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unmerged(4875)

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Jul 12, 2001
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I've recently started playing the EEP and like it much better than the normal GC. But my first time out I decided to play as France and the capital is now, in the EEP, in Berri instead of Ile de France.

Later on in the game I got an event where Henri III is killed and the French Catholics gain independence, making Berri THEIR capital :mad: . I assumed that this would be where Ile de France becomes my capital, but instead it was moved overseas to Savannah (which was a level 2 settlement).

So now my capital has a population of 200 people and since it's overseas from all my provinces I get a big hit to my income. I tried reloading several times and EVERY time my capital is moved to Savannah. Even when I regain the French Catholic lands a few years later, my capital stays in Savannah.

Am I doomed to have an American capital or will there be some sort of event moving me to Ile de France? I own almost all of Europe all the way up to Poland and am getting nothing due to Cultural differences and No Land Connection. And why is the capital starting off in Berri anyway? Isn't Paris in Ile de France?

Any help is appreciated...
 
The french capital moves to ile de france by these events,

#The End of the Hundred Years War#
# Edited by Johnny Canuck #
event = {

id = 3004
trigger = {
NOT = {
AND = {
owned = { province = 413 data = -1 } #Normandie
owned = { province = 384 data = -1 } #Caux
owned = { province = 382 data = -1 } #Calais
owned = { province = 424 data = -1 } #Gascogne
}
}
NOT = {
owned = { province = 385 data = -1 } #Ile de France
}
exists = FRA
}
random = no
country = ENG
name = "EVENTNAME3004"
desc = "EVENTHIST3004"
style = 1

date = { day = 1 month = january year = 1453 }
offset = 30
deathdate = { day = 30 month = december year = 1547 } #1547 from 1509#

action_a ={ #No one seem to acknowledge our claims#
name = "ACTIONNAME3004A"
command = { type = remove_countryculture which = french }
command = { type = trigger which = 3104 }
command = { type = stability value = 1 }
command = { type = relation which = FRA value = 150 }
command = { type = domestic which = LAND value = -2 } #New#
command = { type = removecore which = 385 } #Ile de France - New#
}
}


###########################################
#### END OF JEANNE D'ARC EVENT SEQUENCE ###
###########################################

##############################################################
#### BEGINNING OF END OF HUNDRED YEARS WAR EVENT SEQUENCE ####
##############################################################

### The English Expelled ###

#event = {
# id = 12017 #Not Triggered by 3004 (ENG), & Is a Duplicate of 3104#
# random = no
# country = FRA
# name = "EVENTNAME12017"
# desc = "EVENTHIST12017"
# style = 1
#
# action_a = {
# name = "ACTIONNAME12017A"
# command = { type = stability value = 2}
# command = { type = vp value = 50 }
# command = { type = trigger which = 3104 }
#}
#}

#The End of the Hundred Years War# move capital to Paris, removed nonsensical cbs on vassals
event = {

id = 3104
random = no
country = FRA
name = "EVENTNAME3104"
desc = "EVENTHIST3104"
style = 1

action_a ={
name = "ACTIONNAME12018A"
# command = { type = capital which = 385 }
command = { type = domestic which = CENTRALIZATION value = -2 }
command = { type = stability value = 1 }
command = { type = vp value = 50 }
}
}

probably you past the deathdate of 1547 without expelling the english from normandie, caux , calais and gascogne. I don't know either why your capital moved to savannah, of al places. When simular capital-movents happened to me (by independence of a nation) it mostly moved t a nearby province.

I don't think their is any way of returning your capital to france now, without adapting your save-file.

good luck
 
During the end of the Hundred year war, after the "traité de troyes", the north of the Loire recognise Henri II de Lancastre King of France.
The Dauphin Charles de Valois rule the south of the Loire from the city of Bourge in Berri (the "Royaume de Bourges").

When you lose your capitale, she move to your province with the lowest ID number.

Ask your questions concerning the EEP here : http://forum.paradoxplaza.com/forum/forumdisplay.php?forumid=68
 
Originally posted by caesareke
probably you past the deathdate of 1547 without expelling the english from normandie, caux , calais and gascogne.

