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Dadarian

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Pdox Life: The Game
#Life

wallpaper__green___blue_planet_by_pokehkins.jpg


I humbly thank the entirety of the CivFanatics' NES subforum for this game type and content
In a far away place, there lies Scipio Serpentem. Scipio Serpentem is a small but hot star, much like Sol. However, it has only a single, lonely, planet that circles endlessly around the small bright star. This planet is much like ours very long ago, its lands and seas empty except for single cell organisms that coat the planet in itself, pumping oxygen into the atmosphere and stabilising the planet for further growth. The organisms, through the sheer fact of them being present on seemingly every inch of the sea and land, have pumped far more oxygen into this planet then exists on ours, nearly double the concentration. This allows things to happen, things to change. No longer will unicellular life dominate this world.

Of the planet specifically, one sees that its mass, a little bigger than Earth’s; its atmosphere, a little thicker; its orbit around its parent star, quite a bit further - but that’s just fine, as our host star is a slightly hotter, brighter version of our own sun. The planet has little axial tilt, but it also has an eccentric orbit that causes alternating hot and cold periods throughout the year - meaning seasons are simultaneous in both hemispheres. Otherwise, this planet is rather earth-like in many respects.

Spiraling it's own lone circle around the planet is a moon, similar to our own. This pristine world offers spectacular sunrises and sunsets, where there a conscious observer to appreciate it. Indeed, were you to walk upon this planet, there would probably be nothing more than a carpet of green spreading everywhere that can be seen. But from such humble beginnings do great things emerge. This is where you come in...


What is PdoxLife?
It is a series of ‘evolution games’ that have previously taken place on the NES Forum. Whether you want to ‘play to win’ (with the idea of establishing a species at the top of the food chain or most abundant population), or you simply want to experiment and see what happens, or, some combination of both - you are very welcome to jump in. PdoxLife games are somewhat unique in that you don’t need to make a lasting commitment to the game. Simply contribute an evolution (max one per customer, per turn) and wait for the update to see what happens next...

I’m going to be using the rule innovations introduced by Lord Iggy (originator of the games on the NES forums), and I’ll let his words do the rest of the talking:

“This is a [Pdox]Life, so many of you will already know the basics. For those of you who are unfamiliar with the concept, I will provide a brief overview. Players in this [game] serve as ‘agents’ of evolution, prodding the development of life in various directions. You play by submitting evolutions, which are variations on existing species. You are the archons of branching, mutation and diversification. I, the moderator, am responsible for upholding the harsh, brutal, mighty and inexorable forces of nature. Lineages who have thrived for millions of years may go extinct in a geological blink of an eye if they are unable to cope with changing conditions. Natural disasters may threaten to extinguish all complex life on Lambda. You may propose an evolution that just doesn’t work, and never comes to be at all.

Yet, despite all of this, some life will make it through the filters of competition. Some life will thrive, and their descendants will diversify, spreading into countless unique forms, occupying a vast array of different niches in the vast tapestry of ecology. It will not necessarily be the largest, nor the strongest, nor the smartest, but those which are most able to pass their genes on to the next generation, by whatever means necessary. Together, we shall build up a strange and beautiful new world- a world that has never existed, but one that could exist.

[...]

In previous NESLife games, we have typically used what is sometimes called ‘Lego Genetics’. Players added genes to each new evolution, such as adding on ‘+1 Walking, +1 Poison’. While this worked as a game, I felt that this was a somewhat clumsy and inflexible system that encouraged people to view their evolutions as collections of statistics, rather than as holistic organisms. The game became a race to have the highest carnivory rating, or the highest intelligence rating, and many players would present their evolutions with long-term plans in mind. This second fact bothered me quite a bit, as my education in biology has led me to understand that macroevolution is really just the accumulation, over millions of years, of a series of short-term evolved solutions. In this regime, proper long-term planning is effectively impossible- thus, in real life you wind up with all sorts of interesting leftovers, such as human beings and our astoundingly poor ability to give birth, our inefficient bipedal gait, and our humourously redundant digestive organs (here’s looking at you, appendix). All of these are things that any [play]er with a half-decent sense of forward thinking would be careful to avoid.

