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alexander23

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Welcome everyone to my new game, the Ever Lasting Empire!. The game this time will be a character based game set up inside a fantastical empire in a different world. The world of Zalsar is currently rapidly developing technology and industries not see before thanks to the use of the powerful Whale oil as a fuel, especially for the empire of Iridia, for the generation of the energy needed as well an explosion in inventions based on it. However it must be emphasized it is meanwhile rapidly exploding, just starting. Much of the world, including the majority of the empire, currently is around the technological level of the american civil war, meaning around 1860s technology in certain areas.

Great ships propelled by sail transverse the seas, as men arm themselves with rifles and guns akin to the weapons of 1850-60 in our world powered by gunpowder. No such thing as ironclads have been developed nor steam ships. Much of the farming of the world is still done the old fashion way, by huge plantations and labor intensives, even though the first apparatus of mechanization are being quickly invented by genious minds. It is the same state on the mining industry, where men with pick axes bring the great ores to fuel the industries of Iridia. The first railroad line, being powered by massive amounts of whale oil, was inaugurated just few years ago. The people in the countryside, by large live by the old customs and traditions of the empire (or their nation) subjected to their lords as labor (since serfdom was abolished 40 years ago) and following closely the religion of their ancestors, knowing nothing of the great things being created at the moment.

The cities of course by their place of trade and development are much busier than the rural areas, you can see the oil textile industries processing cotton to make clothes, the drydocks and ports, and the great merchant houses. Indeed advanced as one may say, however it is the great city of Iridia, the imperial capital where the great advancements are currently concentrated, it is here where factories powered by whale oil have begun appearing, it is much different from the rest of the empire. In here the First and one of the Few Whale Oil refinery exist, processing the whales brought by whaling companies, who sail in ships made of metal and not wood, and powered by whale oil, to hunt the beast around the world. In here ambitious men and women from the natural sciences academy begin developing things beyond imagination, it is here where the Imperial Palace the first building to ever have electricity exist, already the high class neighborhoods have begun adding the electricity to their homes, four of you can't afford it...maybe you should live somewhere else.

The Game itself you will play characters inside at least at the game start of the great and eternal empire of Iridia, based out of the great city of Iridia in this times of change. What will you do will determine the fate of millions around the world, be it explore hidden and new lands, discover secrets, invent gadges that changes the wolrd, or bring equality to all! its all up to you and no one else. It is important to note (a more detailed post will follow) that the Empire of Iridia is a constitutional Empire in whichs the House of lords holds great power inside the goverment and controls much of the imperial family influence. At game start the emperor is death , a war is being waged and a new regency council awaits!.

Join us at our coldfront IRC channel: #alex_hub

Orders


Orders are a simple affair, everyone gets 2 orders whatever they may be to do whatever they decide to do, if within their possibilities. The cabinet's position and the regent/emperor get a extra government order to do things may or not be related to their job. Lord Field Marshal and Lord Admiral get a order to do with armies stuff.


Sign Up:

To sign up is easy, as this is a very character centric game, in the lines of Iis game you will build your character selecting several options from each category, then you will pick any property you want up to two (read property). It is important to remeber jobs and so on not covered on honorifics are available too:

Honorifics: honorifics involve a lot of your work and social rank and unlock certain type of property at the start of the game, you can select up to 2 honorifics, but you can definitely choose none if you prefer.

Personality Traits: Personality traits are more defined to your character, you can choose one i will give you a second one randomized.

Example:
Someone picks to be an officer in the Imperial Navy, then i randomize his rank and give it when i return stats, he then pick a school of offense personality trait, so he has a bonus to combat in offensive actions.

Name:
Honorifics: Up to 2
Personality Traits: select one and i will give you one random trait.
Property: up to 2
Biography:

Property:
Players of all jobs and classes can own property, after all a man without property is worth nothing in these changing times!. So what is property? Well anything! It can be several merchant vessels, warehouses, whorehouses, large plantations, factories, shipyards and more, as you accumulate wealth and power!. Characters have the possibility to pick up to 2 Properties (whatever they may be) at start, however pay attention certain kind of property is linked to certain honorifics!.

Honorifics:

Sheriff: The sheriff oversee the police and local security forces of a determined area and lands. Being a sheriff usually involve being in charge of the police force of a city. Sheriff have good renown in their areas as they serve as the face of the police to high society.(Sheriff selects a city under his police jurisdiction, +1 to actions dealing with crowd control etc.)

Mayor:
Mayors rules cities and towns. Elected by the people with the right to vote from their area. Currently women are not allowed to vote in elections from the mayor's anywhere. Males have the right to vote for their mayor everywhere however from city to city it varies who can vote be it property owners or every male. (Character selects a city to be mayor or town to be mayor of, high prestige in the city.)

Trade Company: This person owns considerable trade post/hubs/nodes in foreign lands. They are accruing large amounts of wealth because of this. (+15% Income)

Tycoon: In charge of a large business enterprise, and a master of economics. (+1 to administrative rolls)

Shipping Magnate: oversees a sprawling maritime enterprise. (Free reroll for all maritime based administrative rolls. Highest roll is used.)


Officer in the Imperial Army: The Character Is an Officer in the Imperial Armed forces, rank determined by wishes and GM. (must be noble to be after certain rank), can Choose to be the leader of the Imperial Guard, however that is a rank Lieutenant in one go (check mil ranks).

Officer in the Imperial Navy: The Player is an officer in the Imperial navy rank determined by RP and the GM.


Independant Captain: What every boy of the islands desire to be! A free and independent owner of your own ship, king of your castle as they say!. The captains of this world keep the economy running, bring much of the food and more importantly hunt the whales!. (Character can start with his own ship, of his own choosing, be it a whaler, trade ship, pirate ship and so on. Character receive +1 to rolls in sea related activities)

Banker: Ah the bankers, the filthy parasites as the noble call them, yet they hold thousands of golden imperial in debts with them!. Bankers usually utilize their money in investments, supporting new companies and more important than all loaning it. (Character can start with a bank as property as well a great wealth that comes with it, character starts with high influence in the merchant class)

Plantation Baron: The plantation owners possess lots tracts of land, especially in located in the island of Ailhus. Usually plantation owners are nobles whose families successfully went from holding the land as lords, to simple owners of it with hundreds of employees. (allows player to start with large tract of land in Ailhus, Character gains mod amount of influence in the people of the area where his land is and hundreds of farmers.)

Industrialist: You have decided the future of the nation is in the new technologies, and how to mass produce it in factories out of children's tales!. (Industrialist can start with a factory in the capital of the nation and get a +1 bonus to orders dealing with industry.)

Inventors: Ah you may not have money (yet), be born of the slums!, or a foreigner but that matters not for your brain!. All this new plans and thinkings are showing up constantly, you will bring creations to the world beyond what have ever been dream. Inventors are highly intelligent and capable with mechanics and other sciences, making them able to discover new things and develop inventions of their own, who can maybe one day change the world!.( Inventors get a +2 bonus dealing with orders of inventing and developing gadgets etc.)


