Union Of Stars: A Sci-Fi Adventure in the Far Future
“Across the sea of space, the stars are other suns.” ― Carl Sagan
IRC Channel: #UnionOfStars
Signups are OPEN | CLOSED
Foreword:“Across the sea of space, the stars are other suns.” ― Carl Sagan
IRC Channel: #UnionOfStars
Signups are OPEN | CLOSED

IRC: #UnionOfStars
Instructions:
1-Go to coldfront.net
2-Choose if you're using the flash ap or the java app.
3-Create a screenname
4-The page auto adds you to the #coldfront channel, which is displayed at the list on the left side of the screen. Close that
5-In the command box down below type /join #UnionOfStars
6-You're in and ready to chat
Instructions:
1-Go to coldfront.net
2-Choose if you're using the flash ap or the java app.
3-Create a screenname
4-The page auto adds you to the #coldfront channel, which is displayed at the list on the left side of the screen. Close that
5-In the command box down below type /join #UnionOfStars
6-You're in and ready to chat
firstly I would like to thank iisbroke for all the help he has given me in making this game a reality, and all the effort he has put in to help me with this despite already working on other projects at the time. Couldn't have done it without you buddy. I also wish to thank Alexander23, BlackBishop and many other GM's for inspiring me to keep trying despite my many failed attempts at starting games. Just a quick word to those who were interested in XCOM, i'm sorry it's been delayed, I'm committed to making it work which is why there has been no update on its progress yet, as I'm still working on getting it work and feel how I would like it too.
Introduction:
Anyway back to the topic on hand. Union of Stars is a Science-fiction setting created by me, taking inspiration from many science fiction series such as WH40K to give an example. As such expect it to be full of the sci-fi tropes that you love and those that you may be not so much of a fan of. I view the game as more of an homage to the Science fiction genre and hope you will all wish to join me on this journey. Union of Stars is a semi-hard science fiction, which means that while there are more soft science fiction tropes like Psychics, this is limited, and has a much smaller scope, so please bear in mind that I am cool with you doing softer science fiction aspects if this is too pronounced and extensive I may take you aside over it. I'm not trying to be a lore nazi, this just helps preserve a more cohesive and real feel to the Universe.
Setting:
our game takes place in the 11th Millenium, A time known as the Age of Equinox. Humanity rules the Galaxy having conquered it several millenia beforehand, under the reign of the fascist power that was the Union of Stars, lead by its Council. For the first time in Millenia however humanity stands free and divided, a brutal civil war splitting the former Union apart into various polities, each with their own motives and cultures. The only current sign of any human unity is the Grand Council, a political organ where the powerful from each polity come to discuss and resolve debates and issues.
Humanity is not without its troubles however. A growing number of psychically tuned Citizens are emerging in the humanity across the galaxy. To many the old Union policy of arrest and surgical lobotomy is clearly not working to prevent to spread, and arguments rage between political sides on what the new solution should be. Even worse is sign of an impending economic recession within the polities as they struggle to adapt to their new statuses as legitimate governments.
For the ordinary people, this time is a poor one to live in. Few care for those of a lower social class than them, and in an age of automation and technology many are left homeless and without a job, as those not taken by robots are quickly filled by the rampant availability of slave labor, brought on by Governments leading views of humanities innate superiority, and active involvement if not encouragement of the slave trade. This leads to many seeking to join the life of the army or navy, seeking an escape from the stagnation of their lives. However the stars hide true danger, to the galactic east lies the breakaway state, known as only as "The Enclaves" a cesspit of crime, indencency and torture, all overseen by a powerful psychic known only as the 'Messiah' and his army of Psykers. Add to this the latest threat, A galaxy wide horde of biological terrors, identified as "The collective", the terrifying beasts raining death upon any planet or system they visit, stripping every bit of life from their victims before moving on. Viewed as the cause of the civil war after the Unions many disastrous battles against the threat, The collective was only stopped after a many year war, and the combined strength of all humanity, although it came at a drastic cost. For those lucky few, they are tasked with guarding the Far Reaches, a region of space not even conquered by humanity in the days of old, and were strange tales are said to be made.
our game, Union of Stars will begin 5 years after the Civil War, at the first meeting of the Grand Council since the end of the Civil war and halting of the Collective, the Age of Equinox, where humanity will choose between renewed greatness or be squashed like a bug on a windshield.