But I want to keep that stuff in the [game]. I want to make an earnest attempt to simulate the evolution of all multicellular life on this world. To do that, I am going to attempt to abolish the old building block and statistical genetic system we have used in previous games, replacing it with a more qualitative descriptive system. As organisms get more complex, I am going to begin using ‘templates’ as abbreviations. As a real-life example, I could do a template for mammals, so that I would not have to re-describe the same system repeating in goats, bears, bats, whales, guinea pigs and elephants. This will become more clear as the [game] progresses.

And while I’m on that topic, I’ll note that the resolution of this [game] will be roughly at the level of families. Some well-known examples of families are Dolphins, Pine Trees, and Bees. Thus, each evolution you create can be assumed to contain a variety of individual genera and species.” - Lord Iggy, 2013

Pdox Life
Essentially, the rules are simple. Each turn, you may choose one already-existing family of life as a starting point. You will be adding two new traits or features - for example, compound eyes and a primitive stomach, or defensive spines and olfactory senses. The list is indeed endless, and I will be on hand to provide any guidance on what does or does not contribute one ‘trait’.

Your creation may never work out at all, or it might go extinct before it becomes established, or it may contribute new traits without being quite successful enough to branch out into a whole new family. Otherwise, all going well, it will branch out and form a new node on the tree of life.

You can also nominate some existing traits that you’d like to ditch - like lizards no longer growing gills, or humans losing their tails. Nature is not a perfectionist, but she does appreciate a bit of streamlining.

TL;DR

New Evolution Name: x
Evolving from: (what existing family?)
New Trait #1:
New Trait #2:
Removed Trait(s): (optional)
Brief Description:

Examples:

New Evolution Name: Wavy
Evolving from: Blobster
New Trait #1: A single, large worm-like tail.
New Trait #2: antennae to detect vibration.
Brief Description: The Wavy features more cellular specialisations than the Blobster. Though it still lacks a true nervous system, it has long, thin appendages on its 'front' end that are able to detect movement in the nearby water. Via a chemical feedback system, its 'tail' end can then attempt to propel the organism in that direction. The Wavy is aggressive, attempting to swallow, suffocate and eventually digest anything smaller than itself.

New Evolution Name: Eater
Evolving from: Blobster
New Trait #1: Digestive juices.
New Trait #2: Flexible body form.
Brief Description: The Eater looks much like its Blobster ancestors while drifting above the seabed. However, once fully grown, the Eater flattens out into a pancake shape, exposing its digestive cells on its underside, and descends to the seabed. It simply sits on a patch of bacteria or algae and begins extruding digestive juices, created by specialised tissues within its body mass, and the resulting nutrient soup is eventually absorbed by its underside.

Thank you Shynka for providing the pixel art, which enhances the game beyond boundaries
 
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Era 0 - The Stamian Era

VHOZhHB.png

Sea levels are high due to the heat of the planet, leaving only the shield cores of the land continents rise above the waves. But these shield cores are not empty, as they are filled with endless expanses of the Stam, a unicellular organisism that produced the vast majority of oxygen on the planet. The seas, no more saltier than ours, are dominated by the Geno, unicellular cousins to the Stam that thrive in the hot oceans. From here, life begins to take its own shape.

Stam are somewhat similar to Terrestrial fungus and slime moulds. Hives of unicellular organisms connect seemingly every surface, turning the land a dull green. This is so that these organisms may maximise sunlight consumption without overcrowding themselve. So dominant in the fossil records that the Era was named after them. Incredibly efficient in terms of energy consumption to production, there success is unrivaled.

Geno, close cousin of the Stam, is an aquatic slime. Light enough to not sink in the water, they float on the surface craving sunlight. Without a predator, they have covered the oceans due to the heat of the planet and it's atmosphere. If one was not careful or aware, they would not know when the land ended and the water began due to the sheer amount of green slime that is everywhere.

With no changes in weather in the near future except an increase in tropical storms, PdoxLife marches on.

(The Game is now ON)
 
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New Evolution Name : Zwabber
Evolving from : stam
New Evolution Trait #1 : Multicellar clusters forming colonies on land and moving.Slimey balls rolling around the land .
New Evolution Trait #2 : The celler clusters will start eating their ancestors the Stam by absorbing and breaking down the cells captured by the clusters
Brief description : The Zwabber is in fact not a bunch of small organisms working together,but more like one big organism with cells with various functions. Although still rather limited,the Zwabber uses absorbtion as a primary way of feeding itself. Cells get surrounded by so called tentacles of cells that come around it then reform into the main body upon which the cell is destroyed and used as food. It reproduces by sending half a cell to a fellow Zwabber who does the same upon which the new Zwabber is formed and grows by multiplication.
 