Natural Scientist: Natural scientist have been the norm in the academic fields for a while now, even though the new rise of mechanical inventors have begun they are extremely valuable. Scientists are highly intelligent and belong unlike the inventors in the Natural Science Society a highly praised and valuable organization. Scientist are able to study nature, and the ways of it, plus start with higher renown. (Scientist get +1 bonus to researching natural wildlife, and dealing with natural sciences. Scientist get a bonus to prestige, +1 to exploration rolls)

Clergymen : The Church of Romelia is the the main religion of the state and the empire as a whole, you belong to the elite who control the masses through the church teaching and its devouts followers. Grants high influence on devout followers on all social classes. Randomize position as one of the island bishops (controling teh church in on of the home islands) or the Grand Archbishop whom control the church of the main home island. ( only for females at game start)

Rebelion Leader: You are on of the traitors to the empire, leading the false republican cause against holy order!, or so the vile oppressors claim. Two spots for becoming rebelion leaders at the republican rebellion at the start of the game. Even if defeated, you remain influential in republican leadership and ideology if survive the war, +influcne on Kusma Island.


Nobility: The player is member of the nobility of the nation, which come with rights and benefits depending the station of the player in the ranks and so on. (noble rank is randomized by the GM, however preference is taken into account if you don't wish to be a high rank)

Claim to <place> : Player have a claim to foreign thrones, or nobility titles having this means a character can press legal or even military actions to take land. This include royal blood to foreign lands or other claims.


Claim to Throne/Imperial Blood : Player has a claim on the Imperial seat though familiar links. The player has a connection to the Sovereign, this allows their voice to carry more clout among the nobility and peasants and furthermore provides added protection from the law due to their blood. Grants Knight noble rank if nobility honorific not selected.

Sovereign (automatic with the Emperor position) : Being the Sovereign grants immunity from the law. It furthermore puts the Imperial Estates and palaces at the players desire and allows them to collect their incomes which are substantial. The trait furthermore grants positions within society and grants an automatic respect towards the character, among other things mentioned under the Emperor/Empress description.

Personality Traits:
Handsome/Beautiful: You are among the most if not the most handsome/beautiful within the realm, making men and women drawn to you. Foreign diplomats praize your looks in reports and foreign nobility speak of your beauty. +Prestige, higher influence on diplomatic actions.

Public speaker: You are a known speaker of the public and has mastered the art, you are able to make crowds roar at your political ideas and speeches. +Public political sway


Glutton: You are known for your love of food, perhaps a bit too much love as you have put on a few pounds as of late, perhaps the corset simply shrunk in the washer. - General public opinion

Hedonist: You enjoy a good cigar, wine, whisky, brandy, expensive food and most importantly, women (or men). While your activities aren't known to the public, then it could cause a scandal should it become public. - General public opinion if discovered and character has a high social standing, +chance of getting children.

Healthy: You have never really been ill, always at great health, up and ready in the morning without issue. Whenever you felt ill it was nothing more than could be slept off in a night. Less likely to die from wounds and diseases.

Insane: You are crazy, everyone knows it. You mood changes, your tongues! it makes you feared. -public opinion of your character. +chance of re roll in an order randomly for better or worse.


Clever: You are very clever, always thinking of ways to solve your problems no matter what they may be, and often succeeding. +1 to rolls

School of the Offense: Some say that the best defense is a good offense, others would put the quote under a picture of you for you certainly adhere to it. You always favour the best offense, and when you see a war table, you see only opportunities where others see obstacles. You are known as a man who will take whatever hill. +2 rolls in offensive military orders


School of Defense: No one is able to draw a better line of defense than you, you can take any position no matter the circumstance and turn it into a fortress, able to hold out against any odds the enemies of the Crown may throw at you. +2 to defensive military orders.

Born tactician: You have a skill for command, no matter what the position may be, do you need to overrun an enemy fortification or erect one yourself, then you are able to do so. +1 roll military orders.

Greedy: The world runs on money, and no one knows that more than you, but now it's different. You need more, your bank account is never large enough, you always want more, see the numbers rise as you salary increases. +10% income


Prestigious family: Your lineage traces back to the great houses of old, your family is a known household name and it wields influence within the Empire. Noble houses would be honoured to be connected to you. +Influence in the House of Lords, better chances of a good marriage.

Bastard: You are the known fruit of an unblessed union outside of the wedlock, it has never been fair for you, it was never your choice but that is how society works. The public may warm up to you, the nobility will always look down upon you. -influence in the House of Lords

Army veteran: You are a veteran of the army, a known soldier and as such can command respect. The younger recruits look to you when in the heat of battle and your fellow veterans know they can count on you and listen to your advice. +influence within the army lower ranks.

Navy veteran: You are a veteran of the navy, a known sailor and as such can command respect. The younger recruits look to you when in the heat of battle and your fellow veterans know they can count on you and listen to your advice. +influence within the navy lower ranks.

Foreigner: You look different, your customs are different, even your religion may be different. You are not a native to the Empire and you come from a foreign land from which you still have connections. The citizens of the Empire may welcome you, but they always look at you an extra time to make sure you behave. -public opinion, + connections of own choosing in a foreign nation, can choose a foreign origin which may provide unique bonuses.

Traditional army officer: You are a man of the old ways, you support the army and the officers within, there is no need for change and if there is, then the army will find out on its own, a vision you share with the senior army officers. +influence among the officer corps

Army officer reformer: The old ways are holding the Imperial army back, while the rest of nation modernizes then the army is turning to a relic of old, no longer able to perform as it once had. It is time for change, and you are one of the men to lead it. +influence among the rank and file soldiers, large influence boost if reforms are carried out by you.


No taxation without representation: Every man has the right to voice his opinion and have a say in how he is governed, we will not be taxed without proper representation as befits every human. +Higher influence among the poor if working for voting rights

Wealthy inheritance: You have wealth and plenty of it, your parents were always frugal and as such when they died they left you a wealthy inheritance. Start with added capital

Generous: You are generous by nature, you always help the homeless, putting out bread and milk to those who cannot afford it themselves. Should a man be short on money or be unable to go to doctor then you have always been willing to help. + your charitable works have brought you closer with the poor

Respectable businessman: You are known in your industry as a man who honours his arrangements and knows his craft, you are respected by your peers and you know a good business deal when you see it. +2 to rolls including business arrangements

Diplomatic nature: You know how to mince words, you know how to turn a boring story into an adventure of old. You are perfect for foreign courts when the Empire needs to charm a foreign kingdom or simply secure a favourable agreement. +2 to rolls in orders of diplomatic nature

War hero: You are a hero of war, your name is known in every home and the Sovereign personally awarded you the Order of Nir, your achievements are grand, something neither peasant or noble would deny, and as such have given you clout within the nation. +Influence amongst the Empire, higher chance of political office


Gifted administrator: You are skilled in administering whatever you put yourself to, if it be army supplies, taxation, infrastructure reforms, a workplace, it just comes naturally to you. +2 to administrative rolls

Shady business associates: You have contacts with what many would call scum and people of low morality and lack of manners. If you need something, you know who to go to if you cannot obtain it through legal means, or your wishes need special care. +2 to intrigue orders.