How do you fit in?
at the start of the game, you players will begin as minor people of importance in respective nations attending the inaugural Grand Council meeting, these first few turns will be for allowing people to lay some IC groundwork and letting me know about anything. However you will quickly rise through the ranks of your respective nations (I mean quickly) to lead them in the events to come and with your hand shape the galaxies fate. In addition I will also have landless characters once I feel their is a satisfactory number of landed players (most likely 1 per nation) these characters can be as varied as your imagination can think of, and feel free to do their own thing, or shape the overall plot of the narrative we create here.
Galaxy Map (courtesy of iisbroke)

Nations and Sign-ups:
now a simple guide to sign-ups, each person may have one character at a time in the game, if this character dies they may wish to play a descendant of that character or feel free to sign-up again as a completely unrelated one. Just with starting the game, I'm going to ask that we have a limit of two players per nation until all the playable nations have at least one person playing them. At that point I will allow more people to play in each nation, or become a landless character. When signing up I ask that you follow basic format:
I only have two rules regarding characters and these are for lore purposes:
- no landed character in any of the nations besides the grey freehold can be an open or strong psychic, I am okay to having one or two characters be weaker psychics if you so wish, just discuss it with me first and i'm sure we can work something out
- I am open to people playing landed alien characters in human nations as long as they give a good reason and not just "it's fun" in the interest of lore however i may limit this if too many people play as aliens.
For landless it will be a bit different, as they operate slightly differently.Name: ~ give your character a name
Position: ~ which nation they are a part of
Specialization: ~ pick between battle, economy or espionage (feel free to call these anything to add character as long as i can tell which trait)
Name of Starting System: ~ name your system, personalizing makes it special
Bio: ~ fill in your characters backstory, what have they done? what do they want to do? what motives do they possess?
Name: ~ this one is obvious
Starting Region: ~ where in the world are they currently?
Assets: ~ name one or two special traits or equipment these people possess, these can be pretty much anything, if your not sure however just ask me.
Specialization: ~ same as above
Bio: ~ same as above
Before you sign-up you probably want to know a bit about each of the nations, below is compiled a short summary of each nation, and the culture it is derived from. those nations with the tag 'playable' in the spoiler may have landed characters in them. (if i get enough players I may open up the Enclave to being played)
formed only the 5 years ago after the defeat of the old union of stars at the Battle of Alpha centuri, the newly formed Terran Federation is a somewhat struggling nation, much of the lower order and structure of Terra was destroyed in Terra's great sacking. The power vacuum was eventually filled by the creation of a Council of 13, run by the 13 most powerful families in the Federation. Although Terra is wealthy, much of the wealth is located in the upper class, meaning the large majority of ordinary Terran's are very poor and not well off. Due to its position as the cradle of humanity it has a wide range of cultures and is the most multicultural of all the petty kingdoms, though primarily European. Terra hosts the grand council and the nation still practices slavery.
Arguably the largest and most powerful kingdom formed in the wake of the civil war, the Kingdom of Orion is situated in the central east of the galaxy bordering the Mustafar Caliphate in the west, Grey Freeholds Sicarius to the South, as well as the Democratic Union of Epsilia and the Terran Federation in the east.
Orion is an industrial powerhouse boasting the largest manufacturing power of any polity formed in the wake of the Union, as such it is viewed by many as the superpower in the region. In truth the kingdom of Orion has a poor economy with it being reliant on imports of minerals and food to keep its factories running and people fed. Which in turn requires it to lease out much of its own industrial power to other polities.
The kingdom is managed by a Ducal system, where the higher you are in the nobility the more land you control, with the entire realm being under the command of a King. In addition the nation has banned the slave trade viewing it as a vile practice and a way to show its superiority to its rivals. The Kingdom is a primarily Anglo derived culture.
Orion is an industrial powerhouse boasting the largest manufacturing power of any polity formed in the wake of the Union, as such it is viewed by many as the superpower in the region. In truth the kingdom of Orion has a poor economy with it being reliant on imports of minerals and food to keep its factories running and people fed. Which in turn requires it to lease out much of its own industrial power to other polities.
The kingdom is managed by a Ducal system, where the higher you are in the nobility the more land you control, with the entire realm being under the command of a King. In addition the nation has banned the slave trade viewing it as a vile practice and a way to show its superiority to its rivals. The Kingdom is a primarily Anglo derived culture.
The nation of Sicarius is a loosely connected union of Tribal states, controlled by an ingrained sense of tribal honor and loyalty, based on respect of strength. Sicarius is neither wealthy or desperate, instead it is a self-sustaining nation, though it is not particularly strong in any economic aspect.