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New Evolution Name: Augeo
Evolving from: Geno
New Trait #1: The production of a digestive enzyme, which is excreted outward by outer cells, dissolving/killing encroaching rivals for sunlight
New Trait #2: More efficient and rapid production of cells, which continue to expand outward

Brief Description: The Augeo is an organism that evolves from the necessity of sunlight and the intense rivalry for space between the Geno. Rather than share the light, the Augeo takes a much more heavy-handed approach, producing a dangerous enzyme that eats away at any organism unfortunate enough to get too close, while also aggressively expanding outward, occupying more and more space for it to receive the vital sunlight.
 
New Evolution Name: Shynd
Evolving from: Stam


New Trait #1: Formation of a thicker outer membrane leading to the fungus being able to spread into areas with rougher weather and conditions. Decreases the productivity of energy.
New Trait #2: Small inter cellular energy stores that allow the cells to survive small periods of time without sunlight. This however leads to them having a harder time at multiplying.


Description:

A slightly darker fungus than Stam and also a bit more sparse. They are also a bit heavier cell for cell. Tend to stay in smaller but denser clusters; sometimes sunlight will not get through to the smaller cells at the bottom.
 
I was thinking of some energy storage thing along the lines of what Shynka proposed, for taking Geno deeper into the sea, when I realised these organisms already need to be able to survive without light, because this planet has a day-night cycle, right? You can't have them all die out every night...

Anyway, I don't know how welcome it is to criticise other people's ideas, so if it isn't, sorry and won't happen again.

Anyway, back to my drawing board because I don't think I can send Geno into full underwater survival in one evolution...
 
New Evolution Name: Lutala
Evolving from: Geno
New Trait #1: possesses thousands of small appendages that can propel the life through both water and on land (although at a much slower pace)
New Trait #2: can split off part of its slime to reproduce at a faster than average rate among Geno descended lifeforms
Removed Trait(s): (optional)
Brief Description:

The Lutala are a dark purple slime that evolved from the Geno goo. Adapting to the lack of sunlight after the explosion of life in the previous period the Lutala represent an evolution toward highly mobile and quicky reproducing slimes. Lutala avoids predatory traits instead opting to use its thousand appendages for movement to safer more sunlight rich locations. They have been resilient enough to leave the ocean and attempt survival on land.
 
I was thinking of some energy storage thing along the lines of what Shynka proposed, for taking Geno deeper into the sea, when I realised these organisms already need to be able to survive without light, because this planet has a day-night cycle, right? You can't have them all die out every night...

Anyway, I don't know how welcome it is to criticise other people's ideas, so if it isn't, sorry and won't happen again.

Anyway, back to my drawing board because I don't think I can send Geno into full underwater survival in one evolution...

You can do whatever you want, and yes this planet has a day-night cycle. Frankly, most either die or reproduce over the night so it doesn't really matter because the doubling cycle equals out to the death cycle. As long as they aren't meant to hurt someone's feelings. Honestly it's not what you say, it's how you say it. I personally like criticism.
 
I was thinking of some energy storage thing along the lines of what Shynka proposed, for taking Geno deeper into the sea, when I realised these organisms already need to be able to survive without light, because this planet has a day-night cycle, right? You can't have them all die out every night...

Anyway, I don't know how welcome it is to criticise other people's ideas, so if it isn't, sorry and won't happen again.

Anyway, back to my drawing board because I don't think I can send Geno into full underwater survival in one evolution...


Yeah, I considered that during my write up, and as far as I know every organism stores shit like glucose and whilst they make it during the day, they go under respiration during nights. My thing is meant to basically have a secondary storage, glucose/whatever -> something else so that it can survive not only one night but maybe twice as long as the basic Stam did. This means it can also survive periods of limited sunlight such as cloud coverage etc.
 
New Evolution Name: Grosomo
Evolving from: Geno
New Trait #1: Flagellum, its basically a tail to propel it through water
New Trait #2: The ability to reproduce every two times it eats
Brief Description: WIP
 
New Evolution Name: Gadd
Evolving from: Geno
New Trait #1: Efficient Mitosis. The Gadds require less energy to fuel mitosis, making it more likely that more Gadds will be able to reproduce.
New Trait #2: Glucose storage. Gadds are able to store some energy and use it during periods where sunlight is not available.
Brief Description: Gadds are an evolution of the Geno, taking on a yellow-green hue. The Gadds compete in the Geno covered oceans by reproducing as much as possible to crowd out the other Genos. They also will try and outlast the other Genos in less than ideal conditions.
 