Nobility Ranks:
Knight: Someone who has been knighted. It is too the way normally peasants are granted noble titles. Knights are given out by the emperor but need 51% approval by the house of lords. Once in charge of all military matters the knights have spent the last century being pushed out:

  • Knights can be officers in the Imperial Army, usually start at level similar to commoners but can climb the ladder.
  • Low Level Influence in the Imperial Army if in the army.
  • Low level prestige bonus
Baron: Once the lowest level of the proper nobility scale. Now the majority of the members of the House of Lords.
  • Low level of influence on the House of Lords
  • Medium Influence on the rural peasants.
  • Low level prestige bonus.
  • Can be officers in the Imperial Army
Earl: Once the rulers of counties and castles around the empire now a days they are many of the minor nobility of the House of Lord
  • Medium level influence in the house of lords
  • Medium Bonus to initial prestige
  • Can be officers in the imperial Army
Margrave: Especial Rank of the nobility once upon a time given to frontier lords, to command the defence of the kingdom. Still many margrave noble have kept the military traditions of the past.
  • High Influence in the Imperial Army
  • Must be an Officer in the Imperial Army
Duke: Once upon a time ruled entire provinces and islands on their own. Now a days those times are gone.
  • High Influence in the House of Lords
  • Can Serve as an Officer in the Imperial Navy
  • High Bonus to Initial Prestige
Voivode: There are few voivodes, yet they are often left in charge to exert royal power over whole regions or territories. This position is never hereditary because of this. Voivoides get high influence inside their region and authority to carry out projects. There are only Four Domestic Regions:
  • Ailhus Region
  • Tasmir-Carbona Island
  • Kusma Region
  • Eastern Region
Emperor - Highest position of country, as royalty. Influence Limited as Underage Emperor.
  • Benefit(s) - Large levels of Influence in the House of Lords, Imperial Navy, Government and and Foreign Policies
  • High Prestige gain.
Imperial Armed Forces
Imperial Navy:
The Imperial Navy is the most esteemed institution of the empire, where men go to serve proudly their nation and the emperor himself. The Imperial Navy admiralty (HQ ) is located in the home island of Iridia , meanwhile the Imperial Naval Academy where the new officers for the navy are trained is located in the Island of Romelia.

Unlike the armed forces the imperial navy as the main arm of the emperor and the defence of the nation do not discriminate based on class, instead everyone is allowed to attend the naval academy is the can afford it, of course this means most officers are from families that can support their studies, however several scholarships are given to talented young men from the masses every year so they can attend the academy. In the imperial academy service to the emperor is stressed as service to the empire itself, for the emperor is the empire and the navy his sword.

The Leader of the Imperial navy, the Lord Admiral is elected by the emperor directly and carry enormous influence on the members of the naval forces, it mainly comes from the active admirals or sometimes from retired admirals to bring back their knowledge. The naval force is equipped with what are called marines, soldiers whom main job is to fight in boarding actions (or to board other ships) and fast raids against targets of the fleet. Big landing operations are done by the soldiers from the army.

Imperial Navy Ranks

Lord Admiral: selected by the emperor himself to lead the naval forces of the empire the lord admiral possess the utmost admiration of the naval personnel, even though as a “dog of the emperor” it is not well looked in the house of lords especially when commoners are granted the privilege. Usually a desk job, once in awhile the Lord Admiral takes the field himself.

Admiral: Admirals are the direct subordinates of the Lord Admiral. They are usually leading large concentration of the naval forces for example, the Northern fleet, central forces etc. In war they lead up to hundred of ships to great confrontations.

Rear Admirals: The subordinates of the admirals used to command segments of huge forces or when an area posses several bases that must be protected spread into several islands. Rear admirals take command of several dozen ships for their assigned segment.

Commodores: The commodores command naval squadron in the seas in the name of the empire, to bring prosperity and glory to it. Usually commanding squadrons sometime close to twelve ships, commodores are the day to day issue fixers, patrol this trade routes, fight pirates, carrying sneak attacks and so on on ports.

Captain: captains as the name implies command a single ship as kings, usually they are grouped into commodores task forces when many ships are needed for big actions. However their modus operandis is to operate on their own, patrolling the seas, scorting trade ships and doing daring raids upon unsuspecting foes or enemies of the empire.

Imperial Army:

The Imperial army is lead by the Lord Field-Marshall, whom is elected by the House of Lords, working in some sort of defence minister position in our world. Unlike the Imperial navy, the Lord-General is most of the time a political appointment and without actual connection to the army of military knowledge.

Officers in the army are almost invariable members of the nobility, be it noble title themselves or related to them as lesser nobles. Officer positions carry with the tradition to be sold to nobles and regiments led formed from people from specific locations, for example the Darriwell regiments and so on. Unlike the navy only nobles are ever given officer positions, few commoners have achieved high ranks in the army much less the position of Lord-General.

The army ideally works in tandem with the navy. Being supported and launched from the ships to occupy land as the naval forces don’t are usually expected to fight, nor have any sort of special forces on their own.

The lowers ranks of the Imperial Army have been pushing for modernization of the weaponry used by the armed forces and the expansion of it however the noble class have been reticent of such things, especially the creation of military academies like the imperial navy possesses.

It is important to note the special unit that the Imperial Guard is commanded by a liuetenant the 300 strong man force is the elite of the army, tasked with protecting the emperor, his properties and the imperial palace of Tolstov. Unlike the rest of the army, it give great renoen and fame to be part of the Imperial Guard and is a position any soldier or low level commander would want.

Imperial Army Rank:

Lord Field-Marshall: Supreme ruler of the armed forces below the Theoretical control of the emperor of it. Being awarded this rank give great amount of influence in the officers corps however much more valuable influence in the house of lords.

General: Generals are the direct subordinates of the LFM, generally in charge of regional forces and garrisons in entire islands for example. As well battle groups when at war.

Colonels: ranked below the generals the colonels are their direct subordinates carrying the directions of segments of the forces under the general control and leading in the field unlike generals usually leading parts of the armed forces for example garrison of provinces and frontier lands.

Majors: Subordinates of the colonels leading small forces inside the Colonel regional commands usually garrisons of a city, fort, fortress and so on and part of their forces. Major usually command cavalry forces personally meanwhile they put their infantry man under their subordinates.

Lieutenants: The highest rank a non noble have ever achieved. Lieutenants can only command infantry forces if a non noble. Usually the rank given to young nobles from start so they can begin gaining experience and expertize they command infantry or cavalry units. The truth is no many non nobility is granted the position as there are always nobles wanting to play army.

Captains: Captains already implies the non nobility of his holder. There has never been a noble whom have wielded such lowly rank. Captains usually leads small forces for their lieutenants, are used as guards of certain outpost, parts of walls, small advance guard outpost in the borders and first line of defence (to not risk noble life in a surprise invasion). It is the true higher rank commoners can achieve as in practice few if ever commoners are names lieutenants.

Even though in other nations, the ranks of captains (or comparable) are higher that lieutenants , in the imperial army is the lower rank of commissioned officers in order to show the navy is below nobility no matter their ranks (as captains is a rank in the imperial navy)