Sicarius was one of the 2 kingdoms to loose land to the Collective, loosing 3 of its western systems to the onslaught. The new western border is now a highly militarized and fortified zone. Keen to make up for this lost the grand Chief is very expansionist, looking to prove his strength and win back the territory the former chief lost, even if it doesn't have to come from the same place...
Sicarius is also the largest contributor to the slave trade, regularly going out on runs to collect more aliens from ghettos and slums, even the Grey Freehold. They are known to sometimes even take other humans as slaves if the price is right or they are desperate enough. The nation has a primary culture made up from a mix of African origins
Sicarius was one of the 2 kingdoms to loose land to the Collective, loosing 3 of its western systems to the onslaught. The new western border is now a highly militarized and fortified zone. Keen to make up for this lost the grand Chief is very expansionist, looking to prove his strength and win back the territory the former chief lost, even if it doesn't have to come from the same place...
Sicarius is also the largest contributor to the slave trade, regularly going out on runs to collect more aliens from ghettos and slums, even the Grey Freehold. They are known to sometimes even take other humans as slaves if the price is right or they are desperate enough. The nation has a primary culture made up from a mix of African origins
The democratic union of Epsilia is a kingdom formed from the Act of Union between several System-States that popped up throughout the civil war. located in the galactic east, it is situated directly above the Terran Federation. Epsilia is referred to as the galactic food bowl exporting its rich grains and olive oils as fare west as Mustafar and South as Sicarius.
Within the nation the system states all practice a large degree of autonomy. However all major nation wide policies are discussed in the National assembly, in which all citizens may have a vote in the lower assembly in a form of direct democracy. meanwhile richer and more influential citizens may find themselves bestowed the title of Ecclesion, and a seat in the upper house as well as the right participate in judicial affairs. Finally at the top tier of citizenry, one may find themselves posted as a Zeugatai, or ministers whose roll is to advise the Aeropagus, the head of state. The Polity relies on slavery to help with its harvests which are too extensive for robotics alone, however apart from for harvesting and farming slavery is uncommon. Epsilia has a primarily ancient Greek inspired culture.
Within the nation the system states all practice a large degree of autonomy. However all major nation wide policies are discussed in the National assembly, in which all citizens may have a vote in the lower assembly in a form of direct democracy. meanwhile richer and more influential citizens may find themselves bestowed the title of Ecclesion, and a seat in the upper house as well as the right participate in judicial affairs. Finally at the top tier of citizenry, one may find themselves posted as a Zeugatai, or ministers whose roll is to advise the Aeropagus, the head of state. The Polity relies on slavery to help with its harvests which are too extensive for robotics alone, however apart from for harvesting and farming slavery is uncommon. Epsilia has a primarily ancient Greek inspired culture.
located in the west of the galaxy the Mustfar Caliphate hosts two of the worlds most fortified borders, the border with the Enclave and the border with the Collective. The Caliphate is made up of several sheikdoms which are each ruled by a Sheikh, who swears fealty to the Sultan, the ruler of the Caliphate. Viziers serve as the Sultans main chiefs and advisers and are arguably more powerful than a Sheikh if they are not already one themselves.
The Caliphate economy revolves around its vast mineral wealth which it exports to the rest of the galaxy, primarily Orion. however to fuel this massive mining sector, slavery is rampant in Mustafar, even occurring in the human population. Slvaes normally don't survive long, with the rich and powerful having thousands of slaves and indentured workers in their service. Recently the Caliphate has looked with hungry eyes towards the untapped riches of the Far Reaches in hope to expand its wealth and even the playing field with Orion. The culture in Mustafar is a mix of Turkish, Ottoman, Arab, Middle East and Islamic cultures
The Caliphate economy revolves around its vast mineral wealth which it exports to the rest of the galaxy, primarily Orion. however to fuel this massive mining sector, slavery is rampant in Mustafar, even occurring in the human population. Slvaes normally don't survive long, with the rich and powerful having thousands of slaves and indentured workers in their service. Recently the Caliphate has looked with hungry eyes towards the untapped riches of the Far Reaches in hope to expand its wealth and even the playing field with Orion. The culture in Mustafar is a mix of Turkish, Ottoman, Arab, Middle East and Islamic cultures
At the end of the civil war the Grey's who had helped in the final days overthrow the Union and its council were granted control of their own sector of space, located where their ancient empire used to be. Their leader lead billions of former grey slaves and other alien species to their new worlds only to find these former halls of their empire destroyed by nuclear and esoteric weapons testing. Determined however they rebuilt their society and slowly returned the planets to normality over a period of two years.
