I've often been thinking of making a napoleonic era mod with the HOI2 game engine. I've several concept ideas but suck at event making and AI making.
The game starts in 1795 and could end in 1825. 1795 is the year where France starts extending its power across her borders and Napoleon makes his debut. 1825 is when the Decemberist Revolt happens in Russia, and Latin America is completely breaking off from Europe.
Major players would be:
The French Empire
The Austrian Empire
The British Empire
Prussia
The Russian Empire
Playable Minors would be:
The Holy Roman Empire
French liberated areas (Duchy of Warsaw for example)
Confederation of the Rhine
The Spanish Empire
The United States
China
Japan
The Ottoman Empire
Theres other nations out there, I'm just too lazy to list them all here. Also there would be a lot of releasable nations too.
My idea would be to utilize tech trees and ai, to make the world historically balanced as it was. For example, non western nations can't use units with the same calibur as the west, basically stuck with tribal or feudalish units. I've other ideas, but i'd like to hear what anyone has to think.
A major problem is finding a political world map of those eras, as the world was being discovered. Parts of Asia and Africa could be blocked out, other places could be given low infra and tribal confederations(like the American West) Since the year span is 3 times as long as a normal HOI2, a key part of the game would be to reduce the amount of IC's, nations, amount of viewable and accessable areas, and the size of armies.
The game starts in 1795 and could end in 1825. 1795 is the year where France starts extending its power across her borders and Napoleon makes his debut. 1825 is when the Decemberist Revolt happens in Russia, and Latin America is completely breaking off from Europe.
Major players would be:
The French Empire
The Austrian Empire
The British Empire
Prussia
The Russian Empire
Playable Minors would be:
The Holy Roman Empire
French liberated areas (Duchy of Warsaw for example)
Confederation of the Rhine
The Spanish Empire
The United States
China
Japan
The Ottoman Empire
Theres other nations out there, I'm just too lazy to list them all here. Also there would be a lot of releasable nations too.
My idea would be to utilize tech trees and ai, to make the world historically balanced as it was. For example, non western nations can't use units with the same calibur as the west, basically stuck with tribal or feudalish units. I've other ideas, but i'd like to hear what anyone has to think.
A major problem is finding a political world map of those eras, as the world was being discovered. Parts of Asia and Africa could be blocked out, other places could be given low infra and tribal confederations(like the American West) Since the year span is 3 times as long as a normal HOI2, a key part of the game would be to reduce the amount of IC's, nations, amount of viewable and accessable areas, and the size of armies.