History of the empire

OC: Old Calendar
IC: Imperial Calendar

Year 50 OC : King Jonah III begins the First Invasion of Ailhus Island, landing with 4,000 soldiers and accompanied by 20 warships.
Year 70-80 OC: Second Ailhus War breaks when Jonah III´s Son King Mardurs, invade neighboring small clans with a force of 7,000 soldiers.
Year 120-150 OC: Third War of Ailhus against the southern confederation, would drag out for thirty years but end in victory.
Year 200 OC: The first margraves of Aihus are created to defend the border against never ending raids and rebellions, granting themselves extensives lands.
Year 220-400 OC: Pacification and conquest of southern ailhus by independent Margrave actions.
Year 438 OC: The kingdom of Utican is divided between the twin Brother Malchor and Melkor.
Year 438 OC - 1 IC: Melkor finish the Utican Union wars, unifying the central and southern kingdom and forming the Utican Empire.
Year 468 OC-1 IC : The Ravinoid civil war ends, with the defeat of the mad king Marrian Ravinoid and the ascension to the throne of his cousin from Tasmir island, King Valers I, whom declares the Kingdom of X into the empire of X as a renewed power of the world after twenty years of civil war, beginning the new Imperial Calendar.
Year 50-55 IC: Renewed conflict with the people of Ailhus, beginning of mass migration of Imperial subjects to new conquered lands. Defeat of the central coalition, and ascension of the three petty kingdoms.
Year 84-87 IC : The Nobles uprising, after attemps to centrilize the empire by emperor Marius II, nobility from Ailhus, Novers and Nira raised up against the emperor, after convincing severl key noble members of the royalist faction to betray the emperor crippling dfeat was given to the royalist army in the batlle of Yakon, Novers Island. The following peace agreement would create the House of Lords and reshape the empire.
Year 100 IC: The Eire High Kingdom is formed to oppose more imperial expansion.
Year 110 IC : Serfdom is abolished empire wide, formation of the plantation lords in Ailhus little by little out of the margrave and other nobles.
Year 112 -114 IC: The Slaven War against the Mivean Thalassocracy, Pyrric victory is achieved by revered hero, Lord Admiral Mastos. Slaven island obtained in peace deal.
Year 142 -147 IC: The Lagus War breaks up with the empire after covert support fails to help the noble revolution in the Utican empire. Emperor Mares III declares official war upon the Utican Empire, truce agreements create the Lagus Republic.
Year 162-182 IC: The Dark Decades, Republican revolutionary ideas sweep the world into a sea of blood and rebellion, even though most were eventually crushed some remained against all odds to our days.
Year 189 IC : Discovery of the properties of Whale Oil by renown natural scientist Ivan Ivanovich.
Year 192 IC : First Time Whale oil is used to power up a mechanism by Mario Abramovich.
Year 195 IC : Building of Abramovich Whale Oil Refinery
Year 197 IC: Developing of the first modern Whalers, made of metal.
Year 197-200 IC: The Zarmir War, Emperor Emiliano V declares without noble support war against the Utican Empire after his beloved cousin, Eliana goes missing near Zarmir coast, accusing the empire of killing her, the 3 year long war begins. The war would end in a return to ante bellum, an humiliating peace for our nation. Emperor Emiliano V accuse the noble council of sabotaging the war on private, thousands of soldiers die, and tens of ships are lost.
Year 200 IC: Empire wide adoption of Whale Oil as the sole energizer for Whale Oil lamps, beginning to greatly boost the needs of oil.
Year 203 IC: Abramovich Inventions, unveils electricity, the new wonder of the world. Power up by whale oil.
Year 206 IC: Electrification of the Imperial Palace, a marvel to the world.
Year 207 IC: Whale oil usage spread to other countries, creating even more demand for it.
Year 208 IC: First modern Steel Factory opens in the Imperial Capital of Iridia using Whale Oil as power up for its machinery.
Year 210 IC: Inauguration of the first railroad line, a wonder machine.
Year 211 IC: Electrification of the Upper cities of the Imperial Capital, the grand mansions of the nobles, based on in house Whale Oil dispensers.
Year 212 IC : Kusma Revolt, Fearful of the incoming new taxes to rebuilt the southern fleet, and assured help by Utican, the merchant class and several important nobles ramped up the population into a revolt for a republic against our most glorious empire. Emperor Emiliano V dies by a lucky Sharpshooter when leading troops against all conventions.

MAP (Work on Progress)
The map shown here is an early rough draft, needs cities , some terrain and better formated names, is to be used as a guide for sign up people. Note the empire is the red nation. The tower icon is strong garrisons/forts/defensive areas. The two twoer icon is minor cities, the palace like icon is major cities.
lDSSgx8.png


Nations of Zalsar
Pavithra (Southern Continent):
The lands of the South meanwhile had been known for a while as unreachable until not long ago, a history full of failed colonies and lost voyages. Until that changed recently, with the advent of better ships and technology the empire was the first to successfully settle a colony on one of the surrounding islands, followed by several other nations. The colonization attempts have been disrupted in the empire by internal instability as such no more colonies have been set up yet, however the colony that do exist is already well established and becoming increasingly wealthy by exporting cane sugar and much more importantly spices obtained by trading with natives in the coast. What other wonders and riches await in the mysterious, brutal and savages lands?

Winja Continent:
The northmost continent and until recently the biggest landmass in the entire world is the Winja Continent. The winja continent being is naturally colder than the rest of the known world for its location, yet it paradoxically have a great population exceeding any other known landmass. Inside it there are three nations:
The Lagus Republic:
The lagus republic is a city state nation created after a failed revolution against the Utican Empire by several lords. Even though the war eventually was turn against the revolters (even with shadow support of the Empire), eventually the emperor of the time was convinced he must launch a war to keep a hold of the areas, the imperial navy meanwhile allowed resupply of the city and nearby areas could not push inland, and a stalemate was met. With suffering trade by the Utican Empire, and agreement was done. The Lagus Republic was created from the nobility that escaped the Utican Empire centralization efforts. Currently it is really an oligarchy controlled by local and exiled nobles and allied to our most glorious empire.

The Kingdom of Istaria:
The kingdom of Istaria was created after by the brother of the King of Utican some 250 years ago after the empire was divided between the two sons of the dying king. Several wars have been waged as both families have claims upon each other's being related and all, always ending in Utican small victory. Currently, the kingdom had ended a civil war between different branches of the ruling family for control of it which have resulting the exiling or destruction of several branches of the family (with several well known cousins/nephews of both sexes being escaping the kingdom). The current king’s only surviving child is his daughter, whom is engaged to the heir of the Utican Empire, once more launching fears of a reunified continent spanning empire which would be able to pull its resources from border defenses and fortifications to build a navy to rival our glorious empire, nonsense of course we say.

The Utican Empire:
The Utican Empire, one of the major rivals of our glorious empire, the most populous nation in the known world and one of the biggest armed forces too. The Utican Empire was formed from the Utican Kingdom after its division 250 years ago. With the loss of half the kingdom to the north the newly crowned and young king launched a series of successful wars unifying the resisting kingdoms with bribes, arms and extortion at his death fifty years later the central and southern continent was on his hands. From there on it has entered repeated clashes with our glorious and everlasting empire.

The lagus war seventy five years ago which ended in victory, and the failed Zarmir (lasted 3 years) war some fifteen years ago lead by our recently deceased emperor, which many heroes died in a bid to liberate Zarmir island, with near fifty thousand soldiers and fifty five warships were lost. The Utican Empire is ruled by the absolute power of the Utican imperial family, whom centralized the empire after the Lagus war, exiling nobles opposing it and crushing the rebellion independant nobles, a most atrocious act. Now fears exist the Current heir to the throne shall reunite the brotherly kingdoms, as he is engaged to the female heir to the kingdom of Istaria.

The hated Utican Empire, is currently supporting materially the madmen of Kusma island in their unlawful and traitorous rebellion against our most prominent empire, meanwhile they have not began to directly send troops, rumors say they have allowed mercenaries and are delivering weapons and supplies to ensure their independence as well as trading with them, we will not allow our citizens to be destroyed by madmen.

The Central Isles:

The Island of Ailhus
The island of Ailhus, rightful land of our everlasting empire. King Jonah III launched the first wars of conquest some 600 years ago, slowly but surely the border lords have driven the Eirea people from the land and converted them to the proper imperial ways. Currently some half the island enjoys the luxuries and ways of our empire, with the great lords of the empire ruling enormous plantations to feed our nation, and our proud and noble army watching the border as well keeping the Eirea on their places, below the righteous imperial colonist and citizens.