That definitely isn't the problem. I was lucky enough to have England dishonor their alliance with Burgundy before 1429, which left them all alone once the Joan d'Arc events started happening. England was easily kicked out of the mainland of Europe and I pushed Burgundy all the way to the lowlands in a seperate war. By 1500 I had all of the French provinces united.

I guess there was a glitch somewhere that prevented me from getting this event. Oh well, I'll try it again...
 
Your capitol moved to Savannah when you lost your original capitol (Berri) because of a game engine "feature". The game puts your capitol in the last city on your owned list in the savegame file. This of course tends to be a colony once you have begun colonizing. The best solution, as mentioned above, is to edit the savegame file to put your capitol where you want it - probably Paris.
 
Slightly off topic,

I've been itching to play a "real" France scenario since I first played EUII, especially to play France verus my England in a different way, but using France as she may have been against us in reality at that time, but chose not to do so. [An EEP?]

Am I really stupid as I've not yet looked at the other campaigns, or is this a proper one a player has made? (Well, I'm here now, not in the game, and reading interesting posts- and want to continue reading them)

So I will....

Toby:)

Ps; Whatever, or however the trigger is set, surely it should default first to "Ille de France" (Paris) before choosing another city if she isn't available?
 
Last edited:
Originally posted by Shackles
Am I the only one who noticed the # before the "command = { type = capital which = 385 }" line? That makes the game ignore that line in the event.


:eek:

Yes, its been noticed that there is a number sign in front of that capital line. However, what really needs to be fixed, is that Ille de France just needs to be the capital to start with, and it will be, in 1.4.2. :cool:
 
So Shackles;

Is an "EEP" a mod?, or haven't I looked at the EU choices enough?

I think, as a very British (English/Cornish/Scottish/Irish-decended) person I might learn about the Omani's, with whom for some reason both have had a close relationship in history- anyone care to help if I do the research?, for the scenario I mean?

Why did we both "click" back then?- what happened to make it so?

I vaguely remember that in EU you were as hated by Muslims as in EUII, along with the Persians etc- without ever taking a single province- very unfair, and very unrealistic if playing the British.

We deserved a 'bonus' for diplomacy in the Muslim world if anything, as no strife was recorded within it, by our involvement in the lands- and all remained independent to us, yet got our protection from "preditatory nations" like our own (The UK and France for instance), but without dabbling in the structure of the society- anyway, that was over 150 down to 40 years ago........wasn't it?

Toby:)
 
Originally posted by Toby Rowe
Is an "EEP" a mod?, or haven't I looked at the EU choices enough?

Toby:)
EEP is a mod that allows you to play altered campaigns in 1419 and 1520.
 
Maybe one should code some events for each major nation to check if the capital is in one of its historic locations, and, if not, move it there. It is quite easy to implement and will solve all those nasty bugs around.
I myself saw AI France with capital in Antwerp for a long time. The nastiest thing happened when Flnadren rebelled from it, its capital went to one of its colonies I had no knowledge of, and it made diplomacy with France impossible.
 
If the revolters didn't have capital provinces on their list this would never be a problem. FUC is a big culprit here, but the Netherlands could in priniciple mess up Freisland and Gelre. PRU and BRA have a similar problem.

If we could just ensure that no-one in revolt.txt got anyone else's capital the problem would disappear.
 
Yes, but that is quite unrealistic. Friesen was part of the Netherlands during and after the rebellion.

Also, I don't see why Prussia wouldn't revolt in Brandenburg, if Brandenburg doesn't exist. Although I do think it would make sense to have a trigger that Prussia can't revolt if Brandenburg exists.
 
Originally posted by Toby Rowe
If Holland can form, why not Prussia?- regardless of the game "as is"- It did form and is as important to European history as the Dutch was earlier in the game?

Toby

It can form, but I agree it is more likely not to than the Netherlands, but Brandenburg normally survives at least. None of them automatically appears, but normally they do of course.
 
I was thinking about this after, Germany forms later, but Germany being given a chance would be fun within an option- afterall- I'm an anglo-saxon (Engles and Saxon), not English-Saxon as I once thought- oh no, we're all bloody Germans!:)

Mind you, the many Germans I've met or lived with are oddly exactly the same in attitude and mannerism's, only the political outlook and concept is different, nothing more.

Toby:p