Soon they established a society founded upon their old. Psychic powered beings or those viewed as greatly important and influential became the leaders of the society and established its theocratic government. The Theocratic order overseas all of the Grey freehold in a rigid caste system, at the head of the order, is the Pope, the living embodiment of their religious beliefs. beneath the pope is the deacons, the primary advisers and overall managers of the Freehold. Upon the Popes death they are locked in a room and not allowed out until they elect a new Pope. under them are the Praetors who overlook the day to day management of specific sectors and regions of space with the Freehold. The grey nation is still small although self-sufficient. It makes some money exporting some of its mineral resources to humanity although not as much as Mustafar. It's interactions with humanity are more driven by a desire for survival and necessity rather than any love for the species.
An interesting point is that due to its religious beliefs of helping others, the Freeholds are the closest thing to a welfare state in the galaxy as it exists today. The greys do not practice slavery and their culture is primarily religion driven.
Soon they established a society founded upon their old. Psychic powered beings or those viewed as greatly important and influential became the leaders of the society and established its theocratic government. The Theocratic order overseas all of the Grey freehold in a rigid caste system, at the head of the order, is the Pope, the living embodiment of their religious beliefs. beneath the pope is the deacons, the primary advisers and overall managers of the Freehold. Upon the Popes death they are locked in a room and not allowed out until they elect a new Pope. under them are the Praetors who overlook the day to day management of specific sectors and regions of space with the Freehold. The grey nation is still small although self-sufficient. It makes some money exporting some of its mineral resources to humanity although not as much as Mustafar. It's interactions with humanity are more driven by a desire for survival and necessity rather than any love for the species.
An interesting point is that due to its religious beliefs of helping others, the Freeholds are the closest thing to a welfare state in the galaxy as it exists today. The greys do not practice slavery and their culture is primarily religion driven.
The Enclaves are the westernmost nation in the galaxy and also one of the largest polities in terms of area under its control. Formed by the rogue, Psyker 'The Messiah', the Enclaves are a cesspit of crime, villainy and worse of all, Psychics. little information comes out of the nation but that which has speaks of terrible atrocities and the violent execution of the old government. For all that is known the polity is a giant police state. Far from the haven of freedom those fleeing the union under the messiah's exodus many centuries ago were lead to believe. In fact it is more authoritarian and controlling than the Union in many ways, although its treatment of psychics could be viewed as slightly better. Serve or Die. Over recent decades Enclave raids upon the Union had began to increase and individual terrorist cells have caused numerous accidents and tragic events. In the wake of the civil war the Enclave and Mustafar warily eye each other across the border waiting for one side to make a move.
The Collective a swarm of space faring biological beings, carried upon giant living mother ships akin to whales. In the first war against the collective, managed by the Union fleet, the inexperienced crews expected an easy victory against the so called "space bugs." There at the First battle of Calamar the Union was shocked to be not only bombarded with a form of biological ranged weapons from Motherships thought to be defenseless, but also found themselves outmaneuvered and under both ranged attack and boarding assaults from biological warships and fighters that appeared to be using tactics and strategy against them, picking of smaller ships and flanking around to destroy the weak carriers. Soon the fleet was encircled an a desperate breakout lead to the loss of nearly 60% of the fleet despite successfully fleeing. Eventually the fleet would be destroyed at the Second battle of Calamar after the Flight from Caracas.
The lessons learn't from the first war have shown the Collective to be truly deadly, their large unending swarms capable of overwhelming the largest fleet and the best prepared planetary defense. The alarming discovery that they could be intelligent and strategical also fails to bode well for the rest of humanity. Despite the Collective appearing to be in hibernation now, after the Pyrrhic victory of the United human forces in the 2nd Collective War, leaving behind only the lifeless husks of once vibrant worlds. One can only wonder when the Collective will emerge again, and once it does, what will the fate of humanity become.
The lessons learn't from the first war have shown the Collective to be truly deadly, their large unending swarms capable of overwhelming the largest fleet and the best prepared planetary defense. The alarming discovery that they could be intelligent and strategical also fails to bode well for the rest of humanity. Despite the Collective appearing to be in hibernation now, after the Pyrrhic victory of the United human forces in the 2nd Collective War, leaving behind only the lifeless husks of once vibrant worlds. One can only wonder when the Collective will emerge again, and once it does, what will the fate of humanity become.
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