It is in Ailhus that the imperial army is most popular and one of the major focus of noble power in the empire with great extensions of lands and plantations owned by them as their sons lead the army to defend the colonist. Campaigns planned to finish once and for all the conquest of the now called Eire High Kingdom have stalled with the failure of the Zarmir war and the following internal conflicts.

Meanwhile the enslaved of Eireas that once was practices was abolished alongside serfdom on the empire some one hundred years ago, discrimination against them still exist especially in the higher the position they get to.

The Mivean Thalassocracy:
The Thalassocracy formed from an alliance between the 3 islands of Mir, Nar and Kar to fight the growing power of our most beloved empire upon the seas, some four hundred years ago. The islands grown rich by control of much of the trade with the western islands which afforded a great's navy. Failures to destroy the Thalassocracy have fueled their expansion by integration of several other city states island nations as well outright conquest, making them a bitter naval enemy which works to undermine us at every steps. Currently their control of the trading lines to the western islands fuel their ever growing fight with our empire, forcing our merchants to pass by their waters or brave the pirates from the Meladir islands or the never ending raids of the brutal warriors of the south, the last passage the death filled passage of Carbona another unlikely way.

Several wars have been waged against the Thalassocracy including taking the island of Slaven from them, some one hundred years ago in a pyrrhic victory at seas which doomed their mercenary forces. Renowned for their warships and trading ways, the thalassocracy possessed weak land armies, however with the immense wealth they really in foreign mercenaries from the western islands to fill the void and volunteer citizens being drafted especially from their only real mainland hold in our borders.

The Thalassocracy is infact a confederacy of several city states, each sending a representative to the great council in the city of Narbonna where they lead the nation in the matters of diplomacy and foreign relations. Each city have rights to rule their land as their wish as well their naval and mercenary forces.


The Meladir Islands:
The Meladir islands are resource poor islands where their folk survive mainly on fishing and whale hunting, in fact it is believed the best whale hunters come from this land, With such poverty and hunger in their nation they take early to the use of boats and piracy, meanwhile low on population many of their best can be seen leading naval forces for the thalassocracy and other islands nations as well their our merchant forces , even the empire have many of them in their sailor ranks. What can be say however the trade routes taking near them are dangerous and usually attacked by pirates desperate for gold to provide for their families and lands. The islands have no real government or laws, dens of depravity and piracy they are where a man is truly his own king.

The Island of Tasmir(Part of the Empire of Iridia)
The current royal family hails from the island of Tasmir, from the powerful and still connect nobles of the area, through several wars and inheritance much of the island is under control of the empire, with only the southern cone being lost to the Thalassocracy. Many influential nobles, especially of the imperial faction hail from the island as they have blood connections to the Imperial family which now look with worry the death of their emperor at the hands of rebels in Kusma and the election of a regent for the young heir, which could spell the beginning of a new power clique.

Kusma Island(Part of the Empire of Iridia):
The island of Kusma is the lasty trade post to the island kingdom of Lahore, a land of mystery and more important neutrality, trading to all their exquisite and elaborate crafts, many rich merchants hail from Kusma making their fortune in trade. The island too have fertile lands for cultivation and one of the last lands to be inhabited by the people of the empire, some three hundred years ago during the third expansion era. The previous kingdom was subjugated to the might of the empire and its people integrated with a royal marriage between the two. After the disastrous defeat in the Zarmir War the imperial army was weakened considerably, more importantly the southern fleet lost many of its forces.

Fearful of the future, new taxes imposed on trade to rebuild the fleet and assured by the Utica empire they could achieve victory the people of Kusma have led a revolt against the empire!. Most dastardly even though many nobles were killed or have fled several have become the paragon and leaders of the movement to start a “republic” like the nonsense of the west!!. Our brave Emperor Emiliano V, personally and against the wishes of many took the field against the traitors, the reason for doing so that he blamed the noble leadership for the defeat in the Zarmir war as a way to undermine him. As providence may have it a lucky sharpshooter took the life of our most glorious leader, dying before he could see his young child once more!.

Now the traitors of Kusma believe they are safe as the imperial forces have retreated from the island, however many loyalist hope for the return of our righteous men to reestablish order once more!.

The Island of Nira (Part of the empire of Iridia): The island of Nira is renown in the empire for its whale hunting, being the traditional activity of the inhabitants of the area, with the explosion of whale hunting needs, hundreds are leaving its ports to find the precious cargo, famous natural scientist Ivan Ivanovich. comes from the island.

The Island of Iridia (Part of the EMpire of Iridia): Home island of the empire where the biggest city in the world, the mighty city of Iridia resides and much of the nobility of the empire comes from!, in here the mighty Imperial Palace wtch over the city and the first railroad amaze everyone. It is in Iriadia that the 150 square miles, and with 4000 rooms imperial palace of Tolstov sits guarded by the Imperial Guards and elite 300 men strong force tasked with protecting the emperor and his lands.

The Island of Slaven (Part of the EMpire of Iridia): The island of slaven was won from the Miviean bastards some 70 years ago, and since then have been the location of the Imperial Naval academy as well renown for its silvers and gold mines.

The Island of Carbonna (Part of the EMpire of Iridia): The island of Carbonna , one of the main raiding targets of the Meladir pirates, and the further point of the empire, much of the iron of the empire comes from the island

The Island of Novers (part of the Empire of Iridia) : Novers is not particularly especial, very similar to Iridia, was one of the first annexed islands into the empire, with a strong population and fertile lands.


The Western Islands

The Empire of Kasmir: (WIP)

The Republic of Nikon:
When the bloody republican wave of the dark decades hit the world (approximately forty years ago), it was on Nikon where all started and survived the righteous purging by the forces of order and justice. The so called Republic of Nikon is a den of depravity, where men are declared “equal” under god, where the mob rules the land!. In the lands of the republic a constitution made by the lesser rules the land with their elected president and their so called elected chamber of representatives.

People from Nikon are always to be watched as they could be republican infiltrators trying to once more spread their disease across the lands. The truth is however the republic survived and consolidated from the ashes of the Kingdom of Nikon. The republic truly came to exist after the royalist forces and their Kasmir and Taros allies were defeated and expelled from the island. WIth it the seven years long war ended and the Nikon royal family fled across the world to safety hoping to recover one day their throne. From them on untold amounts of nobles have fled or been purged as the so called Republic build itself up, though weakened by the war greatly and the embargo on it on its early years (the empire ended it some 10 years ago, kasmir still doesn't trade with them) they represent a threat as they hope to expand their evil ideology once more.

The Union of Taros:
The union of Taros is what remains of the Tarossian monarchy, when the revolutionaries waves hit the Tarossian kingdom began helping the Nikon monarchy as they were closely related, with it came war and shortcoming that exploded into their own rebellion (as it happened in many other countries), with so many resources tied up in the foreign war the kingdom began losing against the rebels in their homelands, only saved by a noble army descending in the lands of the duchy of Stigra. At the end of the conflict the kingdom peace agreement created three new nations, the Union of Taros, out of Taros city ruled by the royal family. The republic of Polska ruling from Polska city and the duchy of Stigra an independant new royal nation. The union even though with enough contacts around the world lacks the population of its land rivals.

The Republic of Polska:
The republic was born out of the dissatisfaction with the ways of the monarchy, rebellion grew into a true revolution, out of polska city and then the formation of the republic. Holding half the entire island population, the republic however have strained finances, as well a weak navy compared to the Union of Taros of the duchy which make them target of raids. Maintaining a big army for its size on its borders always watching for an invasion.

