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Alblaka

Foresightful Flag-Choser
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Apr 12, 2013
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Have been playing for quite a few hours without issues, but starting today the game has grown relatively unstable and will stutter, screenfreeze and then crash every ~20 minutes or so.

I've since hen been busy verifying he game cache and updating graphics drivers (which was a pain in the arse due to the whole DCP vs Standard debacle), so I'll do some more runs and retrieve new logs after finally getting some sleep.

However, in case that already helps, here's the error message I pulled from the error.log
Code:
[02:03:38][gfx_dx11_base_buffer.cpp:62]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[02:03:38][gfx_dx11_pixelbuffer.cpp:178]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[02:03:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[02:03:38][coat_of_arms_graphics.cpp:189]: Invalid colored emblem texture gfx/coat_of_arms/colored_emblems/ce_crescent_bone.dds
[02:03:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[02:03:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[02:03:38][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer

(I'll attach the logs file, but be advised that it contains a couple hundred instances of this script error, which I don't think is the cause of the crash.)
 

Attachments

  • RiseOfSaxony.zip
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  • error.log
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Reactions:
I've done some googling and found similar D3D error reports for other games, with the usual advice that it was caused by overtaxing the graphics card.
I've reduced my graphics settings to medium, and have had no crashes since.

Seems plausible, given that I'm still using a Geforce 760, which isn't exactly state of art.