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New Evolution Name: Geruno
Evolving from: Geno
New Trait #1: Ovaloid shape, increasing flat surface area
New Trait #2: Distinction between top and bottom surfaces and their functions
Brief description: Whereas Geno is mostly spherical, Geruno becomes flatter but wider. With the heavier parts of the cell migrating towards the bottom layers, a true division starts to form between the bottom and the top side of the cell. The top part becomes slightly more transparent, aiding the production of energy, while the bottom becomes a bit harder and slimier, especially in those Geruno cells that live near the coastline and are frequently washed up on shore.
 
New Evolution Name: Kellip
Evolving from: Geno
New Trait #1: Multicellular. THe fusion of multiple cells to together to create a larger organism.
New Trait #2: Predator. Kellip has developed to consume other smaller organisms eating them to acquire it's primary nutrition instead of using the sun.
Brief Description: Kellip is a basic multi cellular predator which mostly survives by consuming Geno in the surface water of the seas as it floats around the vast numbers of geno but it still retains the photosynthesis ability of Geno since it lacks the ability to chase down geno so this food source is limited.
 
New Evolution Name: Mastipula
Evolving from: Stam

New Trait #1: Formation of a cell wall, which allows the fungus to maintain a rigid shape.
New Trait #2: Greater surface area, allowing for more efficient energy absorption from the sun. This is manifested through significant vertical growth, causing the mastipula to rise higher than stam and receive more sunlight.

Description: A slightly lighter shade of green than Stam, Mastipula are found in small groups with close proximity to each other, and give the appearance of short, thin pillars of slime rising from the ground. This shape is maintained by its cell wall, and the greater surface area allows for more efficient energy absorption from sunlight.
 
New Evolution Name: Viridicorpuscle
Evolving from: Stam
New Trait #1: The Viridicorpuscle possess very efficient enzymes to harnest energy and to multiply, at the cost of protection against preditor cells
New Trait #2: The Viridicorpuscle has a broad surface area with a thin Cells Wall and Permeable Membrane, protecting the resources within it and regulating the quantity of substances with for example osmosis, diffusion and active transportation.

Brief Description: Everyone who sees the Viridicorpuscle is struck by the stunning green colour, caused by chromoplasts, of the large amounts of cell that form large carpets on the grounds of the continent. Practically defenseless the Viridicorpuscle relies on its numbers and fast reproduction sequence to survive and trive.
 
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New Evolution Name: Vulka
Evolving from: Geno
New Trait #1: Pseudopodia. Able to move around by streching the outer membranes, and thus trapping archae and bacteria like beings inside, with some of them becoming symbiotic, other being broken to various building blocks for proteins.
New Trait #2: Symbiosis with chemosynthetic bacteria. Acquires necessary energy from symbiotic bacteria like creatures, that are provided with proteins and a safe reproduction ground in return.
Brief Description: The Vulka developed from Geno that descended deep to the depths of the ocean, all the way to the bottom and its hydro-thermal vents. Finding an empty environment only inhabited by primitive bacteria and archae, the Vulka had to adapt. They begun a symbiotic relationship with various chemosynthetic beings, utilizing their energy produced from hydrogen sulphide, while providing the bacteria with various proteins and other larger molecules.
 
New Evolution Name: Dave
Evolving From: Stam
New Trait #1: Has the ability to secrete a digestive enzyme, breaking down surrounding Stam cells for the sake of gathering nutrients
New Trait #2: Multicellular structure. Forms a light web like film over the top Stam fields, still allowing Stam to survive while being able to reach and digest a larger area of Stam, to further growth.
Brief Description: Dave evolved from Stam, appearing in large patches across the endless fields of Stam, only distinguishable by it's lighter green colour.
 
New Evolution Name: Dave
Evolving From: Stam
New Trait #1: Has the ability to secrete a digestive enzyme, breaking down surrounding Stam cells for the sake of gathering nutrients
New Trait #2: Multicellular structure. Forms a light web like film over the top Stam fields, still allowing Stam to survive while being able to reach and digest a larger area of Stam, to further growth.
Brief Description: Dave evolved from Stam, appearing in large patches across the endless fields of Stam, only distinguishable by it's lighter green colour.

((... Dave? XD))