The Duchy of Stigra:
The duchy of stigra born out of a collapsing kingdom, called illegal by the Union of Taros at a perpetual cold war with the republic of Polska. The duchy maintains the best armed and trained army on the island, filled with mercenaries from other lands to boost up from their lower population and relative decent navy compared with the republic, though below taros, ruled from the inland city of stigra.

The Kingdom of Kaldosia:
The kingdom of Kaldosia, out of Kalder city, one of the most unstable monarchies, why? Because the extensive royal family of it, with hundreds of living members!. Nobles usually put themselves on camps to try to unseat current kings for other which may favor them, keeping the intrigue and fighting always high in the court, with assassinations not being uncommon. The kingdom possess strong cities however as they are regularly assaulted by raiding clans of Nairia, they have launched several punitive actions, yet the low stability back home always end them on failure.

The Southern Islands:
The Sultanate of Lahore:
The exotic lands of Lahore, truly a absurd place where the ruler or sultan possess a harmem one thousand woman strong!. What really disturbs us though is that this harem is the true power of the sultanate, meanwhile the sultan live to enjoy the pleasure of life his harem control government positions, lead their armies lead the state and finances!.

The Kingdom of Meldavar:
Enemy of Moldavar, the kingdom have attempted to take the city back many times, failing to do so every time. Ruled by the same family since 500 years ago, one of the oldest lineage of the world.

The city of Moldavar:
The city of moldavar and their eternal enemy the Kingdom of Meldavar are truly just equal with different names. The city of Moldavar is ruled by an oligarchy composed of a branch families of the noble families of Moldavar turned merchants. The small island is rich thanks to its trade of species nairia and the southern continent explorations.

The Nairian Clans:
The lands of the Nairia islands are divided into hundreds of different clans each not answering to other. The people of nairian are one of the best and still remaining warrior people, living greatly of plunder and attacks upon trade as well raids of cities and lands not so nearby attacking islands in their proximity. Once in awhile they unify under a strong religious figure and launch crusades in attempts to conquer other islands. They have been repealed most of the time, with last crusade time at the same time as the republican revolutions some fifty years ago, some wonder when another one will hit. Do not take the naiian clans as barbarians with no technology of course, they are dangerous people, which do not falter behind as some may think, their warships believed to be one of the best on the world.

 
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You can now post your awesome characters for sign up!
If you desire nobles and army/navy positions, contact me to give you your rank by irc or pm or here
 
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Name: Lord Edward Albert von Zweibrücken-Marsein, Earl of Shrewsbury
DoB: 12th of March 152 (60)

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Lady Anna, Sir Edwards young wife

Wife: Lady Edith (Deceased, 49 years old), Lady Anna (25 years old)
Children: Ernest William von Zweibrücken-Marsein (25 years old), Lloyd Theodore von Zweibrücken-Marsein (21 years old), Lydia von Zweibrücekn-Marsein (16 years old), Matilda von Zweibrücken-Marsein (3 years old).

Honorifics: Imperial Navy Officer (Admiral), Nobility

Personality Traits: Navy Veteran, School of Offense

Property: Large Manor, Large Estate on Iridia proper

Biography: Edward Albert II was born the 12th of March in 155 to his father, Lord Edward Albert, Earl of Shrewsbury, as the first-born son out of a family of five. His old man was an influential person in the house of Lords and was Minister of Foreign Affairs from 146-150, 156-160 and 163-170 and Minister of Finance from 175-179 when he died at the age of 84. Even though his father wanted Edward to get a place in the house of lord he hated it and left a year later and joined the Imperial Navy Officer Academy to become an officer in the proud navy. When he was done and he became a Lieutenant Commander from the beginning largely due to his father's connections. He became a hero during the Dark Decades when he defeated the Revolutionary Fleet and captured many of their officers. During the decades he rose to the rank of Vice admiral in the end. During the Zamir war he rose to the rank of Admiral and was granted the command of the Central Fleet.
When he was 27 he was married to daughter of a rich nobleman to fill the coffers of his rash father. Even though the marriage was not harmonic they worked hard to prevent a divorce and Lady Edith died in 208 of Pneumonia after what many described as a succesful marrige that left 3 children. After that he married a distant family member he had met a few years prior his wife's death and whom he fell in love with.
Lady Anna is a fashionable young woman who loves the newest fashion and use, what some would call, horrendous amounts of money on clothing but the Admiral is very calm about it.
 
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Lysander Thorne
Honorifics:
  • Industrialist
  • Independent Captain
Personality Traits:
  • Hedonist
  • Shady Business Associates (GM Assigned)
Property:
  • Thorne Steelworks in the capital
  • A frigate named Misery
Biography: Thorne was born into a lower class family in Iridia twenty-eight years ago. They lived in cramped housing in the city, struggling to get by for most of Thorne's childhood. While some might have picked themselves up, found honest work, and scrapped out a living, Lysander had other ideas. He entered the world of crime at the ripe old age of nine, first working for a local gang as a pickpocket. Eventually he moved up in the criminal underworld, being awarded a spot on a "privateer" ship at the age of fourteen, which would sell its stolen goods to perfectly legitimate businesses in the city.

His actions as a privateer really could be more accurately described as out and out piracy all throughout the southern isles. Thorne proved himself to be an excellent shot, earning himself some fame, first among his crew mates, then among the larger pirate community as a whole. After a few years Thorne grew tired of just being a member of the crew, he wanted to be in charge. He organized a mutiny, seizing the ship for himself following a long night of drinking. Declaring himself captain and renaming the ship Misery, Thorne began a campaign of brutal piracy that would last years and make his name become well known back in Iridia, specifically because he did targeted Utican Empire ships. His raids became so famous that they were featured, with heavy embellishment, in penny novels which portrayed the Misery and her crew as quirky populists, rather than the men of greed and violence that they were. Thorne enjoyed the way he was portrayed, stealing from the foreign, wealthy merchants for Iridia's poor, and did nothing to stop the claims.

In truth, he was only out for himself and during his time as captain of the Misery he became fabulously wealthy, allowing him to purchase a large mansion outside of the city and begin a semi-legitimate business, the Thorne Steelworks, the first of its kind in the city. He reveled in his new found wealthy, buying ornate luxuries and throwing wild parties full of wine and women.

Despite how the penny novels might portray him, Thorne is neither particularly antagonistic, nor is he a shining paragon for the poor. He cares little for morality and has netted himself considerable profits by demanding long hours and low wages in his steelworks, while on the other hand taking almost some degree of amusement in those who would consider him to be their enemies. His ultimate goal is his own pleasure, which he will seek at the expense of others or their feelings.
 
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Name: Maximillian De Viscay
Age: 18
Honorifics: Relation to the Emperor, Officer in the Imperial army (Imperial guard commander pls)
Personality traits: War Hero (GM assigned), Public Speaker
Property: Large tracts of fertile farming land and a Stately manor in the home counties

Bio:
 
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Name: Oliver Fitzgerald, 2nd Baron of Fitzgerald
Honorifics: Officer in the Imperial Army, Nobility
Personality Traits: School of the Offense, Army Officer Reformer
Property: Small Estates in northern Iridia, Smaller Estates in the city of Iridia
Biography: The Fitzgeralds were initially an unknown, virtually non-existant family in the eyes of common nobility until Emmett Fitzgerald, one of the many colonels in the Imperial Army, solidified his family's legacy for decades to come when he lead the charge during one of Iridia's only major victories against the Uticans in the Zarmir War. Emmett and his family were awarded with the Barony of Fitzgerald by the Emperor, allowing the Fitzgeralds to catapult into nobility status and finally having a proper voice in the halls of the Iridian Empire.

