it's too much of a pain for you to use, I won't penalize you.
Do we have an IRC channel?
Yep! It's #PA3_Main.
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