Oliver was raised in such a fortunate environment, with his family raising and rearing him in the art of warfare. Once he reached his majority, he immediately joined the Imperial Army and was appointed as a lieutenant colonel after only three years of service. Nowadays at the tender age of 30, Fitzgerald seeks greater ambitions and wishes to eventually prove to the Emperor that the Army is far superior than any Navy that the nation can muster by any means.

Fitzgerald currently sides with the rebels in the Kusma Revolt, believing in the establishment of a fair and true republic above the ashes of the old and outdated Iridian Empire.
 
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Name: Sir Edward Albert von Zweibrücken-Marsein, (preferably Earl) of Shrewsbury
Age: 57

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Lady Anna, Sir Edwards young wife

Wife: Lady Edith (Deceased, 46 years old), Lady Anna (28 years old)
Children: Ernest William von Zweibrücken-Marsein (25 years old), Lloyd Theodore von Zweibrücken-Marsein (21 years old), Lydia von Zweibrücekn-Marsein (16 years old), Matilda von Zweibrücken-Marsein (3 years old).

Honorifics: Imperial Navy Officer (Admiral), Nobility

Personality Traits: Navy Veteran

Property: Large Manor, Large Estate on Iridia proper

Biography: WIP

Approved for noble rank earl. Random Trait : Navy Veteran, lol so connected!
 
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Name: Lamar Archibald Valiant

Age: 26

Honorifics: Inventor, Industrialist

Personality: Clever, Respectable businessman (GM Given)

Property: Workshop at the capital

Bio: Born of merchant parents Lamar sought to create his own path as far away from his family’s legacy of Merchant Guilds as possible. For a time he thought about entering politics but by the age of 15 it was clear public speaking was not necessarily his forte given that a speech in front of a crowd of more than a dozen causes him to become quite nervous. With the dreams of public service to the Empire over, he decided perhaps something he was overwhelmingly good at, tinkering. His father always thought that it would never amount to anything significant that in time it would fade away, like a childhood phase. However, by the time he was 18 LAV (His son’s initials as a nickname) was excelling at his craft creating numerous contraptions such as clocks, googles equipped with a makeshift magnifying glass and even a rather curious gadget he called “the calculator”, too bad it cannot do anything besides add or subtract and the highest it can go is 10. Such is the life of an inventor.

With a new revolutionary age arriving he had a vision, a vision of a world becoming immensely advanced improving the lives of the world’s citizens… as well as new ways to end them. Becoming estranged from his father Lamar would create his business from the ground up patenting Valiant Industries specializing in both civilian and military gadgets and devices. He opened his rather modest workshop at the capital city and now seeks to gain funds from public and private interests earning a name for himself locally.

"Valiant Industries, crafting the world of tomorrow!"
 
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NOTE: Queen mother is alive if anyone wants to play her, if not then she is dead
 
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Name: Duchess Liane Gesila le Oraweis of Novers

Honorifics: Banker, Nobility (GM assigned rank)

Personality Traits: Beautiful, Prestigious family (GM assigned)

Property: Bank, Several warehouses

Biography: The Oraweis family is an old and highly respected clan, based on the isle of Novers, which they once ruled. Following the abolishment of serfdom nearly a century ago, and the great reduction of noble power, the Oraweis family suffered greatly. Though maintaining their lavish palace, they lost more and more wealth without their holdings, and much of their finery had to be quietly sold off. Harild Ferin la Oraweis attempted to restore his family's wealth by turning to investment and speculation, which he was fairly successful at, forming the Oraweis Bank in 189 IC. He died from illness just over ten years ago, leaving his bank and ranks to his only child, Liane Gesila le Oraweis. Born in 183 IC, she has spent most of her adult life running the Oraweis Bank, and refused the advances of many suitors, fearing they would attempt to wrest control of her family significant fortune away from her. And her suitors have not been few, with her beauty being widely acknowledged through the whole empire. There are several members of the Oraweis extended family who frown on her refusal to marry, while others accept it with glee, hoping her wealth and influence would pass to them if she died without issue.

The Duchess herself cares little for matters of succession, more concerned with the immediate world, and her bank's investments. While sympathetic to the reasons behind the Kusma revolt, she has remained loyal to the Empire, though the death of Emperor Emiliano V has given her pause regarding her continued support. She currently resides within the capital, to be near the economic center of the Empire, though the Oraweis estate is still maintained in her name on Novers.
 
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Name: Heliodorus Caldwell

Age: 23

Honorifics: Lieutenant of the 8th Imperial Dragoons (GM approved and standing in for Officer of the Imperial Army),

Personality Traits: Bastard, School of Offense (GM assigned)

Property: A magnificent, sought-after line of warhorses, small estate in Imperial Alhus

Biography:
Heliodorus was never intended to exist. The son of John Caldwell, a lesser noble known for his horse-breeding enterprise, and a domestic servant named Julia, the latter died shortly after Heliodorus’ birth. He entered the world ignored by his father and hated by his adoptive mother and siblings. Heliodorus was savagely bullied throughout his childhood, and he could only find friends in the servants and stable boys.

However, the death of Heliodorus’ older half-brother in a hunting accident saw an improvement to the poor boy’s life. His father, although unable to legitimize his only son, was forced to recognize Heliodorus’ existence and sent him to a cavalry school on Iridia Island, along with granting the boy a small estate and a handful of horses. In 212 IC, Heliodorus has just finished his schooling, and is a newly-minted Lieutenant of the 8th Imperial Dragoons. While a competent commander and a skillful horseman, Heliodorus is quite reckless and prone to committing extreme acts of valor on the battlefield, many of which see great danger befalling him and the soldiers under his command.
 
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Name: Major Stephen Harwick, Margrave of Mountbatten
Honorifics: Officer in the Imperial Army (GM Assigned), Nobility
Personality Traits: School of Offense, Born Tactician (GM Assigned)
Property: Manor at Mountbatten, Sprawling Farmland in Iridga
Bio: Stephen Harwick has born twenty years ago to the famed Maximillian Harwick (informally known as Lord Mountbatten). He was a third son, with his chances of inheriting his father's title slim. His father took him in as a squire, where he first learned his niche for warfare. Stephen officially became part of the military at the tender age of 14 (no doubt do to some prodding from his father). Since then, Stephen has continued his military career, serving faithfully as Major for 6 years, when he inherited his title from his father, his two brothers being thrown off a cliff in a carriage. While Harwick seems cool and collected from the outside, inside he feels extreme stress from the expectations placed apon him due to his lineage, which he lets out in whorehouses near his station.​
 
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Name: Clovis Louis-Malcolm Allaire

Honorifics

  1. Rebellion Leader
  2. Nobility (Earl of Kurilumas)
Personality Traits
  1. No Taxation Without Representation
  2. Health
Property
  1. His Weapon Manufacturer
  2. A Shipyard
Biography

As a leading noble on the Island of Kusma and owner of a sizable company involved in the manufacture of arms, Allaire was immediately against the taxes imposed on the island to rebuild the fleet. Although instead of simply being disgruntled over an unfair tax- he took the imposed tax as a sign of tyranny and began a petition to the imperial court and parliament to end the tax and to hold a vote on the matter. He gathered with fellow merchants and noblemen who were also against the matter and after their calls fell on death ears, he moved that they plead to the people directly. The gathered community leaders agreed with his motion and they quickly called for and brought together large crowds of support for the cause under the cry of, 'No Taxation Without Representation!'

However, the community leaders were described by the imperial court as being, "Rabble-rousers", "Traitors", and "Rebels". With warrants for arrest being issued against the members of the gathering with the only chance of 'redemption' being that they renounce their calls to the people for protest. Soon after, Clovis Allaire stopped calling for protest by the people and began to call for open rebellion against the 'illegal seizure of popular sovereignty.'

Clovis Allaire was quickly proclaimed 'Protector of the People' and the rebellion quickly got underway with the rag-tag volunteer army being issued weaponry from Utican Empire and from his own company's manufacture. There in the opening days of the rebellion, the Allaire Rifle made its name in history as a dependable firearm, in fact when the revolutionary marksman fell the Tyrant-Emperor in battle, it was with an Allaire Rifle.
 
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Name: Abraham Millikan
Honorifics: Rebellion Leader, Tycoon
Personality Traits: Clever, Born Tactician (GM Assigned)
Property: Sizeable merchant fleet, Profitable trade company
Biography: A rising industrialist and politician Abraham Millikan was one of the leading forces behind the Kusma revolt and most accurately represents the interests of the merchant class in the rebellion. The son of a independent trade, Abraham watched as his father lived as though he was an incredibly wealth spending lavishly, while in reality he was barely to pay for the single small trade vessel he own. Eventually his father went bankrupt and Abraham and the rest of his family was lived in poverty for much of his early life. When he came of age Abraham decided to join the Imperial navy. There he discovered his innate strategic mindset and eventually rose the rank of captain. However during his time as a captain he received several unimportant and forgettable, and was often passed over for promotions in favor of up start noblemen. Eventually he had enough and left the navy, now going in business. Here he thrived, have both an effective business mindset, and an intense desire not to end up like his father. Eventually he established a near total monopoly on trade coming in and out of Kusma.

When the Empire sought to impose substantial tax increases on the Island, himself and several like minded businessmen felt their own ventures where threatened by this. He sought this as opportunity to gain even more power and influence both on Kusma and abroad. Forming an alliance and between other disgruntled merchants and nobility , then gaining the support of Utican via several business contacts, they managed to whip up anti-imperial sentiment on the island, and declared a republic.
 
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Name: Clovis Louis-Malcolm Allaire

Honorifics

  1. Rebellion Leader
  2. Nobility
Personality Traits
  1. No Taxation Without Representation
  2. ___________
Property
  1. His Weapon Manufacturer
  2. An Imperial Shipyard
Biography

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Name: Clovis Louis-Malcolm Allaire

Honorifics

  1. Rebellion Leader
  2. Nobility
Personality Traits
  1. No Taxation Without Representation
  2. ___________
Property
  1. His Weapon Manufacturer
  2. An Imperial Shipyard
Biography

Random Trait : Healthy
Noble Rank: Earl
 
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Name: Major Stephen Harwick, Margrave of Mountbatten
Honorifics: Officer in the Imperial Army (GM Assigned), Nobility
Personality Traits: School of Offense, Born Tactician (GM Assigned)
Property: Small Factory, Sprawling Farmland in Iridga
Bio: Stephen Harwick has born twenty years ago to the famed Maximillian Harwick (informally known as Lord Mountbatten). He was a third son, with his chances of inheriting his father's title slim. His father took him in as a squire, where he first learned his niche for warfare. Stephen officially became part of the military at the tender age of 14 (no doubt do to some prodding from his father). Since then, Stephen has continued his military career, serving faithfully as Major for 6 years, when he inherited his title from his father, his two brothers being thrown off a cliff in a carriage. While Harwick seems cool and collected from the outside, inside he feels extreme stress from the expectations placed apon him due to his lineage, which he lets out in whorehouses near his station.​

Cant own a factory at start unless an industrialist honorific, pick something else
 
Name: Durham Sondus
Age: 30
Honorifics:
1. Officer of Imperial Navy, assigned rear admiral, I have decided to have his section of the navy stationed at the island of Slaven in the grand city of Laris.
2. Blood Claim to Kingdom of Kaldosia
Personality:
1. Kaldosian foreigner
2. Glutton
Property:
1. Small trade fleet
2. A small villa
Bio: Durham is a cousin of a King of Kaldosia, brother to the previous, uncle of the one before that, grandson of the one before that, etc. Born in the capital of Kaldosia, was quickly moved to a strengthened capital ship by his father's men to ensure survival. He witnessed his father's final charge against the current King, from the safety of the ship, and saw his father's men slaughtered. The King allowed the now orphaned pretender a stay at court under his protection until he came of age. He moved to Iridia at the age of 20 to gain support and avoid death by family. He joined the navy and has offered that if he gains the throne of Kaldosia, with the aid of the empire, he will submit and become a vassal. It has been 10 years and many Kaldosian kings, he no longer remembers his relation the current, he gave up 5 kings after he left, since, he has proven a capable commander, but only time will tell what shall become of him. He is married to his childhood sweetheart Emalia Sondus, age 29 and who is a distant, distant cousin. They have yet to have children.
 
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Name: Victarian VIII, Emperor of Iridia, Duke of Kirali and Viscany, Count of Qaril and Oral, Baron of Bura and Head of the Church of Romelia.
Age: 14
House: de Viscany
Honorifics: Sovereign, Plantation Baron
Personality Traits: Handsome, healthy (GM assigned)
Property: Royal estates, lands and palaces, plantations

Biography: Born 14 years ago in the illustrious Tolstov Imperial Palace within the capital of Iridia, Victarian grew up in the court of his father Emperor Emiliano V, and his mother Empress Isobel. After four years they finally had a child, and it was to be their only one. Their marriage was never a happy one, Victarian’s father was unfaithful early in the marriage which resulted in a bastard being born from the unblessed union. The bastard was kept away from the court, at least openly, being raised in a house outside the capital that the Emperor often visited when he had time, bringing Victarian from time to time along with him.

When Victarian was 6 years old, he was sent to Tasmir to begin his education, which was modern in every way, Emiliano being a man of inventions and advancement made sure his son was educated in science and all the new advancements to ensure that he would be fit as a ruler. His teacher’s wrote to his father, praising him for his knowledge, but also for his appearance, describing him as a true visage of the beauty of the nation, a handsome young man who even painters need not adjust on.

When he was nine his mother died, much to the sadness of Victarian as he had enjoyed a close relationship with his mother. But as her influence over the court ceased, the Emperor invited back his bastard son, who was soon sent to Tasmir to live together with Victarian after the Emperor was convinced by his advisers. They spent the next years together, studying and becoming playmates.

When Victarian was twelve, his bastard brother Alastair left Tasmir to join the Imperial army, which greatly pleased their father but left Victarian on his own on Tasmir. The next two years were slow, Victarian continuing his studies. During this time Victarian began hunting, greatly taking pleasure in the sport, partly because he was applauded by those there no matter how well he did as they didn’t want to offend the Crown Prince.

Two weeks ago in the Manor which he resided in together with his tutors, an envoy on behalf of the House of Lords and the nation, led by Duchess Liane Gesila le Oraweis of Novers and the Archbishop, informed Victarian of his father’s death, and proclaimed him Emperor of Iridia.

Now he has returned to the Tolstov Imperial Palace, his palace now, to adjust to his new home and assume the role of Emperor at such a young age, to live a completely different life, now he waits eagerly awaiting the first gathering of the House of Lords.

(Will fill more in such as chivalry orders, Tolstov palace and so on tomorrow)